Copy of Fantasy Westward Journey

1. This dungeon does not have very high personnel requirements. Even if the team members are 30 levels apart, it will not pose a fatal threat to the lower-level players - maybe because I have a 5-man village with high blood defense. A little, but if you attack the sect, you can probably fight faster. If friends with a higher level are willing to take their children to do four-door activities together, it is a good choice - of course, if you want to take into account efficiency, you can form a higher-level main team and a lower-level secondary team.

2. Compared with the previous dungeon tasks, the requirements for members of the Four Gates Jue Zhen are more focused on cooperating with the team and reading the guide in advance (in fact, all dungeons should have this minimum requirement). The starting point of this copy is to become a teaching copy, which is also an introductory copy. For example, the dungeon knowledge in Level 1 requires not only everyone to be quick and save time, but also everyone to know the dungeon rules, otherwise it would be a waste of time in the team for a person like Dong Dong who doesn't know everything about it (it's good to have accepted it in advance) Thank you for the education). Passing the ancient poem in the third level requires this even more: In the first group I joined in winter, several teams were fighting all the time and their attacks were pretty good, but they didn't look at the system requirements. They fought again and again and still couldn't reach it. requirements, and the team leader himself was inexperienced and made management mistakes, which wasted a lot of time. Otherwise, just for the main team of 5 people, the combat speed should be faster than in winter

3. Because of this dungeon, items obtained directly from the battle , experience and money are very few even in the first two 100% situations. Although there is a chance of getting something from the mysterious swordsman, only one team in a group can defeat it. Therefore, according to Dong Dong's weak suggestion, when allocating manpower, the group leader can ask 1 to 2 low-level alts to do horse exploration without affecting the combat effectiveness - there is no need to divide them in advance, in the third level Just divide it up. It mainly helps the fighting team find the next line of each poem. This can save a lot of time. In level 4, finding 4 real NPCs and the mysterious swordsman as soon as possible is the key to determining whether a team can succeed in the end, and the trumpet can even play a role. Everyone can get the final treasure. If Tan Ma doesn't fight, he won't lose much experience, but he has contributed to the team and made himself safer - and in the end, for the team members who are fighting, because the treasure trove is available when all the team members click on the battle button. It has already been activated after the command. At this time, Tan Ma will definitely be able to teleport in earlier. Needless to say, this advantage is right?

4. The disadvantage of the four-door dungeon is that the final treasure depends on who has quick hands - everyone picks the box together, and if many people run behind others, they will get nothing. It can also be seen from the reward refresh of the system that many people get things in succession, while some people can only return empty-handed. Moreover, this dungeon provides very few rewards in battles or missions, and the system rewards almost all rely on the final treasure trove, which is bound to not satisfy everyone.

5. The last warm reminder is that the map used to dig the treasure map in the second level is a ghost map. Many places here are difficult to navigate. I hope the captain player can pay attention and don't go wrong. In addition, the map mining mission of this level can be canceled. If the coordinates are too difficult to find, you can discard the treasure map and take the mission again, or enter the battle interface. If you feel that you are not strong enough to solve the battle within 10 rounds, you can also run away and start again - — I wonder if there is any team that can go 8 times without having to fight? Anyway, there is no such high RP in winter

Having said that, will this dungeon bring everyone a new era of universal dungeons? Although many people are playing it enthusiastically these days, after all, this dungeon only has rewards for the first 4 times. After completing it, will everyone continue to try other previous dungeons? Dong Dong feels that this is hard to say. Because the rules of the dungeon are too harsh for some people, such as reading the guide in advance or arriving online on time, this is a trouble for many casual players. Moreover, the rewards of the dungeon are not known to everyone, which gives more people the feeling that the dungeon is difficult to complete and there are no rewards; but the fact is that many multi-ring dungeons fail without waiting for the final reward. This may also be one of the reasons why the previous copy received less attention.

In general, the "Four-door Absolute Formation" is quite good, and it also has a valuable four-time limit.

In winter, I still don’t know what the halving of rewards for 3 to 4 times means - needless to say, there is less points and experience in the middle. Will picking up the treasure box at the end not give good things? If it is 4 times, you will not be able to pick up the box or something. Can't get it? Anyway, I had a lot of fun playing in the past two winters. I really hope there will always be opportunities like this so that friends who want to do it together can do activities together regardless of level. I hope everyone can have fun and win prizes together.