Aion Career Introduction

Increase the attack hatred value and increase the hatred value caused when attacking the enemy

Weapon blocking enhancement increases the probability of weapon blocking

Shield enhancement strengthens shield defense< /p>

Increase elemental resistance and strengthen resistance to all abnormal conditions.

General skills

Name description target

Self-shield status, improve shield Defense and resistance to abnormal situations

Instigate and provoke the enemy to a single target

The armor destroys physical attack skills and reduces the enemy's defense to a single target

Life touch recovery The target's health is single.

For a certain period of time, Enduring Will will randomly increase your defense when attacked by the enemy

The Curse of Destruction absorbs the enemy's damage and converts it into a single health of your own. Goal

Protect your comrades for a certain period of time and bear part of the damage range of your teammates on your behalf

After Will of Revenge is attacked by the enemy, increase the attack power of your two-handed sword for a certain period of time

Glory of Darkness attacks the surrounding enemy range

Strongly attacks the enemy with the broken tendon, and greatly reduces the enemy's attack speed to a single target

Concentrated Shield resists its own abnormal status for a short period of time Increase your power to the limit yourself

Earth Shackles puts distant enemies into a restrained state Single target

Extreme Slash Uses a two-handed sword to perform a powerful attack on a single target

Psychic Defense Reduce the percentage of damage taken by the enemy for a certain period of time, and eliminate one's own vicious curse status

Obscuring sight, attacking the enemy and blinding a single target

Slamming physical attack skill activates on a single target Skills

Concentration increases one's own physical attack power, and can ignore the damage caused by some enemies. One's own continuous skill slam

Knowing physical attack skill, and it lasts for a certain period of time. Continuous Damage Single Target Combo Slam

Swoon Blow attacks the enemy and puts it into a state of shock. Single Target Combo Heart of Concentration

Shield Counterattack After shield block, Use the shield to attack a single target and launch the skill Shield Block

Punishment Strike attacks the enemy and reduces the enemy's attack speed. Single target continuous skill Shield Counterattack

Shield Strike Use the shield to attack the enemy. And make it fall into a state of shock. A single target can activate the skill.

Provoke roar and provoke surrounding enemies to activate the skill in a range.

Punish the use of two-handed swords to attack continuously, causing the enemy to fall into a state of confusion. A single target can activate the skill

p>

Iron wall defense increases physical defense for a certain period of time, and doubles shield defense. Own continuous skill, knowing blow

Resurrection light heals distant targets, single target continuous skill, shield attack

Knuckle attack attacks the enemy, and greatly reduces the enemy's weapon defense rate and shield defense rate

Single target continuous shield attack

Blood Blessing consumes one's own life value, thereby increasing the attack power of the two-handed sword. Continuous Skill Punishment

Chain Challenge provokes surrounding enemies, allowing the enemy to quickly approach your single target. Continuous Skill Challenge

Shield Assault uses a shield to knock down Enemy single-target combo attack Knuckle Strike

Flash Slash performs a physical attack and knocks down the enemy. Single-target combo punishment

Impact waves impact surrounding targets, causing them to fall into a slow state for a continuous range. Technique Challenge Roar

The protective shield reflects the damage of surrounding enemies for a certain period of time. Continuous Technique Challenge yourself

Judgment uses a two-handed sword to perform a strong attack on a single target with the Flash Slash

< p>Examples of combos:

Challenge Roar → Impact Wave

Shield Counter → Punishing Strike → Wild Pulse

Shield Bash → Knuckle Strike → Shield Assault

Punishment → Flash Slash → Judgment

I have been playing AION Demon Guardian in the Korean server for some time. I am a data stream player, and I will analyze some situations of AION based on my personal observations.

Let’s first talk about the choice of equipment on the guardian’s hand. The guardian can choose one-handed blunt weapon (warhammer) plus a shield, a two-handed sword, or a long sword plus a shield.

