Who can give me some raiders of the Age of Empires 1? thank you

Age of empires 1 introduction

Stone Age (Stone Age)

I. Strategic objectives:

1. Build granaries and collect grains.

2. Build warehouses and collect wood.

3. Upgrade the urban area to the tool age.

Second, the development process:

1, click the city center to generate villagers first.

2. Send two villagers to build two houses and the other 1 to find food.

3. Once the grain is found, the granary will be built immediately, and eight villagers will be gathered to collect the grain.

4. Let four villagers collect wood near the city center.

5. Once the timber reaches 120, build a warehouse near the forest to collect timber immediately.

6. Once the grain reaches 500, upgrade the urban area immediately.

7. Transfer six villagers who collect food to logging.

8. Let the logging villagers build two houses to increase the population.

Third, the performance statistics:

1, downtown 1 (can accommodate 4 people)

2. Granary 1

3. 1 warehouse

4.4 rooms (capacity 16 persons)

5. Villagers: 12: logging:10; Grain collection: 2.

Tool age

I. Strategic objectives:

1, build market and cultivate farmland

2, the construction of barracks and arrow camp

3. Send archers to explore the road and organize the first attack.

4. Upgrade the city center to the Bronze Age.

Second, the development process:

1. After the city center is upgraded to the tool age, click on the city center to generate villagers.

2. Let two villagers gather grain near the city center to build a market and cultivate farmland.

3. Produce 6 villagers to cultivate farmland.

4. Produce two villagers to build two houses in a reasonable location, 1 barracks, and two arrow camps.

5. Let two villagers look for gold mines, build warehouses and collect gold mines.

6. Produce 8 archers and send 4 for reconnaissance. Once the enemy is found, organize an attack.

7. Once the grain reaches 800, upgrade the urban area immediately.

8. Let the villagers who collect gold mines build five houses for the population increase.

9. Improve logging and cultivated land in the market.

10. Upgrade Gong Bing's armor in the warehouse.

Third, the performance statistics:

1, downtown 1 (can accommodate 4 people)

2. Granary 1

3.2 Warehouse: upgrade Gong Bing Armor 1.

4. There is 1 market: upgrading logging 1 and ploughing 1.

5. Barracks 1

6. Two Arrow Camps

7. 1 1 house (for 44 people)

8.20 Villagers: logging 10, farming farmland 8, mining gold 2.

9. Eight archers: four are in charge of attack and four are in charge of defense.

Bronze Age. See COPPER AGE

I. Strategic objectives:

1, government construction, city center

2. Construction of artillery battalion

3. Send chariots, Gong Bing, archers and cannons to organize the second attack.

4. Upgrade the city center to the Iron Age.

Second, the development process:

1. After upgrading the city center to the Iron Age, click on the city center to generate villagers.

2, upgrade the wheels in the market, logging and farming.

3. Upgrade Gong Bing's armor in the warehouse.

4. Generate 65,438+00 villagers to build the government, the city center and the artillery battalion in a reasonable position.

Let two villagers plow, three villagers mine gold and five villagers cut down trees.

6, production 14 chariot Gong Bing, 2 guns, attack the enemy.

7. Once the grain reaches 1000 and the gold reaches 800, upgrade the downtown immediately.

Third, the performance statistics:

1 2 urban area (capacity 8 people)

2. Granary 1

3.2 warehouses: upgrade Gong Bing armor 2.

4. Quote 1: upgraded logging 2, ploughing 2, wheels 1.

5. Government 1

6. Barracks 1

7. Two Arrow Camps

8. 1 artillery battalion

9. There are 1 1 rooms (accommodating 44 people).

10,30 villagers: logging 15, farming farmland10, gold mining 5.

1 1, 4 Archers: 4 Attackers.

12, chariot archers 14 men: 10 men attack and 4 men defend.

13, 2 artillery vehicles: 2 attack vehicles.

You may have won at this moment. If not, upgrade to the Iron Age.

Iron Age

I. Strategic objectives:

1, build a temple

2. Overall upgrade

3. Send elephants, cannons and wizards to organize the third attack.

Second, the development process:

1. Update logging and cultivated land in the market.

2. Upgrade Gong Bing's armor in the warehouse.

3. Upgrade the attack power, attack distance and accuracy in the government.

4. Improve the attack range of artillery battalion.

5. Build a temple and produce three magicians.

6. Produce 14 elephant soldiers, 2 artillery cars and 3 wizards to attack the enemy.

7. Constantly replenish troops and organize production.

Third, the performance statistics:

1 2 urban area (capacity 8 people)

2. Granary 1

3.2 warehouses: upgrade Gong Bing armor 3.

4. Quote 1: upgrade logging 3, plow 3, wheel 1.

5. Government 1: upgrade attack power 1, attack distance 1, accuracy 1.

6. Barracks 1

7. Two Arrow Camps

8. There is 1 artillery battalion: the attack range has been upgraded to 1.

9. There are 1 1 rooms (accommodating 44 people).

10,30 villagers: logging 15, farming farmland10, gold mining 5.

1 1, 14 Elephant: 10 Offender, 4 Defender.

12, 3 artillery vehicles: 3 attack vehicles.

13, 3 magicians: 3 attackers.

After pressing Enter in the game, enter the following password: the string 1.

Mechanical beasts can emit lasers.

Switch this! A monk who will send a curse.

Fat mom = buy a white car with a rocket launching system.

POW = Babies can fire shells when riding tricycles.

King Arthur = A bird becomes a dragon.

GRANTLINKSPENCE = Animals become stronger.

DIEDIE = Kill all opponents.

E=MC2 cavalry = super armored force.

