What are the occupations of rpg games?

The following rules are based on traditional DnD settings:

1, human: human is a typical "everything will be fine". Compared with other races, humans usually don't have the top physical or magical power. However, as the most adaptable race, after systematic study and training, human beings can be good at any occupation, from archers to Berserker, wizards to druids, to soul teachers and summoners. Traditionally, there are four representative human occupations (in fact, in the traditional setting, people who are good at wandering and settling down are the best at doing business. But after all, businessmen don't belong to RPG profession, so I won't discuss it here for the time being):

(1) human warrior. It is characterized by balance in all aspects, and the offensive and defensive are not prominent, but it is also a typical large-scale occupation with all kinds of weapons. Although common, it is strange that there seems to be no corresponding occupation between other races. Soldiers of some races are good at attacking, but weak in defense; Although some are rock-solid, their attack power is extremely poor. Only humans can really achieve balance like human soldiers. The camps of human soldiers are usually orderly or neutral, and their attitudes are usually kind or neutral.

(2) Human knights (and paladins). This is a unique occupation for human beings. Because knights are usually an extension of human beliefs, there are few occupations in other races that are absolutely fanatical about faith like human knights (digression: the origin of this setting is probably crusaders). Besides knights, paladins also belong to this branch. Although paladins usually don't ride horses, they are usually translated as "paladins" for translation reasons. Whether it is a royal knight or a paladin, human knights basically have firm beliefs (about the country, the throne and religion), so human knights are good at willpower. Believers or priests who have a strong enthusiasm for religious beliefs can choose to become guardians of their beliefs after military training, that is, paladins. Therefore, with the bonus of faith, paladins have a unique magical talent compared with knights. They are usually able to undertake the task of treatment and encouragement in battle. Usually, the camp of human knights can't be chaotic (because the source of their beliefs is based on the country, the throne or religion rather than themselves), and their attitude is basically good. Orderly kindness or neutral kindness is the most common.

(3) human mage. Humans are not born to use magic. The origin of human magic is generally the offspring with magical talent born after learning from other races or marrying magical races. The human mage has basically no historical origin, and at the same time, the human mage is also the most chaotic mage in academic circles. Human wizards are usually not proficient in any single magic. They have basically learned it, but they usually can't learn the ultimate magic of a spell. In addition to the talent gap, of course, the problem of age also plagues human wizards. It usually takes decades or even hundreds of years to cultivate the ultimate magic. For the average age of human beings, exorcists who have studied top magic are very rare, so only truly talented human wizards can be named Archie. (digression, mage-mage; Exorcist-exorcist). In order to make up for the age defect, some human wizards will choose to take some shortcuts, which will eventually lead to terrible consequences. We'll talk about this later. Human wizards usually have no fixed camp and attitude, but most of them are concentrated near neutrality. An extremely orderly and kind human mage is as rare as another extremely chaotic and evil human mage.

(4) Human priests (or bishops, believers, fanatics). As mentioned before when talking about knights, the most prominent thing for human beings among all races is their own beliefs. Compared with similar occupations of other races (such as elf druids, soul sacrifices of orcs, ancestor sacrifices of dwarves, etc.). ), human priests are closer to field doctors, only need to be responsible for rescue, and do not directly participate in combat. Moreover, after injecting faith into the friendly forces, the friendly forces recovered very quickly. It is because of this belief that the priest's bonus to the human army is very obvious. Like human knights, the priest's camp is usually not chaotic (except fanatics) and his attitude is basically kind.

2. Orcs: The concept of orcs can be divided into two types. One is orcs in a broad sense, that is, all animals and semi-humans, including goblins, ogres, snakes and lizards, sheep people and so on. In a narrow sense, an orc refers to a common violent orc with a traditional image, that is, the kind with two fangs protruding from his jaw; Orcs are not all tall and muscular, but there are also gray orcs, with rough and wretched appearance and short stature, who are good at sneak attack. The camp of most orc races is chaotic, and they tend to be neutral or evil in attitude. The earliest orcs were also set as the opposite of human beings, so it is not uncommon to be enemies with human beings everywhere, but the noble orcs set in World of Warcraft are as rare as giant pandas. Traditionally, most orcs are cruel and cunning, and they prefer to solve problems with physical force rather than magic.

