Teaching Plans for Intellectual Games for Kindergarten Classes (Selected 11 Articles)
Riddles are a very interesting children’s song, and guessing riddles is an interesting activity. It helps young children understand things and grasp concepts. The following is a lesson plan on intellectual games for kindergarten classes that I have compiled. Everyone is welcome to refer to it!
"Teaching Plans for Intellectual Games for Kindergarten Classes 1"
1. Design Ideas:
《 The game format of "You Say, I Guess" is similar to TV variety shows such as action guessing idioms and "You Do, I Guess". The highlight of this activity is that children describe the main features of objects, allowing "guessers" to guess objects or events based on the information provided by their peers. Some "China"-related content selected in the game can inspire children's love for the motherland and improve children's thinking, expression and induction abilities.
2. Activity goals:
1. Encourage children to try to describe the main features of objects based on picture information.
2. Learn about some things and objects related to China in the game to inspire children to love the motherland.
3. Cultivate children’s awareness of rules and experience the fun of collective games with peers.
3. Activity preparation:
Early childhood experience preparation for PPT "My Motherland" and other themed activities.
4. Activity process:
(1) Talk about the game and explain the rules
1. Interest stimulation: Teacher: Teacher Xiao will play a guessing game with you today Riddle game, what is it? Please look at the big screen. Yes, that’s right! There are many secrets hidden on the big screen of "You Say, I Guess", and I want each of you to guess it.
2. Listening rules: Teacher: Okay, let me tell you the rules, please listen: Ask a child to guess. The other children look at the picture carefully and cannot name the name. They can only say this. Please remember not to name the physical characteristics of the picture. Teacher: Do you understand? Let’s try it out.
(2) Try the game and master the gameplay
(PPT display picture - rabbit eating carrot; text: rabbit) Remind the children while showing it: Remember, never say Name. What about you? Listen carefully and speak out loud when you know the answer. Teacher: Who will provide the information? Oh, what does it look like? Young: It has a short tail, it has red eyes, long ears, and a three-petal mouth. Teacher: The features on the face speak for themselves. Where did you guess it? What other characteristics can you tell me? Young: Loves to eat radishes and vegetables, and jumps when walking...
(3) Answer and guessing game (again) The game further consolidates the clarification of the rules of the game and helps young children understand that the key to successful game is to tell the information about the characteristics of the object).
1. Experience the rules and explain the requirements.
On the first scoreboard, the team that guessed gets +10 points. I heard the teacher say: Please add points and turn the cards first.
The second group will lose if they say their names directly. Ten points will be added to the opponent. When the teacher said: Please add points, the first team will turn over the cards.
(Adding the rules of collective games reflects the small steps of educational requirements; points out the theme of this game "China", provides potential clues for children's expression and conjecture in the game, and provides guidance for this purpose. This lays the foundation for the sublimation of the theme of this activity)
2. Quickly answer and guess, and the game begins.
Are you ready? I announce that the answering and guessing game has officially begun. Please come to the front of the queue.
PPT--Panda, eating bamboo; text: Panda)
PPT--Five-star red flag
PPT display picture--national flag, text: national flag< /p>
PPT--The Great Wall
PPT--Peking Opera facial makeup
PPT--Table Tennis
PPT--(Movie Star) Jackie Chan
p>3. Check the scoreboard.
Teacher: Tell me how you won. (By questioning the reasons for success, children can understand that success is the result of teamwork; at the same time, it reflects the praise of successful children.)
(4) Arouse the love for the motherland.
Jackie Chan sang a song "Country" and talked about many places in China. See which places do you know? (Play all the pictures guessed in the song "Country" MTV+ game)
After listening to Jackie Chan singing this "national" song, we must also be great Chinese people. There are many, many pictures about China. The teacher will show you later, okay?
Reflection on the activity:
Highlight 1: I inspired the competitiveness and collective honor of the children in the top class Based on our sense of touch, we created a game situation where you tell me to guess, and compete to guess and answer; in particular, everything you choose to guess is closely related to "China". It condenses the essence of Chinese elements, and contains the early learning experience for young children. The evocation and challenge of experience.
