How about Hao Tianshui and Tang San?
In the early stage, it mainly absorbed the animal soul ring, and its own positioning was the same as that of the mage's output role. Active skills can sacrifice 30% of health, cause all damage to the enemy, and then cause an output to the unit with the highest blood volume again. If an output kills the enemy, the spilled damage will be counted in the second attack.
Therefore, it is generally used as a tail speed control teammate to kill the enemy's blood before harvesting. The performance in the copy is quite good.
Passive skills can increase your crit rate by 50%, and the lower your health, the higher your crit rate, which greatly improves the damage intensity of a skill and can turn the therapeutic effect into a shield, so there is no situation that dad raises blood to offset his damage bonus.
In the general attack, it still has the effect of sacrificing health and increasing damage, which can quickly reduce the blood volume in the early Tang Dynasty and maximize its passive damage bonus.
Invincible cloak hammer can cause 12 damage to a single player, and the output is the strongest among single players. The main reason for windy days is that the subsequent damage is reduced and the output depends on the face. And the damage will be higher and higher, and aoe can be triggered by killing residual blood units, which is the strongest output skill of the game at present.