The Strategy of Dealing with the Details of Requiem in a Foreign Country

Basic attributes, occupation and camp selection

Put away the basic attributes, occupations and camps. Choose morgue, beehive, scavenger square, dungeon, catacombs, Farod, and leave the town blocked by beehive and the town blocked by the lower boundary. The white-collar area (staff ward) Ravel's maze (Ravel's maze) The outland of Curst returns to the negative plane of Curst (Curst Revisited), a fortress of regret.

Soul of a Foreign Land is a role-playing game based on advanced dungeons and dragons rules developed by Black Island Studio. The player will play an amnesiac who wakes up from the morgue and pursue the secrets of past lives. The following is the detailed process strategy of the whole level of Requiem in a Foreign Land, and the coordinates of important locations, camp tendencies and experience values are marked in the process of the strategy to help you relive this great classic in RPG history.

Planescape: Torture is different from all the traditional role-playing games you have played. There is no doubt that Requiem for a Foreign Country is one of the great classics in the game history. This is the most unusual RPG I have ever played, and it is also the best.

The charm of exotic requiem comes from stories, and a million words is destined to be an extraordinary game. Numerous dialogues, memories, plots and animations are intertwined to construct a complete fantasy world and a very personal event that happened in this world. In other words, the story is not like most games, defeating the big devil and saving the world. Your anonymous character in the game wakes up from the morgue, forgets his past and finds himself covered with terrible scars. The tattoo on his back records his bizarre life experience: he is a body without a soul, so he can't and can't really die, but eternal life only brings endless pain. In order to get a real ending, he launched an investigation again to find the lost memory and soul.

Basic attribute

Strength of strength

Strength affects the hit rate and lethality of hand-to-hand combat. When the strength reaches Xeon 25, you can get an extra bonus of +7 hits+14 damage.

Strength will also affect how much weight a character can carry and the ability to kick the door and smash the lock.

Importance: not important.

Applicable to: soldiers, the later value is greater.

Agile dexterity

Agility affects avoidance rate (defense rate, AC). You can get a +6 defense bonus when you reach 25. It also affects the skills of thieves.

Importance: medium.

Applicable to: all roles. A high degree of sensitivity and agility is always valuable.

form

Constitution affects the character's blood volume (Hp). Every time you upgrade to 25, you can get a bonus of +7 health points. It also affects the speed of anonymous life recovery, which is very important. Physical fitness is 25, which can restore 2 health points per second.

Importance: Importance.

Applicable to: all roles. It has long been valuable.

Intelligent intelligence

It is very important to influence the answers you can choose when you speak. A large number of events in suffering are revealed through dialogue, and high intelligence value affects the quality of your answers, thus affecting the experience value. In addition, low intelligence has an impact on the number of spells a mage can learn. The intelligence level is also related to Juexue (knowledge). Knowledge affects the identification of goods.

Importance: medium. (Why? Because it is easy to get drugs to temporarily increase intelligence in the game)

Applicable to: all roles. Especially the mage. It has long been valuable.

Wise wisdom

It also affects the answers you can choose when you speak. It also affects the experience value obtained anonymously.

Wisdom value and experience value reward are equal to or lower than12; No.132%145%158%10%1713% 65438+.

So if you reach 25 wisdom, the experience value of 1000 displayed in the game will actually get 1350.

Importance: Very important.

Applicable to: all roles. More valuable in the middle and late stages.

Charming charm

Charm affects the bargain when trading, and sometimes it also affects the answers you can choose when you speak. High charm can bring an additional attribute: luck.

Importance: not important.

Applicable to: all roles. Some specific moments highlight the importance.

My new anonymity:

The initial 999999954 of the attribute STRDEXCONINTWISCHASUM is increased by 0096602 1, and finally by 99181515975.

Description: When INT reaches 16, almost all dialogues can get the best answer. High CON in the early stage can make up for the deficiency of STR and DEX. Wisdom is of course necessary. Every level in the game can get a little basic attribute reward, so the development direction of the characters is also very important.