Highlight 2: The in-depth activities always focus on "providing useful information" as a clue, so that children can learn to correctly express their knowledge and understanding of different things. After the activity, we were pleasantly surprised to see that the children who talked had tried their best to grasp the key features of things and explained them clearly and accurately. The children who guessed were also thinking actively and capturing every piece of useful information for analysis. It cultivates children's awareness of abiding by game rules and peer cooperation, understanding and communication, which reflects my interest in children and emotional communication with children.
Highlight 3: I personally feel that the on-site teacher-child interaction and child-child interaction are relatively harmonious and have a tacit understanding. In terms of teacher-child interaction, the teacher sorts out and summarizes the information provided by each child (such as pandas), thereby summarizing the key features of such things, and provides an accurate method for children to learn to describe the characteristics of objects in the future; in terms of child-child interaction; The method is to ask the children who tell to talk about what information they have given, and let the children who guess to talk about which piece of information they think is the most useful. This not only develops the children's language generalization ability to describe the characteristics of objects, but also helps the children who guess to learn Screening and analyzing various information, synthesizing effective information, and finally guessing things, cultivate children's listening and analytical skills. It should be said that during the activity, I noticed that every child was actively participating in learning, from group competitions to guessing and answering, which not only experienced the joy of competition games, but also trained children's active thinking. It is the key point for me to break through my teaching goals. There is also a tacit understanding among the companions in the game. The entire activity process is smooth and seamless, with children learning happily and teachers teaching effectively.
Disadvantages: I am a relatively young teacher, standing on this stage for the first time. Maybe my teaching experience and ability to control the classroom still need to be improved. For example, effective questioning and language skills should be more standardized. Refining, this will be the direction of my future work. Kindergarten Intellectual Games Lesson Plan Part 2
"Vegetable Market"
Activity goals:
1. Review the knowledge of several vegetables you have learned.
2. Use polite language correctly in games to cultivate children’s communication skills.
Activity preparation:
Pictures of various vegetables, vegetable baskets, coins (cardboard instead)
Activity process:
1 .Lead children to review the characteristics of vegetables and understand how to trade them.
2. Divide the children into several groups, and the children themselves discuss and assign roles. (Salesperson, customer)
3. The teacher first acted as a salesperson and said: "Selling vegetables, selling vegetables, fresh vegetables, big round, bright red tomatoes, come and buy them."
4. The child pretending to be a customer asked: "How much does a pound of tomatoes cost? Weigh two pounds." Then weighed and paid. The customer said: "Goodbye." The salesperson said: "Welcome to come again next time."
5. The teacher emphasized that salespeople should be enthusiastic and responsible. Customers should be polite. After the game has been played for a period of time, a market administrator can be added to correct inappropriate behavior.
6. The game is repeated, and the teacher can first act as an administrator to guide or correct the children's activities. After a period of time, the children will become market managers, or they will switch roles.
7. The teacher summarizes and ends the activity.
Activity analysis:
The purpose of this activity is to review the understanding of several vegetables, to use polite language correctly in games, and to cultivate children's communication skills.
At the beginning of the game, the teacher led the children to review the characteristics of several vegetables they had learned, and explained and demonstrated the trading methods, which aroused the children's enthusiasm to participate in the game. desire.
Next, the teacher divided the children into several groups, and the children themselves negotiated and assigned roles (salesperson, customer). In this process, not only the children's own wishes were respected, but also the children's social nature This link has also been well developed.
During the game, the children’s interest was very high, but some children’s characteristics of vegetables were not very clear or the polite language was not used properly. At this time, the teacher acted as a market manager. role, reminding sales staff to be enthusiastic and responsible, and customers to be polite, etc. The game continues. In this link, the children's ability to describe the characteristics of vegetables, use polite language, and communicate with peers has been developed to a certain extent.
After the game has been going on for a period of time, the children exchange roles to play the game. The teacher assigns the children with strong abilities to play the role of administrators, and the children manage the children, which further develops the children's social behavior.
In the end, the game ended with the children still unfinished. The whole game not only consolidated the children's understanding of vegetables, but also developed their language skills to a certain extent. It also provided polite education in the game and improved the children's communication skills. It has also been well developed.