The two-handed sword is the slowest, with an attack speed of 2.5, which is very slow, especially if you cannot hold a shield. Although the 3-hit combo of the fatal attack series is not greatly affected by the speed of the weapon, you will lose one shield if you cannot hold a shield. Defense, defense dropped sharply. I did an experiment when I was at level 17. Compared with using two-handed weapons and one-handed weapons and shields in pure-blood clothing, when fighting a level 18 4-star monster, two-handed weapons can be about 1/4 or 1 faster. /5 time to kill the monster, only about 1/4 of the blood is left. Although the speed of killing monsters with a one-handed weapon and a shield is slightly slower, the blood is still slightly more than half, making the battle more sustainable. And if you wear full explosive equipment, the advantage of using a two-handed sword will be stronger, but generally only 1/4 of the blood is left, saving 1/3 of the time. If you don't have many shield skills before level 20, you can consider it. Once you learn more shield skills, they will be useless.

Compared with the one-handed sword, the one-handed hammer has one more magic attack attribute than the one-handed sword, so it is more suitable for healing. The attack of the one-handed hammer is higher than that of the one-handed sword. , but the critical hit rate of the one-handed hammer is only 10, while the long sword is 50. This is a big gap. In addition, the issue of attack speed is also very important. The one-handed hammer has an attack speed of 1.4, while the long sword has an attack speed of 1.2, although the difference is only 0.2, but there are quite decisive differences reflected in actual combat. There are many chain skills in AION. When activating active skills, we usually press a certain shortcut key continuously, and some skills take a relatively long time to activate, such as Guardian's Cold Blow, which is a weakening continuous skill. Once activated, it takes Hit it several times in a row, and at the moment you use the weakening, the passive shield skill of the guardian may just prompt that it can be activated. If you use a one-handed hammer, after you use the cold blow, the shield skill prompt disappears, and use However, the one-handed sword can be used just in time to activate the shield skill.

From an economic point of view, the market price of one-handed swords is relatively high because some killers like to use one-handed swords. It is one of the higher weapons among all types of weapons. Both hand hammers and two-handed swords are low-priced weapons. Swords of the same level are usually twice as expensive as hammers, while two-handed swords are mostly only a little more expensive than those sold in stores. Of course, those with particularly good attributes are not included here. What I am referring to here is It is one of the cheapest weapons of this level in the auction house. You can use the one-handed hammer when there are big economic problems, especially when you don’t have enough money to buy critical magic stones for equipment before level 20, because the explosion The magic stone is the most expensive magic stone, and it is not even a little bit more expensive than the other eight types of magic stones. Things like dodge, weapon defense, hit, and shield defense all cost tens or hundreds of dollars each, while critical strike magic stones of the same level cost tens of thousands. The gap can be imagined. For protection, use a one-handed sword instead of critical strike. The stone has no power, it is better to use a one-handed hammer, and the attack power of the guardian is relatively poor, ranking at the bottom of the 8 professions with the guardian. If your character is not good and you can't get any equipment, the newcomer will die. Again, before level 20, I suggest you stick to the one-handed hammer.

The most popular rock-breaking method for guardians in the Korean server is to use critical stones to raise the critical hit rate to about 150-220, and the rest to use shields and defense stones. This configuration is used for daily leveling. It has an advantage when the critical hit reaches 200, and it seems that the improvement is not very obvious after the critical hit reaches 200. I haven’t accurately calculated this, so I won’t talk nonsense. Adding shield defense is very useful. The shield in this game Defense seems to determine the probability of shield defense, and if shield defense is successful, it will occasionally randomly rebound a certain amount of damage. I have more than 200 bounces now, which is okay. After shield defense is successful, the amount of damage will be deducted according to the damage reduction probability of your shield. This is Definitely, the white shield reduces damage by 30%, the green shield reduces damage by 35%, the blue shield reduces damage by 40%, and the gold shield reduces damage by 45%. However, the higher the shield defense is, the higher the activation rate of your shield skills is. I am not 100% sure. My current test seems to be this. Just listen to it. Players who are capable can try it for themselves. If so, I'm waiting for any other insights. If you are a professional grinder in the elite cave, you can prepare another set of blood equipment. I would like to mention the important skill "Life Armor" here. I read a lot of posts on the Internet about guard skills, but basically they can't make it clear. This skill is 5 It cools down in 1 minute, activates instantly, restores 25% of "current blood volume", and increases the upper limit of "basic blood volume" by 50%. Please note that the first two blood volumes are in double quotes. These are not the same concept. Let's give a numerical example. If I don’t wear any equipment, the magic stone bonus will naturally not count. The blood volume I have is 3000. After wearing the equipment, the effect of additional blood stones is 4000. Then if I use the life armor, the recovery will be 4000*25%. =1000, plus 3000*50%=1500, one *** is 2500 points of blood, and the upper limit of blood volume also rises from the original 4000 to 5500. The life recovery rate increases by 50 within 2 minutes. When it continues At the end of the time, the blood volume returns to the previous state according to the percentage, that is to say, a certain amount of blood is lost. To quote the previous example again, your blood volume of 2500/4000 becomes 5000/5500 after using Life Armor. During this period, your blood volume drops to 2500/5500. At this time, your blood volume ratio is 5:11, then When the effect of your skill disappears, your blood volume will drop directly below 2000, which is 5/11 of 4000. A less effective Stigma skill of Sword Star also has the same effect. It is precisely because of this skill that the effects of bloodstone and blood-increasing equipment have been weakened. I really hope that NC can be changed to a 50% upper limit that also includes equipment and magic stones.

