First, ghost books are introduced. At present, ghost books appear very frequently in legal equipment. Why is this happening? What are the ghost books? When is the best time to install them?
The Attribute and Comprehensive Analysis of Ghost Books
The attribute of Ghost Book is very short, 100 AP upgrade, 400 mana, 20% cooldown, two passive effects.
First of all, let me talk about Faqiang. 100 Faqiang in ghost books is second only to Dahart in all Faqiang equipment. The change of 400 mana in the early stage of a mage is unspeakable, and the release of two sets of basic skills is not exaggerated. 20% cooling is also the highest cooling provided by all legal systems. Let's talk about two passive influences.
The first negative effect is to cause serious injury. Facing the lineup of vampires, wet nurses, Mondo and cutting ADC, it can cause serious injuries to targets with health below 35%, which is a very critical effect and can halve their treatment effect. The second passive effect is to kill/assist to restore 20% mana, which is very suitable for the endurance of small group battles.
To sum up, the value of ghost books is very high, and the total price of ghost books is only 2900 gold coins, and the total price of several pieces of equipment that can be compared with it is around 3500 gold coins, so ghost books are very suitable for the first equipment selection in the early stage. In addition to the early stage, the role of choosing ghost books in other periods is gradually declining, and it is not recommended to choose ghost books in the later stage.
So this is why many heroes take ghost books as their first choice, which is cost-effective and perfect.
Five gods of legal system introduce abyss.
The Attribute and Comprehensive Analysis of Abyss
Abyss has always been one of the early choices of many players before revision, and this situation changes with the deepening of the version. It is true that you will often meet more oppressive heroes on the opposite line of singles, so it is indeed a good choice to choose Abyss to prevent snowballing online, but in terms of attributes, the new version of Abyss is not suitable.
60 mana is stronger than 60 mana, 10% cooling, and it has damage aura. As an early mage, the most perfect attribute promotion is like a ghost book, with enough mana, blue/blue, cheap and extra effects. The attributes of the abyss can obviously only satisfy 60%-70% of them, especially the blue amount/blue cycle, which has almost nothing to do with it. So Abyss is often not the first choice now, so I also suggest that if you meet an AP hero who is very repressive, buy a 720 first, then make a ghost book or other equipment, and then upgrade, which is also the way for many professional players. Because the total price of the abyss is very low, finding time to synthesize in the medium term will not drag the rhythm. The total price of the abyss is 2750 coins.
As for online compression, the cloak of 720 is enough for you to get through the alignment period.
Brief introduction of the five gods hat of legal system
Attribute and comprehensive analysis of big hat
Hat can be said to be the core equipment of mage players. Just from the panel, I know that this equipment is invincible. 120 is the highest value in all equipment, and it can also directly improve the strength of our panel by 35%. Potentially, a big hat may give us a 200-point strength boost.
But when we discuss whether a piece of equipment is strong or not, we don't just look at the panel. The ghost book is 2900 gold coins, the abyss is 2750 gold coins, and the big hat costs 3800 gold coins, which is one of the most expensive equipment in the league. Not suitable for the early stage. The first is the cost performance we mentioned. The ghost book in the early stage is even higher than the big hat in the early stage, but the price is 900 gold coins. The second point is its negative effects. The higher our panel, the higher the passive income of the big hat. Making a big hat early in the early stage will only make its benefits less obvious, and the big hat is purely to improve the panel AP, and there are no other special effects, because the big hat is only suitable for the medium/medium/medium term, and frequent team battles will bring a lot of economy.
At least after you have a ghost book or 1-2 pieces of magic equipment, you can choose a big hat, and the benefits are more obvious.
A Brief Introduction to The Echo of Five Gods in the Legal System
The Attribute and Comprehensive Analysis of Luden
Ok, let's take a look at this excellent equipment. Compared with the ghost book Luden, Luden is also quite excellent. Luden is also an equipment that many wizards will choose in the early stage. One is forced by the excellent 100 point method, and the moving speed is increased by 10%. For the mage, moving speed is even more effective than skill cooling in many cases, which is helpful to join the battlefield, leave the battlefield, pursue, escape and walk in all directions. The passive effect of Luden can also help us clear the line quickly and improve the damage caused by small explosions. But what Luden did in other places is not good, which has no effect on the blue quantity and blue return. However, the previous naked Luden is definitely better than the previous naked hat, so Luden is more suitable for the choice of the second/third piece of equipment, that is, the price of Luden is also very suitable for this period. 3200 gold coins are neither cheap nor expensive, but they also reflect the cost performance.
In terms of data, Ruden was recognized by more people as the second piece of equipment.
The introduction of the five gods of the legal system
Performance and comprehensive analysis of common perforated rod
Wear a stick! In the early stage, someone wore a stick naked! Don't! Ok, let's introduce the French puncture stick.
I'm kidding. In fact, it is a very important piece of equipment, but it is of little significance to wear a stick with bare arms in the early stage. Unless the opposite side is very targeted at you, or even ADC begins to produce banshees, then it is necessary for you to wear a stick. At present, it is said that the role of wearing a stick in the mid-term team battle can begin to be reflected, so the third/fourth choice is to wear a stick in a more conventional position. Of course, there is no front line-up. At this time, the priority of wearing a stick can be moved back, because other equipment such as a big hat and Luden will have more obvious effects. In addition to 35% spell penetration, there is 80 magic strength, which is also a very good attribute. The total price of the magic thorn stick is 2650, and the later cost performance is even much higher than that of the ghost book.
Summary of Five Gods Pretending Period (Top-down Priority) Early Stage
prometaphase
middle period
Middle and late stage
later stage