DOTA, queen of pain, handwritten introduction

write ...

First of all, I want to say that the Queen of Pain is a Gank hero. She is the only long-range hero with flashing lights, and she is handy for running away or hunting.

Pre-stage, mid-stage and post-stage equipment:

1. Outdoor equipment.

Now no matter what hero I am (except the bomber), I always wear a headband+150 attribute suit (gloves, slippers, cloak)+two branches+a little purification+a big blood bottle or eating trees ... recovery and attributes are taken into account. Of course, it depends on my personal habits. If I am good at using bottles, I will produce a bottle. Also, if you have a master with frequent skills (steel-backed beast, bone bow, etc. ), it is also very pleasant to go out with a wand; Repairing knives and axes is a personal habit. I'm from Highway 5. XX era, and I'm not very interested in new equipment (of course, I prefer some push sticks and things like that) ... List them:

1. Bottle: The main function is to hold the charm. A good charm (acceleration, stealth) in the early stage is often the head. ...

2. Temple ring: Not recommended unless there is a secret method.

3. Attribute fitting: Keep the wristband or pendant. There is too little blood volume in the early stage, so we need to support blood volume. ...

4. Knife mending axe: If you have confidence in your knife mending level, you don't have to go out. In addition, if you have mastered the mending level before 6.60, bringing the mending axe will disrupt the mending rhythm. ...

5. Boots of speed: In addition to bombers and blade master or great gods, it is often a tragedy to go out barefoot. ...

6. Chicken: This is another personal habit. I will use it best. If I am killed, I will lose it. ...

2. Front equipment.

Bottles and shoes should be punched at the beginning if they are in order. If it goes well, fly shoes directly; if it doesn't, install photo boots and attributes.

3. Medium-term equipment.

Phase boots or flying shoes and bottles should be brought to the end of the game.

Secret laws can be worked out, but they are not recommended. Some bottles don't need that kind of thing.

Push stick, this is an interesting thing, first of all, add attack, attack speed, intelligence and so on. These are all good attributes; If that skill is used well, it can be said to be a magical skill. Push it back to save people, pull it over to kill people. ...

MacKensum: No one in the team can give you anything good in the early stage.

Red staff, Gank hero artifact, go out if you have money.

Air staff: there is no need to refresh the ball, the molding is slow and the effect is not good; However, complaining about purple is another matter, which is a good thing.

Blood stone: another artifact of Gank hero, supporting The Hunger. As long as you have more money and can kill people, with it, you will always stand beside the fountain of life. ...

Attack equipment (golden hoop, cannon, annihilation, etc.). ): annihilation theoretically anyone can play. If the team lacks DPS firepower, it can fight; Everything else is useless. As for glory, unless you have money to burn.

Black and yellow staff: No explanation.

Defensive clothing: Pioneer Shield is loved by everyone, supporting blood and recovery, and going out if you have money; Shiva's guardian, Qing soldiers chasing people is good, but also add armor and intelligence, money can be considered; Blade armor depends on personal habits. After all, you don't have that many items. There is no need to challenge, you are not meat; Strike hard, unless you have money to burn ... As for Lincoln's French ball, it's better to talk than nothing, but if you don't have much personal killing or control skills, you don't have to play.

Post-equipment:

A staff: The current support attribute of A staff is cost-effective and can be used;

Sheep knife: If the DPS across the street runs rampant and your control is not enough, the sheep knife will come out and come out early. Also, if you can make a lot of money, the more control, the better ~

Purple resentment: the nightmare of group control came out smoothly.

Godson: You can use more money to make mass equipment. If you want to do DPS, you can consider it.

Others: personal habits. Anything but swords, thorns, bone hammers and butterflies can be used.

Skill bonus: shadow raid flashes to the next level with the level full, and howl is added as appropriate.

Positioning of team battle: (Note that the Queen's big move is a skill, so you must leave early, otherwise few people will be hit ... You can also cooperate with the lich's big, the blade master's big, the moon knight's big, and clear the soldiers first. )

When the equipment is not up, the main damage is to yell at the output, and then the poison dart chases people; With the equipment, you must get the first hand with flash, control the group control hero (such as God Bull) of the other side with sheep knife or purple resentment, and then output the damage with skills.

It belongs to auxiliary control type and magic DPS.

However, the role of the Queen of Pain is not a team battle, but a Gank. She's not needed in general team battles. She can assassinate before the regiment war or kill after the regiment war.

Play route

If there is a hero (tinker, nightmare, etc. ) In teams that need singles more, we must take the advantage of controlled teammates. Level 3 can bypass and kill people.

After the level and equipment are equipped, swim around Gank. Because it has no control, it is best to cooperate with the controlled teammates.