Kindergarten Intellectual Games Lesson Plan 3
Building a Train
Teaching Materials
In daily life, games are children’s favorite activity. They are lively and interested in This is very interesting. The outline points out that children are active participants in educational activities rather than passive recipients. The content of activities must be consistent with children’s interests and needs to accept and accept abilities, so as to guide children to develop towards the zone of proximal development. The cognitive level of children in the upper class is constantly improving, and they are in a period of rapid language development, but they still have certain difficulties in mastering and understanding numerals. In order to adapt to the development needs of children, I want to use children’s favorite games to help children master the skills. On the basis of this, the numerals are used flexibly to fully embody learning by playing and having fun while learning.
The key to developing language is to create an environment in which children can say what they want to say, dare to say, like to say, have the opportunity to speak, and receive positive responses. At the same time, the development of children’s language is closely related to their emotions, experience, thinking, and society. The development of other aspects such as communication skills is closely related. Therefore, according to the language field goal requirements in the outline and the actual development level of the children in this class, I will position the goals of this activity at:
1. Through language Intellectual games increase children's interest in learning quantifiers.
2. Improve children’s ability to listen and respond quickly during activities.
3. Guide children to practice the correct use of quantifiers.
These three goals include the cultivation of language ability, the acquisition of knowledge and experience, and reflect the comprehensiveness and hierarchy of goals. I focus this activity on "improving children's ability through language intelligence games." "On the interest in learning quantifiers," from the first and fourth links, the knowledge will be transferred and the key points will be gradually broken. The activity will focus on the difficulty of "correct use of quantifiers," and breakthroughs will be made from the following points:
< p> 1. Let the children visit the "Object Exhibition Hall" and discuss the names of the objects in the pictures.2. Play games such as "Playing the Roulette" and "Building a Train"
Activity preparation
(1) Combining environmental creation with regional activities
In order for children to no longer passively accept the information delivered by teachers, but to actively absorb it, I have integrated regional activities and organically penetrated educational content according to educational goals, so that children can obtain more and more beneficial knowledge and experience, and promote children to learn more. In order to develop my abilities, I prepared in the area: art area: put in white paper and colored pens. Reading area: Place pictures of varying numbers of item names.
(2) Knowledge and experience preparation: Use various activities and all aspects of daily life to enrich vocabulary and life experience.
(3) Material preparation:
1. Teachers, children, and parents collect names and pictures of various items together to decorate an "object exhibition hall"
2. A turntable with various quantities of pictures of the names of items posted on it
3. Pictures of various quantities of the names of items are pasted on the blackboard.
These preparations are, firstly, to enrich the children’s existing knowledge and experience, and to create a suitable activity environment for the children, so that they can communicate boldly, independently and happily in discussions with their peers; secondly, they can make breakthroughs in the activities. Difficulties, easy for young children to understand.
Preaching method
The new "Outline" points out: "Teachers should become supporters, collaborators and guides of children's learning activities." In the activities, we strive to form a "cooperative inquiry-based teacher-teacher" Therefore, in addition to preparing rich activity materials with children, teachers for this activity also explored the activity value of this game, used games to organize teaching, and used observation methods, game methods, discussion methods, etc., for these methods Using the method, I changed the traditional form of teachers' preaching to that of children as the main body. Teachers use inspiration and guidance to fully mobilize children's enthusiasm for learning, and use games throughout the activities, so that children can gain knowledge and practice through games and happiness. Gain experience and truly embody learning by playing and having fun while learning.
During the activity, I penetrated the concept of multiple intelligences and organically integrated knowledge in various fields, such as: infiltrating social field content in the language field, feeling the joy of games, and cultivating children's rule awareness, Let the children experience the concept of quantity in the games of playing the turntable and building the train, and stimulate the children's interest in feeling and expressing beauty in the music game of driving the train.
Talking method
Children are the masters of learning. With children as the main body, we create a suitable environment to stimulate children's interest in learning. This activity uses game operations, observation and discussion. This method allows children to learn more quantifiers in the process of looking, talking, and listening.
Narrative teaching procedures
(1) Create situations to stimulate children's interest in participating in activities (6 minutes)
Take children to visit the "Object Exhibition Hall", Encourage children to discuss with each other, what is on the picture?
In this link, the teacher creates a free and relaxed language communication environment for children, supports, encourages, and attracts children to communicate with their peers and experience the joy of communication. Have fun and gain new knowledge through communication.
(2) Game: Play the turntable (8 minutes)
On the turntable are some pictures, with varying numbers of apples, books, glasses, rulers, trees, etc. drawn on them. For items such as televisions, children turn the pointer of the turntable themselves. When the pointer points to a picture, the child will name it and add the number and unit in front, such as: a car, etc.