Development: I arranged it this way: at first, I raised INT and WIS to 16, and then CON to 20. Next, consider STR properly, otherwise the battle will be very difficult. In the medium term, WIS should reach 19 and CHA should reach 12 to 14. Then your character will spread his wings in Tianxiang!

vocational selection

Different from other rules-adding games, anonymity can only engage in three occupations:

Fighting warrior. Heavy weapons such as hammers, axes and sticks can be used.

Mage. You can use magic. Attention! You can learn level 9 magic in the game! (But power)

Thieves have many stunts, such as sneaking, picking locks, stealing, looking for traps, backstab and so on.

Anonymity can freely change jobs in these three occupations, but at the same time it can only get the additional effect of one occupation. For example, a 9-level warrior becomes a 1 level mage, and the basic attributes are retained (including 9-level health, AC value, THAC0 value, weapon mastery, etc. ), but he will not be able to use weapons other than daggers, because he can only get extra effects from the mage. Then he becomes a thief, but even if the thief's level exceeds the mage's level, for example, he becomes a second-level thief, he can't acquire the mage's skills, that is, he can't cast spells. (this is different from other ADD games)

According to this, some merit theorists believe that the training direction should be determined at an early stage, and then the level should be improved unswervingly, and never jump ship. But I think, because there is no upper limit of experience value in the game, reasonable job-hopping will be of great help to the game.

Regarding career choice, most advantages and disadvantages suggest taking the path of mage, because of the importance of INT and WIS, and the mage is good at these two items. Planescape: The magic effect in Torture is gorgeous, far better than any other RPG series. In this respect, it is very worthwhile to be a mage, and the special care for the mage in the game is also the most. There seems to be no reason not to be a mage? But there are always two things. The fatal flaw of the mage is actually a BUG in the game itself: when the spell effect of the same screen is more on the machine with low memory, the running speed slows down immediately and finally crashes. In addition, the mage lacks highly lethal spells, so he cannot deal with powerful enemies. What's more, torture is different from the Bode Gate series. I can't sleep anywhere, only a few fixed places to sleep. Oh, my God! No matter how tall the mage is, there are times when the oil runs out and the lamp dries up.

Therefore, I strongly recommend choosing soldiers as your main occupation! When appropriate, change the mage to an auxiliary occupation and refine it to 12 level. Thief, level 4 or 5 is almost the same (backstab 13 takes 5 times the damage).

Grade awards for various occupations

7, 12, the additional rewards for three occupations are as follows:

Warrior. Warrior

No.7+1 STR, weapon proficiency can be learned to level 4.

12th+ 1 STR,+1 CON, +3 HP, weapon proficiency can be learned to level 5.

Mage mage

No.7+1 INT

12 times+2 times intelligence,+1 time wisdom,+5 times knowledge.

Thief thief

7+1 index

12 day+2 dex,+1 luck

Note that you can only get extra rewards in one profession. In other words, after getting the level 7 reward of the warrior, turning into a mage and practicing to level 7 will not bring you additional rewards. In addition, if you upgrade from level 6 to 12 at once (you have accumulated many levels, but you have not upgraded), you will only get a reward of level 7.

Basic attribute reward position

Mortuary, starting grade-Ei-Vene-MaxHP+1

Smoldering corpse pub-O-WIS+1

The flooded country, Saleru's grave is torn apart.

Lower Ward-Sebastian-Cha +2

The mortuary, after the dead nation-the heart of Xachariah-DEX+1

Staff Ward-Nemeiler-Maximum Health +3

Brothel clerk ward-Vivian-CHA+1

Clerk's ward, Vrischika's store -Salieru Dei-CON's tears+1

Staff ward, Festhall-Qui-Sai-AC+1

Godsmen Foundry-Sarosa-WIS+1

Ravel's maze-Ravel-INT+1

Maximum HP +3

WIS+1 or 2

Curst prison-Vhailor-STR+1, 2 or 3

DMG+1, 2 or 3

Casell Warehouse-Ancient Scroll-Any Attribute +2

Fortress of regret-embodiment of practice-WIS+1

INT + 1

Fortress of Regret-Paranoid Embodiment-STR+1

CON + 1

The fortress of regret-the embodiment of goodness-WIS+1

Where basic attributes may be lowered.

