Knowledge that commanders of small and medium skills must know in Mengta anti-inflammatory war.

Many people like to play the anti-inflammatory competition mode of Mengta, so there is a concept here-command! The importance of commanding Yan Feng Athletics is equivalent to being directly linked to victory! If you send troops wrong and defend wrong, you lose! Every player who likes Feng Yan will enjoy the sense of victory brought by the command! Then let's see what we need to do as a conductor and what we need to know.

One of the command instructions-restraint relationship, as a corps commander, you must know the restraint relationship between attack type and armor type!

Light nail and heavy nail, onychomycosis

Sword and gun110% 85% 85%100%

Arrow 130% 80% 70% 100%

Shells 90% 90% 125% 100%

Spell 90% 125% 70% 100%

Inflammatory power100%100%100%100%

Arrange the unit types in your team reasonably. Don't let all players be of the same unit type, and then be restrained and killed by the other side, and never get up again. It needs to be arranged, even if 1-2 players can't hit the monster, there will be other opponents to help hold it down.

Tip: Don't hesitate to choose the long-range pressure wave and decisively push down the opponent when detecting that the formation on the opposite side is mostly a melee unit! )

The second command notice-sending troops, sending troops is an important way to attack each other, explore the collocation of each other's arms and increase their income! We can't send troops blindly. What kind of arms need to cooperate with the current wave of monsters, for example, the next wave is BOSS wave, so you can send some very cheap units (militia) because the number of enemy units is limited, even garbage units will waste the number of enemy attacks, which can make BOSS live longer and output longer!

The most important principle of sending troops is to send troops collectively, because sending troops is to randomly distribute the total number of your troops to all players on the opposite side. If you are short of 1 or more people to send troops, it means that the pressure on everyone across the street has been reduced and the hope of living is even greater! So sending troops is the most taboo to disagree!

(Tip: If you are going to hit the opposite BOSS wave, you can send more aura+militia sea)

The third command notice-technology, technology is money, technology is combat effectiveness! Science and technology is an important factor in XPCC. As a commander, we should reasonably arrange the scientific and technological situation in the team. You can't let the team's technology be too low, because too low technology will slowly put your team at a disadvantage, and you can't let the team's technology be too high, although technology represents more money! But you have to make sure you can live now, or no amount of money will be just a cloud!

Tip: If our skills are much higher than those of the opposite side, we can arrange for a team member not to build a unit, so that we can get more ammunition.

Command notice 4-monarch, the monarch is the most important part of the legion, because without the monarch, you lose! After a period of time, the monarch will randomly acquire a skill (sacrifice, trampling, shock wave). You can rank the monarch according to his skills! For example, your monarch knows how to sacrifice (AOE reduces blood), and the monarch can consider developing in a more fleshy direction first (the upgrade direction can be to increase health and restore health)! At this time, your monarch will live longer than improving attack power! Of course, if the game is delayed to the later stage, the monarch level is basically full, so you don't have to consider what to raise!

Tip: When both sides of a pressure wave are leaking soldiers, and the number of double leaks is not much different, please upgrade the morale of the team to the monarch's health and restore it. Although the final result is that both sides can't keep it, as long as they live longer than the opposite side, it is victory!

I hope this simple introduction can help you. Of course, the content of some departments is personal understanding. If you misunderstand, please don't care, just get used to it! Finally, tell everyone that after the battle begins, you must listen to the captain. If the captain is right, listen to the captain. If the captain is wrong, listen to the captain! A firm and unified opinion is a good team!