In this session, children are divided into groups, with one turntable for each group. Try to allow each child to participate in the activity in the shortest possible time to reduce and eliminate the phenomenon of passive waiting.
(3) Game: Building a train (8 minutes)
A child makes a "locomotive", and the "locomotive" claps his hands and recites the children's song "Hey, hey, my train is about to leave." The children asked "Where does it go?"
The locomotive answered "Where does it go, kids?" The child whose name was called by "Locomotive" went to the blackboard to turn over a picture and quickly named the items on the picture. Add the quantity and unit, such as: five cows, etc. If the child says it right, he or she will stand behind the "locomotive" and make a carriage. If he says it wrong, he should sit back in his seat and the "locomotive" will look for the carriage again.
The purpose of this link is to allow children to practice the correct use of quantifiers through games, and to improve their ability to listen and respond quickly during activities.
(4) Listen to the game music "Driving a Train" (3 minutes)
Children can freely form several trains to perform movements according to the music, and drive the train out of the activity room according to the music.
Extension of speaking activities
Guide children to accurately use quantifiers in daily life. Kindergarten Intellectual Games Lesson Plan 4
Design intention:
Make use of the characteristics of children's visual information that colors are more than and before shapes, and combine it with children's initial vision; the game focuses on It is used to develop the ability of color discrimination, so that children can learn to identify various colors of objects.
Activity goals:
1. Be able to distinguish the colors of objects and successfully match them.
2. I like to play the game of finding wings for little ladybugs and experience the joy of success.
Activity preparation:
Colored little ladybug cards
(without wings and each ladybug is only painted with one color), painted Wing cards (each pair of wings is only painted with one color), two baskets, glue
Activity process:
1. Introduction of excitement
Teacher : Today a group of colorful little ladybugs came from nature and lost their wings. They couldn't fly.
Very sad. I would like to ask our children for help to find their corresponding wings.
Are the children willing to help them?
2. Handle tasks
Teacher: There are two baskets here, containing little ladybugs and their respective wings. Now the children have to do
The best thing is to find the wings with the same color as the ladybug from the wing basket and glue it to the ladybug's body.
This way the little ladybugs can fly again.
3. Children’s operation, teacher’s observation and guidance
Teacher’s guidance elements: whether the children can find wings of the same color for the ladybug.
When the children match correctly, the teacher can ask appropriately: How do you know these are the wings of this ladybug?
Teacher summary:
Teacher: Every child was great today and very happy because they successfully found themselves for every ladybug.
wings, right? In this way they can fly freely under the blue sky again. Kindergarten Intellectual Games Lesson Plan Part 5
Purpose:
Recognize the characteristics of insects as having three pairs of legs, develop children's observation skills, and be able to distinguish between beneficial insects and pests.
Method:
1. Identify the following insects and ask your baby, "Do you know it? What's its name?" "Name?"
① Cicada ② Dragonfly ③ Longhorn beetle ④ Firefly ⑤ Grasshopper ⑥ Fly ⑦ Mosquito ⑧ Ladybug
Tell the baby the names of these insects, further guide the baby to observe these insects, and point out that although they have different shapes, they all have three pairs of legs (please explain: the two corresponding legs are one pair).
2. Then ask the baby: "Besides these insects, what other insects do you know?"
3. Using the diagram below, indicate which one is a pest? Which are beneficial insects? Let the baby acquire relevant knowledge.
Pests are given an “×” and beneficial insects are given a five-pointed star.
Benefits: Summer and autumn are the times when insects are most active. At this stage, babies can be taught to recognize and observe some insects to attract children's interest in nature.
Note:
Let the children remember the standard names of insects, and do not use the double word "bug" or other expressions. Don't scare children with insects. Kindergarten Intellectual Games Lesson Plan Part 6
Activity goals:
1. Be able to listen to instructions and point out the location of objects more accurately.
2. Be willing to participate in game activities and promote children’s understanding of their peers through game activities.
Activity preparation:
1. Several stickers;
2. A toy basket;
3. Several toys.
Activity process:
1. Finger doll.
1. Show the index finger with a doll’s smiling face on it. “The finger doll is very capable. It can help me find a lot of things. If you don’t believe me, let’s test it.”
