Tactical advantage:
The strength of a tactic is influenced by many factors, the most important of which are: damage rate, effective range, target number, preparation round, release probability, damage type (immediate and delayed) and special effects (beneficial and negative effects). Some factors are simple and easy to understand, so I don't need to repeat them. Here are some of them. Connotation? Factors:
Effective Range: It determines the wearing function of tactics. For example, tactics with an effective range of 2 can only be worn by China army or forwards. At the same time, because the sign of the end of the battle is that the camp is completely annihilated, the people who cover the camp can often play a greater role and the intensity of tactics will be higher.
Target number: an important indicator that affects the injury rate. In a sense, its importance is even higher than the injury rate. The main reasons are as follows:
1, single injury is more likely to cause overflow (for example, two thousand soldiers could have been beaten, but only 500 soldiers were left on the opposite side).
2. Usually, the damage caused by attack tactics to meat shield and fragile body is very different, so the damage caused by hitting multiple targets is often higher than that caused by a single target.
3. Influenced by the game mechanism, the bonus effect of bonus tactics on multiple targets is often stronger than that of a single target.
4. Avoidance and injury reduction tactics have relatively little influence on multi-target tactics.
Release probability and preparation round: an important factor directly related to the damage rate, because this number represents how many tactics can be released in this battle. Even in the case of a fire with a 50% probability, due to the need for a round of preparation, each battle is released up to 4 times. If there is an instant tactic with a probability of 40%, then according to 8? 0.4=3.2 to calculate, the average expectation should be to release three or four times, 35% of the combat probability, according to 8? 0.35=2.8, which means that the average expectation is only two or three times. Although the difference is only 5%, from a mathematical point of view, it means that it may be released less than once.
In probability theory and statistics, mathematical expectation is the sum of the probability of each possible result multiplied by its result in the experiment. Is one of the most basic mathematical characteristics. It reflects the average value of random variables. )
Injury types: there are two kinds of immediate injury and delayed injury. Immediate damage refers to immediate damage when tactics are deployed, and delayed damage refers to that all or part of the damage is not caused when tactics are deployed, and the damage will be caused later. There is no doubt that immediate injury is superior to delayed injury. Sleeping? From the point of view, it is very likely that some delayed damage cannot be played out because of various influences (such as the enemy being killed, the battle ending, being removed by the other side using tactics such as calming the morale of the army).
Special effects: increase beneficial effects and reduce negative effects, but some negative effects can be avoided, so there is no problem of reducing points.