(1) Orc Berserker: A typical melee fighter who likes to kill. Let the enemy bleed and let yourself bleed, which will be very exciting. They prefer the smell of blood to fighting. Therefore, in order to strengthen this talent, Berserker usually does not wear heavy armor. Their hard skin can resist fatal injuries, and the bloody gas brought by the enemy's blade when it cuts the skin can also improve their mobility and combat effectiveness. A Berserker can face at least three well-trained human soldiers without losing.

(2) Magician: This profession that can gain great power by sacrificing something is collectively called a magician. In addition to orcs, this profession is also common among demons and undead, but orc wizards are unique to orcs. Compared with similar classes of other two races, warlocks use The Hunger to strengthen their strength; Assistant monks sacrifice their souls and emphasize worship and obedience; The orc sacrificial teacher is a sacrificial creature, emphasizing blood. This creature is any creature in a broad sense, stronger than an enemy prisoner of war and weaker than a rabbit. As long as it is a living creature, it can provide energy for the orcs through blood after the sacrifice of the priest (digression: the source of this setting should be some barbarians in history, and orcs and barbarians actually have a lot in common; On the other hand, orcs have always troubled mankind, just as barbarians have always troubled the Roman Empire. Of course, the strength of biology is also related to the strength of the magic power of offering sacrifices to teachers. If the biological blood is strong enough, the energy it contains is unimaginable. This kind of sacrifice division is usually responsible for strengthening the combat effectiveness of friendly forces, intimidating and weakening the enemy and disrupting the battlefield order. Orcs rarely return to the battlefield like other races, because their physical injuries can stimulate their combat effectiveness.

3. Dwarves: Dwarves are usually about 120cm tall. Dwarves are often set as a reclusive race that doesn't like to participate in the world, but unlike elves' autism, dwarves are very talented in business. Dwarves usually only pay attention to the things around them and rarely participate in the struggles of other races unless the whole world encounters major changes (such as the invasion of demons). Dwarves come from rocks, so they are naturally resistant to magic and toxins. Dwarves can't learn magic, but they can communicate with their ancestors in special ways and draw energy from their beliefs. Different from the rough appearance, dwarves are actually delicate in heart and sharp in thinking, and all of them are shrewd businessmen. Dwarves should consider the consequences of this decision and the rewards or troubles it will bring before making any decision. So you rarely see dwarf mercenaries, because dwarves think it is a very uneconomical way to sell their lives for money. The position of the whole dwarf race tends to be absolutely neutral, and a few are orderly. Attitude tends to be neutral and kind. However, the rebel branches of the dwarves, the gray dwarves and the dark dwarves, tend to be chaotic and evil.

(1) Dwarf Berserker: Dwarf Berserker can basically be understood as the complete opposite of the orc Berserker. Orcs have many talents in strengthening attacks, while dwarves emphasize defense. Dwarves' favorite weapons are generally all kinds of sledgehammers, which are also the most skilled weapons they use in daily mining, followed by axes. Berserker, a dwarf in heavy armor, is basically the most resistant force in dwarf clan (especially considering the dwarf's resistance to magic). But of course, the side effect of this equipment is that the dwarves move slowly. However, dwarves don't need much mobility to live underground every day.

(2) Dwarf mechanic (engineer): Dwarf mechanic is basically equivalent to a scholar of Dwarf race. Each dwarf mechanic has his own unique melting pot, and the dwarf mechanic improves the forging ability of the melting pot by injecting the energy of his ancestors into the melting pot. They prefer to sit in front of the stove and study their strange things, some of which can even be developed into powerful military equipment or siege weapons. A dwarf can usually live to be 200 or even 250 years old. Therefore, after such a long period of forging research, the forging level that the dwarf craftsman's furnace can reach is unmatched by all other races. Dwarves like to use many weapons, such as stone statues, siege equipment, organs and so on. It is forged by the main furnace. These weapons can play a great role in the battle after applying the mental strength of the forger.

(3) Dwarf ancestor priest: Dwarfs don't believe in a specific god, but dwarves usually have some beliefs about their ancestors. Dwarves believe that after the death of those brave ancestors, their souls will become powerful gods to protect their descendants (this is the case). Therefore, dwarves will pray to their ancestors before the war and let their souls shelter around them. The person in charge of prayer is usually the ancestor priest in the dwarf clan. Ancestor priests, as a medium to communicate with the spirits of dwarf ancestors, have a very high position in the whole clan. Berserker, a heavily armored drunk dwarf sheltered by his ancestor priest, is almost invincible on the battlefield.