Let’s talk about the role of life armor in leveling. I saw that some guardians do not use this skill when leveling, or they use this skill infrequently, but as a life-saving skill. I personally recommend using this skill when the CD is stuck, because increasing the life recovery speed by 50 is an extremely useful effect. Frequent use of this skill can greatly improve your continuous combat ability. Take me as an example, if I fight 2 monsters , using this skill and taking medicine, I can kill 4 monsters and sit once (the medicine here is the herbal bag bought in the grocery store), and 3 monsters sit on the floor. Then using this skill, I can kill 5 monsters and sit once, each time. If one takes medicine, I will kill 6-7. If I kill more than 6, I will need to sit on the floor. Then I will not need to sit on the floor when using this skill. The same is true for team formation. Before writing the article, I passed a reasonable I used the skill in conjunction with a demon of the same level to defeat monsters 1-2 levels higher than myself. I fought for more than 3 hours. I only sat on the floor once because I was attacked by 4 monsters. I took less than 30 medicines and passed. It's just the use of life armor and DP's great skill to resurrect. My equipment is very ordinary, and I wear white clothes. If you have a set of other green equipment, only the shield will be blue. This skill is too wasteful to use as a life-saving skill. You should buy blood bottles to save lives. Blood bottles are not very expensive anyway. The time you save by using this skill can earn you back dozens of times the cost.

Due to the existence of continuous skills, AION is a game that pays great attention to operation. Which skills you choose under what circumstances will directly determine your ability to continue fighting. If you use the mouse to click on some passive skills, Or the second choice of continuous skills will waste at least 0.5 seconds if you are not highly concentrated. Some players with poor operation skills will often encounter the situation where the skill activation prompt appears but is too late to click. Moreover, ordinary monsters in AION usually have 1-3 skills. Players need to judge by themselves which skills they are more likely to use at what health level. For example, self-replenishing skills are usually used when the blood is lower than half. Use Knocking you down and turning around to run away is usually below 1/4 health or 1/5 health. Generally speaking, mobs will only use powerful attack skills when their health is less than 70%, especially 40%-60 % HP is the most commonly used. There are not many interrupting skills that a profession has that can be actively controlled. Using interrupting skills at the right time can make you suffer less damage, thereby improving your ability to continue fighting. Personally, I suggest that a player with good operation skills should use his left hand to cover at least 14 key positions, excluding the direction keys. For example, there are also 3 key positions for 1-5, ALT1-5, crtl1-4, F1-3, and the wavy key to the left of the 1 key. Among them, F1 to F6 are the default teammate selections for AION, but we can modify them. If you are not a therapeutic profession, there is no need to use this. The tilde key defaults to select teammates to attack the target. This is actually dispensable. If the operation is good enough, just click it. , your right hand is not a decoration. (For the record, I am not left-handed, so this is not a requirement for left-handers). As long as you can control 14 keys, you can basically activate all the skills with your left hand. Of course, if you are a profession with many skills like magic, it may still not be enough.

