Fierce, fierce, sharp sword play introduction
The default keys are WASD and tag. In addition to the basic direction+attack, Mary's current moves are:
S(↓)+D(→)+Y (high right attack) rotates the front end of the sword twice and then stabs forward;
S(↓)+A(↓)+T (high left) jumps backward, squats, then jumps forward slightly and stabs forward at the same time;
Y (right height) +Y (right height), split from upper right to lower left, and stab forward when reaching the middle.
D(→)+D(→)+G (lower left), run forward in big strides, and at the same time squat down and stab forward.
Canceling the remaining attacks and then attacking can also achieve similar moves, such as:
W(↑)T (upper left), striding to the left, when chopping from upper left to lower right, press A to cancel, and then press D(→)T (upper left) to stab forward.
At present, the style of using fast sword is "take the initiative to attack and grasp the rhythm":
Open it,
Use D+Y to stab (if you are lucky, you can stab directly, but the probability is blocked), if your opponent
1, step back and continue to pick up D+Y. You can push your opponent into the corner with continuous forward movement.
2, block (no counterattack), slightly back to keep the distance, and then D+Y will come again. If the opponent keeps the block, it depends on the position of the opponent's sword. If it is changed to D+T/G/H, it will always break the defense.
3. Prepare to fight back after blocking (saber). When you see your opponent wielding a knife, press A+Y at once, so you can step back a little and stab again. Because the sword still points forward after D+Y is blocked, A+Y moves very fast, and his body (or arm) touches the built sword and suddenly dies before the opponent cuts it.
4. Prepare to fight back after blocking (two-handed sword). Don't hesitate to press a to exit the sword swing range. After the opponent swings two paragraphs, if he swings the sword in the upper half, press D+H to reduce the forward thrust, and press D+Y to swing the sword in the lower half.
5, stabbed but still wielding a sword (two-handed sword), the same as 4.
6. Stabbing (in other cases), generally the damage is not enough, so if the distance is appropriate, A+Y can stab again.
7. It's a sharp sword. Generally, except in the case of 1, opponents will take a step back to avoid the back of the tip and stab it before D+Y. At this time, they will also avoid the tip and stab it before D+Y. Grasp the distance and let themselves step back to avoid the tip so as not to be stabbed.
Central game situation:
More complex and common opponent situations:
1, the two-handed sword began to gasp because it quickly blocked the sword or was stabbed. At this time, the opponent's action is very slow, and he can retreat to a suitable distance. D+D+G strides forward to stab, and the stab directly kills. It is not recommended to use S+D+Y to rotate the tip of the sword before piercing the defense. Swinging the sword from bottom to top is easy to be stolen. Ordinary front stab is not easy to break, and it is easy to miss the opportunity.
2. The sharp sword keeps retreating and is pushed to the corner by continuous forward stabbing. Generally speaking, under the condition that the opponent of the fast sword doesn't attack, the ordinary forward stab can't be broken. At this time, keep a proper distance, wait for the opponent's front jab, or punch yourself to expose the flaw and attract the opponent's front jab. After the opponent jabs forward, W+T takes a step to the left to avoid and swing. If he misses, he jabs forward with D+Y. You can also S+G/H to the right at the same time, and then pick up the front thorn.
3, saber melee crazy knife. If you are not dead, don't be afraid. Double-click A to go back and dodge. If your opponent wants to keep up, A+G will retract the thorn at the same time.
4, two-handed sword has been cutting, forcing yourself into the corner. With S+A+T, opponents usually take a step back to make room. Or S+S or W+W dodge to both sides, and more times means that the opponent is in the corner. At this time, opponents usually cut but generally miss.
5. I get tired first, and I'm usually slightly injured. I get tired first when my opponent is not injured. Be careful not to retreat at this time (it is easy to be limited by space). After the opponent attacks, press A to retreat and avoid, and don't try to block.
6. Being pushed by the saber opponent, ready to slash from the bottom right to the top left. At this time, in addition to the general A+A retreat and dodge, you can also use A+Y swords to fight by yourself.