(4) Dwarf winemaker: Dwarf wine is famous all over the world. Dwarves, both men and women, are amazing drinkers. Before the war, all the dwarves who fought in the war would sit in the pub opened by the winemaker and fill the wine barrel by barrel. After being drunk, not only the pain is relieved, but also the fighting capacity is greatly increased because of the power of drunkenness. The brewer is responsible for brewing all kinds of drinks needed by the whole army. Some drinks can increase combat effectiveness, some drinks can restore physical strength, and some drinks can even treat wounds. To some extent, dwarf winemakers are more similar to alchemists of other races, and their wines are as good as the potions made by alchemists. Because of the dwarf's resistance to magic, the potion made by alchemists of other races is like boiled water for the dwarf. But dwarf wine is highly toxic to other races.

4. Immortal creatures: Immortal creatures are usually formed after biological death. After the death of these creatures, some of their souls can't rest in peace (perhaps because their wishes were not realized, or because they were disturbed by magic, etc.). ), thus becoming the undead. The dead here refer to the dead who have souls and can think. Another kind of undead refers to puppets, who have no soul, can't think or act, and can only obey the instructions of undead (skeletons, zombies, etc.). All belong to puppets) The undead are physically fragile (without the protection of muscles, the skeleton undead will fall apart with a stick), so the undead usually pay attention to the cultivation of magic and use the power of magic to make up for their physical defects (for example, black magic is powerful enough to peel off the flesh and blood of all living things nearby).

(1) necromancer: This is the most unique representative occupation of the undead. In fact, the necromancer here is a general term. Necromancers are not necessarily immortal, they may be alive. In any race, all wizards who practice necromancy are called necromancy. On the other hand, when talking about exorcist, I said that most races don't have the ability to live as long as elves. So some magic practitioners will want to use shortcuts (learning life spells) to make up for the shortcomings in life. This behavior will eventually lead practitioners to be swallowed up by magic and eventually become witches. Lich can be understood as the ultimate form of necromancer profession. The principle of the lich is simple: peel off your soul from your body, seal it in a magic container, and then establish a dark magic link between your body and soul. But it is very difficult to do this. Anyone who can become a lich is undoubtedly a powerful exorcist before he dies. Litchi is almost indestructible. They have transcended life and death. Under the protection of black magic, their souls are almost immortal. Even if the rest of their bodies are destroyed, they can be easily resurrected through horcruxes. Most necromancers and lich will choose the order camp or the neutral camp; In attitude, the basic tendency is evil. (Off-topic: Have you found that Voldemort has actually become a lich? He is a typical evil of chaos)

(2) Necromancer: Necromancer is a general term for puppets, and products resurrected with soulless corpses can all be called necromancers (you resurrected a cat with corpse manipulation, and that cat is also a necromancer). Necromancer is a very broad concept. There are both fragile skeleton warriors and powerful doomsday knights. The difference between the two lies in equipment and armor. A necromancer or lich powerful enough can turn an ordinary skeleton soldier into a knight of destruction who is more than three meters high, wears heavy armor, holds heavy swords and tower shields, and is surrounded by magic shields. Although it takes a lot of energy and extra magical energy to build the weapons and armor of the Destroyer Knight, compared with the powerful strength of the Destroyer Knight, these expenses are worthwhile. Because the necromancer belongs to a puppet creature, he has no soul and thoughts, so he has no fixed camp and attitude. The camp and attitude of puppet creatures depend on their controllers.

(3) Black Knight: This kind of undead knight usually exists as the pioneer and mainstay of the undead army. Because of their fragility and soulless nature, skeleton soldiers cannot be used as the main arms; Summoning and maintaining a Devastator requires too much magical energy to be mass-produced; Necromancer or lich himself is always unfit to be the vanguard of the army. Thus, the black knight who can take on the task of rushing to the array was born. The most traditional view of the Black Knight is that he changed from a fallen paladin, but in a broad sense, any creature that succumbs to black magic can become a Black Knight, including necromancers trained in the Force. Black knights don't have to ride a mount like a skull horse, but they have a very high position in the army of the undead, that's for sure. Thanks to the blessing of black magic, the black knight has powerful attacks and physical defenses. Their bodies are basically invulnerable, but their resistance to white magic is very low. Weapons possessed by white magic can easily pierce their bodies and burn their fallen souls. With the help of the lich, the black knight is usually immortal. Although they have no soul box, their souls are also imprisoned by black magic, so as long as their souls are not attacked by white magic, the black knight is immortal. This creature can not only act as a thug from the front, but also lead the troops to fight as a general. It is an out-and-out all-round hand. The camp and attitude of the Black Knight are similar to those of necromancer and lich, and they will basically choose the orderly or neutral camp with evil attitude.

