The voyage of the pirate knight card group

order

Old memories call for entangled souls,

Go to that inexplicable bay,

Redeem the treasure buried for many years.

Raise the big sail and chase the wind and waves,

Stepping on the fearless waves,

Yearning for infinite ideals.

Our names are pirates,

Our country is in the lead.

Card deck display

The source of the deck

GVG updated several pirate cards. Except for 574, I really don't know the second usage. 223' s "naval gun" is very hard, and using low-cost pirate cards can also cause good damage. In addition, the knight updated a new weapon "Gear Lighthammer" and an equipable weapon spell card "Combat Mobilization", which deepened the knight's arsenal and made it easier to cooperate with many pirate cards. So a set of non-mainstream knight pirates cards will be vividly portrayed.

-"Gear Light Hammer" and "Shipborne Artillery" and the cooperation of pirates.

Card deck analysis

This card has accumulated a lot of good players in the middle and early stage, and there are also many means of suppression and settlement. The middle and early stage is also the strong stage of this deck. If you can take advantage of the scene in the early stage or even in the middle and early stage, it will be very easy to fight. In the middle stage, the scene was dominant, the blue dragon checked, the green skin strengthened the weapon, the mushroom head restricted the opponent's spell use, the old cow stood on the field, and the small entourage of BUFF in Storm City gradually turned the advantage into victory, reaching the last straw to crush the camel.

There are many changes in the follower selection of 5 and 6 fees in this deck. The fee includes the rotation of "quartermaster", "mushroom head" and even "frost wolf leader"; There are "old cow" and "queen" variables in the cost. But these do not affect the overall framework of pirate flow, but only the change of style.

-Prepare to fire, and finish the final blow.

About "gear light hammer";

This is a card with many supermodels. The card face data of 323 and the skills of followers with protective shields on the field are against the sky to the extreme. Compared with the thief's "blade of destruction", the hammer is a little more durable and its power is exhausted. Compared with the shaman's new GVG card "Hammer of Power", it has been on the rise. Shaman's hammer death language has a great restriction on mechanical buffing, while the knight's hammer roar is more efficient, which can add special effects to any follower and is more effective than numerical buffing. However, most of the knight's weapons are durable. Although the "light hammer" is good, it is easy to get stuck. After using the battle roar, the attack at 2 o'clock was a little weak, which delayed the use of medical care, so I only brought one.

About "combat mobilization":

This is a strategic card, which was once considered funny on the eve of GVG's update, and later showed its strategic strength more and more. First, in addition to the weapons, the 2 fee is called three 1 1 reporters, which makes a small profit on the model, but this is not the point. Second, the other side of the three stations is very uncomfortable. Solving the problem is a problem. It is easy to fall into the knight's tricks, such as the "quartermaster" and "storm warrior" in this deck, and fight with the soldiers. Third, when playing this card, you can also take the initiative to play combo with some cards, such as "flying knife", "sea giant" and "inspector frost wolf" Fourth, it is very easy to repair the knife when used with weapons. So take two.

About Captain of the South China Sea:

Pirates walk on two legs. First of all, everyone is used to cooperating with weapons. The second is the cooperation between pirates, such as "ship-borne artillery" and "captain of the South China Sea". Although Captain of the South China Sea is not as interesting as fishermen's peers, it can still divide BUFF's own pirate followers at the right time and in the right scene. In addition, the figure of 3 fees and 33 fees is not a loss in itself, and power is a halo rather than a battle roar, so even nakedness is acceptable.

About "naval gun";

A very hard pirate flow core card. The figure of 223 ensures stronger survivability than flying knife, and with the cooperation of many low-cost pirates, its output is considerable. However, the blood volume at 3 o'clock is still limited, and it is a bit embarrassing not to draw pirates in the later period. But other than that, nothing matters. Compared with the "evil gun" that causes 2 damage, nakedness is acceptable.

Introduction to common combinations

Nanhai boatman+Nanhai captain+weapon = 132 charge.

Terror pirate+real silver rapier =033 simulation.

Flying knife+combat mobilization = mending knife

Combat Mobilization+Storm Warrior =22 soldiers reporting for duty

Gear hammer+Nanhai boatman = Shengdun 12 1 charging.

Naval gun+captain parrot = having sex with pirates.

Real silver rapier+green leather captain =5 attack big medical treatment and 2 blood.