How to play when a werewolf kills a guard?

Raiders of werewolves killing guards:

1, Introduction of Werewolves Killing Guards As a clergy player in the Good Camp, the guards have the ability to guard any player at night, and the guarded players will not die if they are stabbed at night. A guard can't guard the same player for two consecutive nights. If the guarded player is rescued by a witch, the antidote of the guard and the witch will be invalid.

Players will be equated with the death of Wolf Knife. The werewolf killed the guard.

The werewolf killed the guard on the first night. Generally speaking, the guards should take the strategy of empty guard on the first night of 12, which is mainly caused by the principle that the same guard and the same rescue will be invalid. We understand that half of witches will choose to prescribe the antidote on the first night, so in order to avoid unexpected medical accidents.

Since the witch's antidote 100% can save the stabbed player, there is no need for nature guards to use skills to add uncertainty to the first night. Similarly, on the first night, the guards chose the empty guard, which would leave a lot of room for the subsequent guards. The werewolf killed the guard.

3, the basic raiders of the werewolf killing guards Because guards have almost no ability to prove their identity, and their guards are the strongest shields for excellent players, in order to preserve the role of guards, guards must hide their citizenship in the early stage. Follow-up according to their own judgment of Wolf Dao, reasonable player guards.

This is equivalent to the need for a full psychological game with werewolves. The werewolf killed the guard.

4. The order in which werewolves kill guards and guards is Prophet >; Self-control > Witch > Hunter > Empty Prophet is definitely the priority of the guards, because one more round of prophet's life can 100% eliminate a wolf pit. Self-discipline is a way for some bureaus to prevent going out for the first night. Except for the guards who did not identify themselves on the first night, they were not qualified for self-discipline.

It is also reasonable to protect witches. Usually, if there is no guardian witch the next night, the third day is likely to create Christmas Eve. As for guarding the hunter, it is after the hunter has jumped up, but the words show that he has not recognized the identity of the player on the field, and even threatened to bring good people, so the guard can guard him and prevent the hunter from being led away by the wolf knife.

Except for the first night, it is strongly recommended to keep an empty position unless your empty position can really bring you benefits.