Let’s talk about the guardian skills. Seriously speaking, there are not many guardian skills. There are 3 sets in one set, 2 active sets, and a set of passively activated shield skills. The earliest active three-combination skill has great power. Not big, only about twice as high as the normal attack (when holding a one-handed sword). The first two moves of the skill take about 1 second to activate, while the third move takes 1.75 seconds to 2 seconds, but the attack is also shorter than The first two are slightly higher, but because they lose their defensive posture when jumping into the air and create a gap, they are prone to higher damage from monsters. Here we have to talk about the issue of gaps. According to my personal observation, if you don't make any moves on your own, When the character holds weapons with both hands in front of the chest, the effects of weapon blocking and shield blocking are more likely to appear. However, if the character is attacked while making a move, the weapon blocking will basically disappear, and shield blocking seems to have a certain effect. The damage is occasionally slightly higher. Therefore, I basically don’t use the third move when PKing with players, only use it when leveling up.

For the second move in the first set of combos, you can also choose Qihe. Qihe is a very useful skill. It can block attacks with a certain damage or less, reduce your own consumption, and slightly improve Attack power (I don’t feel much about this increase in attack power), and most importantly, it can create a lot of group hatred. Apart from it, only group picks can cause group hatred. When leveling up, I usually use it at the beginning or end, because generally speaking, most of the mobs at the beginning use low-damage normal attacks, which will not exceed the blocking damage range of Qihe. Generally speaking, Qihe can guarantee you There is no damage within 8 seconds. After 8 seconds, the basic energy shield has been broken. By the middle of the battle, that is, when the monster's health has dropped by almost 1/3 or half, the mob will often release powerful or negative effects. The skills are either beyond your blocking range, or you can't block the negative status, and these skills often take a long time to prepare. Half of the 10-second duration of Qihe is often wasted in preparation, and 10 seconds is generally The shield is not broken. The purpose of putting it at the end is to prevent some knock-down skills. The probability of being knocked down in the Qihe state is greatly reduced. Some monsters will use knock-down skills when they have less than 1/5 of their health left, especially humanoid monsters, and then they will often receive It's a great move for chasing when you're down, so it's very effective to use it at the end, which can save you a lot of damage.

It is also very useful when farming elites, fighting BOSS and PK. It is an absolutely high usage rate skill.

For the second set of skills, I currently have 2 combos. There are 3 options, but they are all followed by a cold blow. Weakness reduces defense, weapon destruction reduces attack speed, and slow blow reduces the opponent's hit. And reduces the life recovery speed. It stands to reason that weakening is the best way to use it when a few people are leveling up in a team or practicing alone. They can kill the opponent early. However, there seems to be a certain problem with weakening. When used on the same monster, the weakening seems to only occur the first time. As a result, the monster has obvious defense reduction. However, the second and third time it is used, even though the monster has been weakened, it does not seem to have defense reduction. It loses about the same health as when it was not weakened, which is obviously better than the first round of weakening. The damage received is low, so I usually use weakening in the first round, and switch to slow strike in the second round. Reducing attack speed is only used more when fighting elite monsters and BOSS. Of course, defense reduction is used at least once, because BOSS and elite monsters The hit points are relatively high. If you reduce the hit points, it will still not cause any misses when it hits you, unless its level is more than 3 levels lower than yours. It is more useful to reduce the hit points of monsters during leveling, especially when fighting monsters of the same level. , it's very profitable to hit one and miss it 3-4 times. If all the big skills are empty, it will be a joke. The slowdown is not bad, but it doesn't feel as slow and useful, and the attack speed reduction seems to be normal. Attack speed and skill attack speed have little effect, and are of no use to people in PK. No one will kill you flatly. The activation time of the Cold Strike skill is about 2-2.5 seconds, but the attack is okay. I usually don't use it when the situation is more dangerous, such as when there are only elites and BOSS at most, but it can be used at other times. Especially for leveling, the previous 1st company adds Qi and skills, plus this small 2nd company adds Flash Slash, Hatred, and a shield skill, which is almost 8 skills in one cycle. If there is no passive shield skill, it may be flat. Cut down, 3 consecutive + small 2 consecutive + flash, hate can also be discussed, of course, this is when your operation speed is fast enough and the network speed is normal.

