Materials: The enchanter obtains all kinds of raw materials by disassembling equipment, while the materials for forging, cutting and leather making are obtained by mining, humanoid dropping and peeling. In addition, materials can also be purchased through auction houses.
Enchantment channel: 1. Buy enchantment scrolls at the auction house. The emergence of the inscription specialty makes it possible to trade the enchantment through scrolls, but because of the cost of scrolls and the handling fee of auction houses, it is more expensive to buy it there than to trade it face to face with players. 2. Face-to-face transactions between players, some players are willing to waive the handling fee when they have prepared the materials (the handling fee is determined by the players themselves, and sometimes the players will even give you enchanted money). Enchants that don't have their own materials are generally more expensive, because other players will charge extra for materials.
By the way, if you are not a trumpet battlefield madman, there is no need to enchant before the full level, and it is best not to enchant blue or green after the full level. For the enchantment of purple clothes, you should also know what attributes you need most, such as haste, crit or ... if the enchantment is wrong, it will waste resources.
If you want to learn the "enchantment" major, you have to have a high professional level to have a strong enchantment. In addition, some powerful enchantments are not learned by trainers, but "drawings" randomly dropped by some thugs.