2. Show the toy basket.
"There is a toy basket here with many toys hidden in it. Next, the teacher will ask the finger doll to help me find the toys I want." The teacher randomly named the toys in the basket and then used A finger with a doll's smiling face points to the toy. "Where? Here."
3. After two or three demonstrations, encourage children to try.
"Are the babies good at finger dolls? Let's use our index fingers to point to where our eyes, nose, and mouth are? See if we can find them too."
2. Eyes, nose, mouth.
1. Children listen to instructions and find the corresponding organs on their faces.
"Where are the eyes? Where is the nose? Where is the mouth?..."
2. Praise the children who actively participate, and encourage the children who can only watch. To get involved, reward each child with a Laughing Doll sticker to place on their index finger to further enhance their interest in participating in the activity.
3. Find friends.
"Just now, the babies' finger dolls have found their own eyes, noses and mouths. They are so talented! The finger dolls are so happy. They also want to find good friends to play games with. It wants to find Who? ”
“The finger doll wants to find a good friend (name of the child) to play games with. Where is it?”
After the child hears the name, point out the corresponding child or teacher. The called child points to himself.
Activities extension
Choral song "Looking for Friends". Lesson Plan for Intellectual Games for Kindergarten Class 7
Design Ideas:
The game of "Find the Difference" is an intellectual game that many people like to play, and when I communicated with parents, I found that I Some children in the class also like to play. Therefore, I designed this event based on this. This activity starts from the children's interest points, captures the psychological characteristics of the children, uses the animals that children like as the main material, and based on the principle from easy to difficult, allows children to experience the joy of discovery in a relaxed and pleasant atmosphere, thereby promoting the intellectual development of children .
Activity goals:
1. Through observation and comparison, be able to find out the differences between the two pictures.
2. Cultivate children’s observation skills and experience the joy of discovery.
Activity preparation:
Courseware, music
Activity process:
1. Introduction:
"Children , today the teacher is going to take the children out to see where we are. "(Zoo) "What did you see in the zoo? Let's watch it while walking?"
2. Watch the courseware. Show the differences in the pictures.
1. Show the picture of Ahu and guide the children to find the differences between the two pictures.
2. Show the pictures of ants and guide the children to find the differences between the two pictures.
3. Show the picture of the puppy and guide the children to find the differences between the two pictures.
4. Show the picture of the kitten and guide the children to find the differences between the two pictures.
5. Show the picture of Daniel and guide the children to find the differences between the two pictures.
6. Show the picture of the bunny and guide the children to find the differences between the two pictures. …
7. Show the picture of Wukong and guide the children to find the three differences in the picture.
3. Think about it and count it
"Children, let’s think about the small animals we saw in the zoo."
4. End of class.
"After visiting the zoo, it's getting late. Let's go home happily together?" The children left the activity room with the music.
Extension activities
Children send invitations to their parents, and the children and their parents play a small game of "find the differences" together, allowing them to share the joy of discovery. Kindergarten Intellectual Games Lesson Plan Part 8
[Activity Objectives]
1. Stimulate children’s awareness of participation and encourage them to perform with their peer teachers.
2. Guide children to learn to compare and correctly name red, yellow, blue and green colors.
[Activity Preparation]
① Several small star props in red, yellow, blue and green colors
② Several balls of various colors, red, yellow, blue and green small baskets One each, 1 plastic hammer.
③ The music of little stars
1. Show pictures
Children tell what color they are and consolidate their understanding of red, yellow, blue and green< /p>
2. Send the ball baby home:
"The color baby hid everywhere and hid on the ball, making the ball colorful. The ball flew up with joy." The teacher said Sprinkle the ball to the child and let the child pick up the ball. "Baby Star is looking for the ball. Let's help her send the ball home." The child puts the ball in the corresponding basket.
3. Find the color
"The color baby is so naughty, it is hiding again." Let's go look for it together, shall we? "Guide children to find babies of various colors in the activity room. After finding them, they pat them with their hands and tell them what colors they are.
IV. Performance "Little Star"
"The sun goes down. Now, the star babies are out. The sky is full of beautiful star babies. Children, please quickly pick off two star babies of the same color and dance with us! "Children find star babies with the same color and tell them what color they are. Find the right child and perform with the teacher. "Where are you, star baby? Come home soon." The child sent the star baby back to his home.