Resign = give up

Show Maps = Show all maps.

Peperoni pizza = food 1000

Coin = gold 1000

Woodstock = Wood 1000

Quarry = stone 1000

Photon man = space age man with laser gun.

Gaia = control animals

HARI·KARI = suicide

Flying Dutchman = A stone-throwing boat can walk on the road.

No Fog = Map Fog Effect Off

Steroids = rapid construction

Big daddy = missile launch vehicle

KILLX = Kill the enemy with a number (#= 1-8).

Home run = victory

Big Bertha = catapult gets stronger.

ICBM = The attack distance of crossbow is increased to 100.

HOYOHOYO = The priest becomes stronger.

Dark rain = archers turn into trees.

Black knight = knight becomes black knight.

Dabosha catapult becomes stronger.

Photographers can find a person with laser weapons.

Big dad got the car.

Overlapping, the enemy was completely wiped out.

Flying Dutch warships can land.

The power of Gaia magician becomes stronger.

Home run clearance

The peasants in Medusa were killed and turned into knights, and then they were killed and turned into slings.

Fog-free cancel fog effect

Show the full map

Steroid acceleration

Italian sausage pizza gets 1000 food.

Coin won 1000 gold coins.

The quarry obtained 1000 stones.

Woodstock gets 1000 timber.

Age of empires 1 race profile

Assyrian (Assyrian):

The transmission frequency of long-range attack forces such as Gong Bing is +40%.

Babylon (Babylon):

The durability of walls and towers is doubled.

The recovery time of monks after using magic is reduced by 30%.

Rock mining capacity +30%

North Korea:

Dragon swordsman and legion add 80 health points.

Launch distance of tower +2

Monk training price -30%

Egypt (Egypt):

Gold mining capacity +20%

Chariot and Chariot Gong Bing Vitality +33%.

Monk Mana Distance +3

Greece (Greece):

Gladiator and its upgraded senior gladiator (heavy infantry. Square matrix Centurion) movement speed +30%.

Warship movement speed +30%

Hittite:

The life of catapult and its upgraded powerful catapult (trebuchet. Ejector. Double the weight of centurion.

Gong Bing equidistant attack power attack power+1 chord 2.

Battleship attack distance +4

Minos people:

Ship price -30%

Gong Bing shooting distance +2.

Farm output +25%

Persian (Persian):

Hunting ability +30%

Farm output +30%

The movement speed of war elephants and elephant archers is increased by 50%.

The download address of 52pk is/sort/49 _1.htm.

Playing skills:

At first: HCCCC, 1P2P built a house, 3P explored the road, 4P cut down trees. After 1P2P was built, three farmers explored in different directions, numbered 1.2.3. If one of them finds the fruit, he will pick it according to 1.2.3, or lead the elephant, or kill the deer by the bush. If you are not familiar with the skills, it is not recommended to drive deer to attract elephants. Starting with three farmers picking fruits, one person in Shang Dynasty could get 35 servings of food (six farmers picking fruits could get 50 servings of food for one person). The rest of the farmers cut down trees and built BS as soon as possible. Pay attention to the construction when two people are less than the maximum capacity. Don't let farmers explore the road when opening a map. It is best for two people to explore the black map from different directions.

Theoretical upgrade time: 20 seconds for a farmer. If a 26pl tool is built, it will be upgraded at (26-3) × 20 = 7: 40. At 9: 40, HCC went out of two farmers, BM and BA, and copper 10: 20 rose. 12: 40. Ascend the ship 1: 20, build troops at 0: 40, and send troops at 14: 40. Considering the allocation of resources and tactics, it is necessary to send troops in 16.

Distribution: Before upgrading copper, make sure that six farmers cut down trees, and the rest will collect all the food, that is, 120 doesn't have enough wood, so don't let too many farmers cut down trees when transporting food back to the base. Ensuring 500 and 800 food is the most important. In the process of copper cultivation, trees should BE planted and cut down to make BE, so that farmers can cut down trees at 3BS 18, and the fields can be cut down at 8 ~ 10. After raising copper, four farmers (just enough to build soldiers) will make up the land to 12. This will ensure that the five BAs will not stop fighting. BE careful. In the future, HCCC, CTRL+A will continue to send troops, BC and BN will be required to continuously expand their bases, and several plots of land will be planted next to each base.

Defense: If fences are allowed, they will be built in the process of raising copper. If not, it is necessary to build as many walls as possible and build the arsenal on high ground. Attack is the best defense, and a house on the first floor can't be blocked for long. If the enemy hits the camel, he should get up in Gong Bing to defend himself. If he doesn't hit it, he shouldn't get up. To play camels, you must ensure that six farmers receive gold in the process of raising copper. You must first ensure that 12 yuan is used for breeding.

As many numbers as possible in the game as 1.2.3, especially for meat pickers, switch quickly, and don't let farmers sit idle for too long after picking meat. Even the market should be compiled, so as not to find out where the market is when the ship rises.

There are many horses on the internet, but you don't have to study them at first. After all, 1 Beat two horses, no matter how you go, you will lose.

Pay attention to many things to be done in copper promotion 2: 20: logging promotion; Raise the fence and build the fence; Agriculture; Make be If the alliance is fighting, it needs 1 agricultural gold mining to prepare the map; Two BA's will be built, and the remaining two BA's will be built in the process of wheel lifting, and the combination can also be changed according to different resources.

Personal opinion: when two farmers do BG, it is more efficient to pull one farmer to pick fruit when it is 50%; When picking meat, when there is a small amount left, pull some farmers to pick vegetables in other places; The number of guides, throw it twice and run, but not three times.