The position was gained and lost.

My GNUS- some magic+1 1% flame resistance--7 MaxHP

Pillar of Skull-Answer-15 Maximum Health

Skeleton Column-Saving Death -5 Maximum Life

Jiuge camp

Legal goodness is orderly and kind: such people pursue law and order, help others and do good deeds.

Neutral Good: These people think it is very important to keep a balance, but they are still willing to do good.

Chaos is chaos: these people hate systems and constraints, but they hate violating others even more.

Law-abiding neutrals: these people take order as their primary goal, no matter what means.

True neutrality is absolute neutrality: such people absolutely want to keep balance. This is also your camp at the beginning of the new game.

Confused neutrality Disordered neutrality: These people hate restraint, but they are not evil.

Legal evil: these people like order and think it can give them more benefits.

Neutral evil is neutral evil: such people don't care about institutional norms and think that infringing on the interests of others can benefit themselves.

Chaos is chaos: such people hate any constraints, and they can think of killing people if they disagree.

In Planescape: torture, the camp is no longer decided by you, but by your words and deeds. At first, anonymous belongs to the absolutely neutral camp, but as the story unfolds, your attitude towards others and your lifestyle in this fantasy world will affect your camp. With the deepening of the game, you will be more and more surprised to find that your attitude towards life as an anonymous person is so similar to that of you in reality.

Generally speaking, to be an orderly camp is to solemnly swear and abide by it. You seldom lie, you hate anarchists, and you have never betrayed or betrayed others.

Being a kind camp shows that you are ready to help others, punish evil and never kill good people by mistake. You have compassion, but you are not soft on the wicked.

Plane: The journey of torture pays special attention to the well-ordered and kind camps. It is mainly reflected in the fact that some very valuable items can only be used by people with good conduct, and the attribute rewards for people with good conduct at certain times.

Some hints

-If you can't fight, run! You know you can run, but the enemy can't. Most of the time, I just run away, and it's not too late to get revenge when I get promoted later.

-You can get a considerable discount by changing your job as a mage and applying "friend" magic to yourself several times before you buy something!

-In Sigil, there are four places where you will meet pickpockets. As long as you have wi above 12 or INT above 13, you can observe their tactics and gain considerable experience!

-Please file before upgrading! This is not cheating! Hp obtained by upgrading before level 9 is random. How do you feel if you finally upgrade and only add 1Hp? So, please put on record first.

The following are acceptable HP added values for each role upgrade:

Nobody-9 or 10

Morte-9 or 10

Daken

Fighter-5

Mage-2

Anna

Fighter-5

Thief-3

Fall out of favor-7 or 8

Nordom-9 or 10

Vhailor-9 or 10

Ignus-4

-Things are too expensive to buy. What should I do? It's simple. Just use your good partner Anna to steal it.

Attach 100% successful theft solution!

Please let the unknown stand beside the master first. If the theft fails, pause immediately when the screen returns to the game screen and choose to talk to the owner, so that he will not become hostile.

-What weapons skills did you learn at the beginning of the game? Hammer is highly recommended! Hammer! The reason is that you can get an excellent hammer very early! Specifically: go to a cathedral of death in dangerous angel lane and tell Ola that you agree to join the Oscar. Then when you leave this area, the lady will get angry and imprison you in the maze of nobody. You can buy a sulfur sledgehammer there. (See details of merits and demerits)

-Once you get the enchanted weapon, you can try to challenge the black Abyssey (Black Dragon Monster) that often appears in the hive. This monster was the main fighter of the lower plane during the jihad, but now I don't know why a large number of them stayed in Sigil. You have to have a magic weapon to hurt it. They are strong, but they can still be defeated as long as they cooperate properly. It is suggested to use Morte provocation to attract firepower first, and then the protagonist and Dak'kon will go hand-to-hand combat. If it doesn't work, use a few more drops of Clotchcharm before trying. You can get 7000 exp by killing it. This monster is inexhaustible.