5. Send yourself home
"We are all color babies, and we have been playing for a long time. Tired, go home quickly! Teacher: "I am a red baby, and my home is here!" "The children have various colors attached to them and find the corresponding homes respectively. The game is over. Kindergarten Intellectual Games Lesson Plan 9
1. Guiding ideology:
At the middle class stage, children have The total number has been mastered by counting with hands and mouth. As children have reached a certain level of proficiency, children often have the phenomenon of "reciting numbers" and "random counting" in counting. I regard this stage as helping children develop their counting ability. Children discover, understand, and learn new counting methods; increase children's interest in counting; and inspire children to boldly try new counting methods. In non-formal activities, the teacher observed that a few children visually inspected a part first. , and then the method of counting all the numbers was given, and affirmation and appropriate guidance were given. It was believed that this method is conducive to cultivating the accuracy and flexibility of children's thinking and is worth recommending to the whole class of children.
2. Activities. Objectives:
1. Discover and try counting methods of first visually inspecting a part and then counting all.
2. Be interested in counting activities and improve your thinking flexibility. < /p>
3. Environment creation:
Small gift boxes (equal to the number of children), a Great Wall scene made by children, and several decorations
4. Activity process: < /p>
(1) Operational exploration:
1. Set up problem situations and explain activity tasks
2. Children explore counting methods.
(2) Communication and discussion:
1. Children compare and discover: which method can count quickly and correctly
2. Children exchange counting methods
p>3. Teacher’s summary: The new counting method is to remember the number you see first, and then continue to count.
(3) Consolidate the operation 1. Give the task and continue to try. and experience new counting methods.
2. Tour observation, individual guidance, and review feedback.
3. Arouse children’s desire to explore new methods again. Kindergarten class intellectual game lesson plan. 10
Goal:
Master the division method of 8
Preparation:
Number card chessboard with different colored chess pieces, rotating hexahedral flags of various colors Playing cards
How to play:
Each group has 5 children, a chessboard, each child has a set of 1-7 playing cards, and each child holds a different color. For chess pieces, place their respective chess pieces at the starting point, and take turns throwing the rotating hexahedron according to the order of their own signs. If the number is thrown, take a few steps forward. If you reach a grid without a pattern, let the next child throw the rotating hexahedron. ; If you go to a grid with a pattern, say the number of patterns out loud, ask other children which number the number and which number add up to 8, and then take out the corresponding number card from your own number card with your partner , the child with the right one takes a step forward, and the child with the wrong one stays put. Whoever gets to the end first will insert a colorful flag with the same color as their own chess piece at the bottom of the castle. The game is played over and over, and whoever's flag reaches the top of the castle first wins.
Rules:
1. The game requires taking turns to throw the rotating hexahedron in order.
2. You must get the corresponding numbers as required before you can continue to move forward.
Process:
1. Invite children to play chess in the chess hall to arouse their interest
2. Explain the name, gameplay and rules of the game
3. The children play the game, and the teacher provides guidance
4. The game ends and the teacher summarizes.
Kindergarten Intellectual Games Lesson Plan 11
Goal:
Master the division method of 8
Preparation:
Number card board with different colors Rotating chess pieces with hexahedral flags of various colors
Playing cards
How to play:
Each group of 5 children, one chessboard, each child has a set of 1-7 Playing cards, each child holds a chess piece of a different color, puts their respective chess pieces at the starting point, and takes turns throwing the rotating hexahedron in the order of their own signs. After throwing the number, they will take a few steps forward. If there is no pattern, In the grid, let the next child throw the rotating hexahedron; if he comes to the grid with the pattern, shout out the number of patterns, and ask other children which number the number and which number add up to 8, and then talk to the partner Together, take out the corresponding number card from your own number card. The child who took the right one will take a step forward. The child who took the wrong one will stay put. Whoever reaches the end first will insert a side with themselves at the bottom of the castle. Bunting with chess pieces of the same color. The game is played over and over, and whoever's flag reaches the top of the castle first wins.
Rules:
1. The game requires taking turns to throw the rotating hexahedron in order.
2. You must get the corresponding numbers as required before you can continue to move forward.
Process:
1. Invite children to play chess in the chess hall to arouse their interest
2. Explain the name, gameplay and rules of the game
3. The children play the game and the teacher guides on a tour
4. The game ends and the teacher summarizes.
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