Flash Slash is the only skill of the Guardian that can deal 150 damage. It deals random damage. We have to talk about critical hits here. The critical hit effect in AION is very strong, usually up to 2.5-3 times. Flash There is about a 70% probability that Slash can only deal the damage of a normal attack. At this time, the critical hit is usually more than 400, and there is about a 30% probability of dealing 500-60 damage. It depends on your attack power. At this time, the critical hit damage It will flip to 1500-1700. It's a skill that brings good luck. If you hit it, you'll laugh. If you don't hit it, you'll have to admit you're unlucky. After my careful testing, the success probability of this skill depends on luck and has nothing to do with the position of the player and the opponent, and whether the opponent is in a defenseless state or a dazed state. In other words, whether you hit from the front or from behind, you will be stunned. If you pick it up again, you will be lucky. A very disgusting skill, very useful for leveling and PK. The sooner you use it, the better. If you use it early, you can get lucky 2-3 times when killing a monster. Good luck is not as good as buying more. This skill is recommended to be used during CD time. Only ranked after Qihe. The skill activation time is 1 second.

Hate, the skill activation time is 1.5 seconds, the activation time is a little long, and the attack power is not too high. The key is that it can create a lot of hatred. This skill is not very useful in PK. When practicing alone, the attack is just okay. You can use the entire set of skills in one round instead of slashing, because if you activate the passive shield skill when you are leveling up, you will try to activate the shield skill as much as possible. For example, after you use the first move of the first set of combos, the shield skill If it is activated, then you can finish the second move. If the third move is not performed quickly, it will not be connected. Otherwise, it will easily exceed the prompt time of the shield skill. In this way, after you use a set of skills, all attack skills will definitely appear. Waiting for the CD, then Using Hate would be a good addition. Reasonable use of the five hatred skills of Qihe, Provocation, Group Provocation, Hatred, and Fury Shield can make your tank more competent. When leveling up in a team of two or three people, hatred is a must-have skill, and provocation must be ranked second. If the guardian wearing a violent attack outfit does not use hellfire and DP skills in the magic path, if the guardian activates first Monsters can be held back by combining hatred and Qi. This way, one less provocation that does not cause harm can be used. If the devil attacks the monster first, there is no other way but to provoke (provoke) first and then anger (anger). After combining), I hate (hatred) it. What did you say? What to do if Demon Dao uses Hellfire to open monsters? You don’t have to use the first two moves of Chi, Qi, and Hatred, because Demon Dao is basically frozen at this time. Even if there is no freeze retreat, you can use Flash again, because these 3 moves The moves are relatively fast. After throwing 3 moves, you can automatically stun the shield, or you can also stun the shield in the middle. If you cut it flatly before it is dead, the monster is 80% dead, and it is difficult to pull it back. What? The devil uses hellfire to hit the elites and BOSS? Are you sure you know this creature? This kind of creature should not exist on this earth. It is better to die early and be reincarnated.

(The pigs who like to use Hellfire to make up for the last BT and those who like to be lazy when farming elites are not included in this list)

The shield's combo skills are passively activated, and can only be activated when the shield defense is successful. A prompt will appear and you can use it. Shield Counterattack is the lowest attack among the 3 shields. The activation time is 0.5 seconds, but even the lowest one is still higher than any of the 3 combos. The damage is basically above 250. It is often used during critical attacks. 800, the most important thing is that it has a 100% stun effect, while the other active shield stun is also stun for 1 second, but it knocks back 1 step, and the probability of stun when fighting elite monsters and BOSS is very low. The shield counterattack is still 100% against BOSS and elites. The reason is very simple. The shield stun must be knocked back before being stunned. The BOSS and elite monsters are very resistant to knockback, while the shield counterattack is directly stunned. Please note here that Qiai resists knockdown, not knockback. The first choice for leveling PK.

The disciplinary hit has the highest damage among the 3 shields. I have hit a critical hit with a maximum damage of 100, but it has no special effect and the activation time is also 0.5 seconds

The damage of the Shield of Rage is moderate, but it will cause a certain amount of hatred, but the activation time is a little slow, taking 1 second. It is useful for brushing up elites when fighting BOSS. It is used when the first two shield attacks are not cooled down during normal leveling. Third choice.

