A detailed explanation of Canaan skills of eternal robbery and the teaching of chasing souls and the use of silent dark punishment

The Canaanite skill in eternal robbery is the focus of many players' attention. This time, I will bring you a detailed explanation of the Canaanite skill in eternal robbery, which is also a very comprehensive content for the teaching of chasing souls and the use of silent dark punishment. Friends who want to know the Canaanite skill can refer to it and hope to help you.

Introduction to Skills

The main reason for the fire in this test version in Canaan is that the big move of "silent and dark punishment" was changed to "group concealment" and the whole map skill was changed to ignore the distance of teammates, thus greatly enhancing its strategic value in the team battle (especially the group control on a red night in Wankening). The F-skill pursuit of soul has irreplaceable strategic value, and it can attack and retreat and escape. With the sharp CD shortening (only 2 seconds) under silent and dark punishment, it is almost an invincible skill in a single row.

Soul-searching

Soul-searching can reach a certain distance in any direction, and it has three forms: the initial form can reach further, and there is another advantage that the CD is relatively short (15 seconds), but Canaan is still relatively dependent on big moves. In the case of reducing the CD by big moves, the CD advantage of the initial form of soul-searching can be almost ignored. At present, the most popular skill form choice is soul-chasing-continuous flash, which is irresistible but has two flashes available, and the CD will be extended to 2 seconds. There is no doubt that continuous flashing has greatly improved Canaan's flexibility in combat, and whether it is single row or three rows, it is the most recommended skill form. Another skill change is soul-chasing-marking, which also extends the CD to 2 seconds. The effect is to leave a mark at the position where the skill is released, and you can press G to return to the position of the mark within 7.5 seconds (in short, it is the trick demon south). This form can probably play a good role in the master's tricks? But generally speaking, it is still brainless. It is recommended to use flash.

The greatest significance of chasing the soul lies in grabbing the first hand of the attack. Basically, no matter whether it is a rookie game or a high-end game, 1V1 wins more than half of the game by grabbing the first hand. For example, when there is a broad sword, chasing the soul, attacking the back+raising the dragon+a left-click attack+chasing the soul+raising the dragon+a left-click attack. Another advantage of chasing souls is that it can "flash" in any direction, which makes the enemy's response unpredictable. For example, you can start attacking after a period of flicker. At this time, the enemy's judgment may be to roll forward to avoid, and then you can continue to flash behind you in the second period (if a flashing dragon does not successfully fly). And when the enemy has some experience to deal with this situation (such as flexible turning+snakeskin walking), you can flicker for a while and then take off for a second time+right-click air attack (right-click in the air will have an effect of hitting the ground, which has the function of "self-aiming" within a certain range and will automatically face the enemy's position). In addition, soul-chasing can also be combined with tumbling and hooking. Compared with other characters who are relatively good at judging (they can be dealt with by blue tyrants or archery), soul-chasing in Canaan undoubtedly has the greatest advantage in the first hand at the same level of operation.

silent dark punishment

anger skill silent dark punishment also has three forms: (1) the initial form is delayed for 25 seconds, and it is almost invisible if you don't move during the stealth period, and there will be a less obvious outline when running, and the skill duration of soul-chasing CD will become 1% of the initial time; (2) silent dark punishment-wall strike shortens the stealth duration to 2 seconds, and there will be another one during this period. (3) Silent dark punishment-group concealment effect is that all teammates remain invisible for 12 seconds. This skill form is one of the strongest skills in the current version, especially in the final stage, playing group concealment can gain great team battle advantages.

The significance of silent and secret punishment lies in that it reverses Canaan's offensive and defensive trend in one fell swoop. If it can't be said that the main task of Canaan is to mix up enough anger, then Canaan will become a bloodthirsty demon of "killing one person in ten steps, leaving a thousand miles behind". The double flashing every two seconds is enough to make opponents lose sight of one another in one-on-one combat, and you can't understand your movements completely. And such amazing machine power also makes Canaan the best matching hero of broadsword-in this half minute, it is necessary to strive for 1-2 knives and one head to maximize the value brought by stealth. Generally speaking, three rows are undoubtedly recommended to choose the group stealth form, while single row depends on personal habits, choosing the initial form or wall attack, depending on the preferred weapon. If you can get the blue soul jade of the pike: wall attack-gun, Then the wall attack will turn into a large-scale sweeping AOE, and with the silent dark punishment-wall attack, you can do amazing AOE damage, and you can even quickly climb the wall and do another set.