(4) fantom: I have been thinking for a long time whether to write this career. After all, ghosts do not belong to the traditional RPG profession. Any game will set a "ghost" as a controllable class. Ghosts exist more as NPCs and wild monsters. Unlike necromancers or necromancers, ghosts have no entity, so they are not harmed by physical forms. At the same time, because they are usually composed of powerful souls, this also gives them strong spell resistance. So it is very difficult to kill a ghost. Fortunately, because there is no entity, ghosts can't use weapons or do physical harm to other creatures. But they are better at causing psychological panic and fear to creatures, thus reducing their combat effectiveness. A creature haunted by ghosts for too long may be scared to death and then become another ghost.

5. Demons: According to the traditional setting, demons are all transformed from fallen angels. So the devil is born with strong physical destructive power and magical ability. The devil's individual combat ability can basically surpass all races. Fortunately, there are few demons. Therefore, on the battlefield, it is rare to see the devil himself participating in the war. Demons prefer to fight with summoners, demon pets, evil animals and weapons. Archimonde is equivalent to the leader of the demon clan. They gave orders through the supervisor, who in turn gave them to other cannon fodder under their command. Demons have countless evil races working for them, including goblins, lizard people, monsters, fallen dwarves, dark elves and so on. It should be noted that the devil and the undead belong to two completely different branches, which are basically incompatible. Demons can't order the undead to fight for them any more than the undead are interested in joining the demon army. The undead is a lonely race, and the devil takes pleasure in torturing all races. It can be said that the devil is basically the public enemy of the whole people. Demons are undoubtedly chaotic and evil.

(1) Demon Warrior: A common cannon fodder profession in the Demon clan. Although nominally called cannon fodder, at least personal combat effectiveness is much stronger than the real cannon fodder of other races. The traditional image of a demon warrior is a muscular man, wearing red and holding a "whip of judgment". There may be devil's wings in the back, but they are basically not used for flying, just for visual effects. In the concept of the devil, the sky belongs to the great devil.

(2) Demon Summoner: Summoner occupies a very high position among demons. Summoner is basically not under the jurisdiction of the devil overseers and can move freely. Summoner is equivalent to a demon scholar. They are proficient in powerful evil magic forces and have the ability to deploy demon portals at will on the battlefield. Although summoners need to spend a lot of energy and energy to maintain the demon portal, this energy is insignificant compared with the damage that the portal can cause. (Off-topic: Do you remember the demon gate that Illidan summoned for himself in the battle of the frozen throne? )

(3) Warlock: As mentioned before when talking about warlocks, demon warlocks use The Hunger to strengthen their strength. In fact, this is easy to understand, that is, to strengthen your magical power through the blood of the living. Demons never take prisoners alive, because there will always be a warlock who will harvest unarmed enemies at any time. Magic usually takes energy to release, but the hunger law doesn't. The blood gained only through sacrifice is enough to release the magic of Conan the destroyer. So basically, people will be more or less repelled and afraid of people who study The Hunger, because The Hunger is like a time bomb, which will explode at any time, with great power and addiction (this kind of magic that can be released through blood without consuming energy is like a perpetual motion machine, which makes people want to stop).

(4) Other contents: Demons have a considerable number of low-level demons, such as succubus, nightmare, soul eater, felhunter and so on. These creatures basically exist as NPCs and wild monsters, so I won't go into details here. The source of the devil is still obvious: it is a typical dark value system. Whatever humans think is good and good, the devil must run counter to it. The devil also comes from people's imagination of the dark forces behind the concepts of evil, darkness, greed, lust and cruelty.

6. Elves: After tens of thousands of years of development, elves have been divided into several different tribes. The differences between tribes are considerable. Typical ones are: forest elves, urban elves, dark elves, etc. The number of the latter two is far less than that of the former. After all, the former belongs to the most traditional elves. Most urban elves have migrated to human cities, and their lives are basically the same as those of human beings except for their longevity and appearance. On the other hand, the dark elves are fallen elves. They work for demons and have little freedom. Here, focus on the forest elves. The camp of the forest elves is basically neutral from order to chaos. Because elves have their own autistic nature, they seldom interfere in this world. The attitude of forest elves towards foreigners can be said to be zero tolerance.