After these three shield skills, there is a 5% chance of being hugged and thrown, with a knockdown effect. There will be about a 15% chance of being unable to be knocked down, and then it will become a 2-stage attack. , but the damage is not much different from that of a successful throw, only a little higher. After being knocked down, there will be about 1 second of time to fall to the ground. At this time, you can pick up the level 34 Stigmata skill: Strong Strike, which does about 450 damage. Strong blows are used against those who are downed. The effect is not very outstanding. In solo training, the occurrence rate of hugging and wrestling is really low, so it is of no use, and the prompt time is short, so it is not easy to operate. It is better to be prepared in solo training. If you are in a team and others knock down, you want to catch it. Very easy.

Capture and guard are the most awesome skills. Although the hit rate is a bit poor, only about 50%, it is also affected by the level difference. It is useless against shield targets. Although it has many shortcomings, it is still good. The ultimate magic weapon for leveling PK. I will not introduce the PK usage. I will introduce a more alternative leveling usage, which is just introduced together with the shield halo.

Most guardians put capture in their starting moves, which can indeed increase the speed of leveling, but there are other options when practicing alone. We know that guardians can actively interrupt the opponent's skill casting. There is only one skill, Shield Stun, but its cooldown time is too long. It can often only be used once to defeat two monsters. It is very annoying when we encounter some monsters that enlarge their moves or replenish their health during leveling. In fact, everyone forgets , the capture also has an interruption effect. After the capture is successful, there will be a 2-second paralysis time, and it is instant. You can use capture to interrupt the monster when it is chanting. Although the probability is only 50%, it is far better than what you put in it. What is summoned by hand is more effective.

Iron wall defense is a bit useless. The posture is released as soon as the skill is released. It may be changed, but it is not completely useless at present. We all know that some remote monsters and remote professions use remote immobilization skills or slowdowns. Skill, if you are attacked by the opponent and are in a negative slowdown state, opening the shield is very useful. Especially during abyss PK, you are often grounded, resulting in being unable to counterattack, and the capture fails, then opening the shield becomes the only way to save your life. choose. Moreover, opening the shield will also greatly increase the probability of successful shield defense. Therefore, when practicing alone in the wild, you can also open the shield position next to the monster, because some monsters attack first, and the first time they hit you will often activate the shield skill. , and you suffered less harm. It has no effect on your normal skill casting. After the first hit, your fatal blow is also out. It is just a bit troublesome to operate, not of much use, and you are still tired. However, this trick is still somewhat useful against humanoid monsters holding bows.

Finally, let’s talk about some tips for Guardian’s Abyss PK. When playing spell-casting professions, especially Demon Dao, Guardian is not very easy to fight against him, even for sneak attacks, because Magic Dao has many control skills, and his It is difficult for you to activate passive shield skills with magic attacks, and the explosive power is often not enough to kill him. The method I use is this. Before flying close to the spell-casting profession, first approach a wild mob and let the monster attack you, which will trigger For shield skills, you must know that the shield defense is 360 degrees, and once triggered, it is your choice who you use it on. Moreover, the entanglement and sleep cast by the devil on yourself will be immediately awakened by the mobs. As long as it does not notice, generally With the two stun skills of Shield Counterattack and Shield Stun, coupled with Rapidity and Capture, there is a very high probability that you can kill him, unless his shield has not been broken. As for the attacks of mobs on yourself, it is still very easy to protect the top mob, especially when running, the frequency of attacks will not be too high. At worst, if you drink a bottle in advance to continue to restore blood, it is basically the same as not being hit. Only with shield skills can the guardian have explosive power. If you are lucky enough to get a hug and throw, then follow up with a strong hit. . . That's basically a matter of seconds, and you don't even have to use capture. What should be noted here is that if you are using a shield skill by a monster when attracting mobs, you can use it directly even if you are a certain distance away from the attack target. As long as it is not too far away, as long as you enter the opponent's surroundings before the prompt disappears 3 Code and shield skills will be successfully used by default. and won't disappear. The prompt time for the shield skill is about 4 seconds, so it is absolutely time to fly close. But for treatment, 5555555555, it’s better to run. I can’t beat him where he is and with hard P, unless I kill him with medicine. He is simply the natural enemy of the guardian. I have never won against a healer at the same level.

As the old saying goes, there are no garbage professions, only garbage players.

This article quotes a large amount of data. Some of the probability figures are obtained from my personal testing and may not be accurate and are for reference only.