(1) elf shooter: Needless to say, elves are basically natural marksmen. Some experienced hunters will also domesticate an animal assistant (from dogs to wolves to spiders to bears) and rely on their natural talent to move freely in the wild. Elf archers are used to leather armor and grass armor, and their skills are agile and their arrows are not empty. Archery is unique among all races. But that doesn't mean they are not good at hand-to-hand combat. Elf archers often use machetes, which are especially good at cutting prey and thorns, and of course can easily cut open the enemy's stomach. Elf archers rely on their natural agility to avoid enemy attacks and then die with one stroke. Playing 300 rounds with the enemy can never be the style of an elf shooter.

(2) Druids: The origin of elves is basically similar to Celtic legends, and priests in Celtic beliefs are also called Celtic druids. The concept of elf druids also comes from this. Like the Celts, most elves have a loyal belief in nature. They think that their life, magic and energy all come from nature, so they pay special attention to the relationship between man and nature and emphasize balance and harmony. Druids are the best, and they spend a lot of time on this. At the same time, with the help of force of nature, druids can also communicate with animals. This kind of communication is different from the communication between the elf shooter and his animal assistant. Druids can "understand" what animals say and use animals to get some special information. This makes druids handy in conducting investigations, transmitting information, observing and other work. As for the ability of druids to become animals set in most games, it is actually a kind of topping (most of them can control animals and will not become animals). This kind of physical transformation spell does not belong to the natural forces used by elves. Although force of nature of the Elf is not strong in attack, he has strong support and auxiliary ability.

(3) Moon Priest: Belief in the moon is part of the belief in the nature of the elves. But because the moon has powerful energy, the effect of praying for the moon will be much stronger than praying for nature. The moon priest can use the power of the moon to perform many kinds of magic, such as invisibility, recovery, summoning and deformation. The magic mastered by the priest of the moon is actually closer to what we commonly call "magic". The priest of the moon is basically the only profession in the elf army that can freely use this magic. More powerful attack spells, such as summoning meteor shower, summoning thunderstorm, summoning fire and rain, etc. , can be achieved by the moon priest's prayer to the moon.

7. Halfling: Halflings are agile and short (shorter than dwarves, usually only about 90cm), but halflings are smart. They are naturally fond of pleasure and peace, but that doesn't mean they are not good at fighting. Work-study students can learn anything they want with their smart minds. Although they are not particularly good at weapons training because of physical factors, their brains are basically a mobile library, which also enables them to become very good scholars, wizards and wizards. The halfling's natural cheerful voice can also make them excellent musicians and bards. The halfling camp is basically neutral, sometimes chaotic (meaning that halfling's values are selfish), and most of them are kind.

(1) Half-length wizard: Half-length people pay more attention to the cultivation of magic than other races. However, they prefer the technology of control, that is, limiting and restraining the enemy through magic, rather than the mage who directly causes harm. People who use this magic are called wizards. The halfling's unique voice is an innate advantage. A sharp voice can increase the magic effect. A good halfling wizard can also be a terrible hypnotist. At the same time, their short stature also gives them extremely agile skills. Coupled with the invisibility, teleport and flying skills added by magic, a halfling wizard with oil on his feet will become a nightmare for any enemy. (Halfball: I just like the way you look at me and can't fuck me. )

(2) Thieves: Although halflings can't master swords, shields, bows, arrows and other weapons well, their proficiency in daggers is the highest among all races. You will find a dagger on any halfling. Basically, every halfling has been trained to use daggers since childhood, and with years of proficiency bonus, they can easily stab daggers at any place they want. Coupled with natural sensitivity, halfling assassins can be said to be a very dangerous existence. Because halflings rarely fight in other races, halfling assassins usually appear as mercenaries.

(3) Bards: Bards are very talented in music. Besides singing all kinds of songs, they are also good at composing music. They can write any music that adapts to the current environment or situation, which makes them excellent musicians and poets. The halfling's voice is sharp and penetrating, whether it is a joyful song written for friendly troops or a satirical song written to ridicule the enemy, it is extremely infectious. There is no doubt that having a halfling musician in the team will greatly enhance the combat effectiveness of the whole team.