On the One-on-One Play of the Four Military Chess

judge

Playing chess is a choice made on the basis of judgment, and accurate judgment is the premise of realizing various means and controlling the situation. Training individual combat ability and good judgment must rely on long-term actual combat, and there is no shortcut to follow. Some people say that judgment is a sense of chess, and it is innate, which is different from what I said. The "judgment" I am talking about here is a reasonable choice to play chess reasonably under certain conditions, and there is no feeling. Playing chess with emotional and luck elements is not judgment. For those who are vague in judging concepts, please clear your mind and continue to look down. Let me give you a few common examples to illustrate.

First of all, aerial bombing

Aerial bombing is not the best policy, but it also contains some elements of luck, but it can be minimized through reasonable judgment. Choosing different aerial bombing targets according to different situations, the game between experts is actually tantamount to playing chess in the middle game, and the configuration of each other is self-evident. In this case, it is more likely and easier for the bomber to blow up the army by throwing the bomb out. But it also makes it difficult for the enemy to judge whether you still have bomb defense. Winning with a slight advantage will often make the enemy suddenly realize after seeing the game resume. Of course, bombing the commander in the air is a good move, but the probability is very small. And once the commander is not bombed, the enemy will see that he is not bombed. In this way, the commander of the enemy's house will eat and even pull the flag, and the tide is gone.

You don't have to aim at the commander when the bomb explodes in the air. Playing chess from a distance is the best policy, and it is relatively easy to judge the teacher. When the explosion, the enemy may not find that you are missing a bomb. It is relatively easy to play chess afterwards, and it is difficult for the enemy to judge.

Aerial bombing is profiteering and greed, because it is bombing in time and space when the game is not dominant. I don't advocate it, but military chess must contain accidental factors.

Second, the flag line

There are several ways to judge the flag line, but it is not absolutely correct for military chess. Many times it depends on the player's style or idea. This is just the criterion for judging in most cases.

The simplest way to judge the flag line is to judge the lightning fast attack array. Under normal circumstances, players who choose lightning play will choose non-flag line as the attack line, which can be said to be a rational choice, because it can attack without scruple, without worrying about the emptiness of its flag line, so that the big players on the attack line can give full play to their functions, thus giving full play to the effectiveness of lightning array. Players who are used to attacking with flag lines can first show that this kind of play is immature lightning play. They immediately choose to attack, but they are worried that their flag lines are weak and difficult to defend, which is a reflection of their poor mentality. I don't know what you think. If I see my flag line attacking my family and the commander is bombed, I really feel bad. In this case, if the enemy moves in time, the two armies will push it, and it is extremely difficult to persist until the middle of the game. The enemy has an advantage in the number of steps, but it can be said that there is no chance of winning. Therefore, I strongly oppose the flag line attack. I hope that players who are used to the flag line attack will take a warning and seriously think about the problem I said.

It is difficult to judge the flag line in the game against the chess master. The strength of the chess layout is roughly balanced and the chess is stable. On the other hand, experts cheat a lot and often suffer big losses because they are eager for success. Commanders and commanders are constantly looking for false flags. In fact, these are the consequences of not being calm when playing chess. Considering the opponent's psychology, even a small link helps to make a correct judgment.

As the case may be, don't rely on subjective consciousness to be eager for success and reduce mistakes. Your opponent may be more anxious than you! Judging the chess line is helpful to playing chess, but it is not the key to winning. Just please pay attention to it in the process of playing chess. It is of great help to cultivate patience and clear thinking to take every chess game seriously and never let go of any tiny link. Let's have a try.

Third, the mine type

There are many ways to judge the thunder type, and the most crucial point is to consider the opponent's defensive mentality and make reasonable judgments according to the chess theory, such as:

1. If the fourth line of chess is blown up, the corner is not necessarily a mine. In this case, if the corner kick is blown away by the next home immediately, it is quite unfavorable to the defense, and the bottom camp is slightly better. If there are no children, you have to play chess. If you meet a better opponent, you can pick and roll in time and cut in time. Even if the bottom line is blown, it won't go back to heaven. However, since 2005, it has been somewhat ineffective!

There is a bomb in the middle of the bottom 2 line, so the possibility of lightning on the chess is extremely small. Considering the characteristics of defense, in this case, soldiers can only eat in the camp after flying thunder. If the enemy is stuck in the lowest camp at this time, it will be lost.

3. Corner bombing is generally not next to thunder. Because, if it is bombed in a corner that is not the national flag, the enemy should consider the corner bombing defense, so the bottom line is basically that there is no mine on the national flag. If it is bombed at the corner of the national flag, the enemy should consider defense. If it blows at the corner, it will make people fly, and it is also difficult to prevent. Everyone pays special attention to the explosion at the flag corner, and 90% is not a triangle mine. 90% of the flag next to the flag is not mine.

It is a rule of thumb not to thunder when the chess angle is too big.

If the enemy's Line 5 and Line 3 are bigger, they are basically smaller than the battalion in chess. These are some common examples.

Of course, there are many changes in the layout of military chess, depending on the style and habits of each player. What I mentioned above is only the most basic judgment that should be made in most cases. I think a master should play chess with stability and trust his own judgment, that is, an informed judgment, which greatly increases the efficiency of playing chess and changes according to the situation. There is no definite formula or personal opinion in military chess.

In addition, Feilei should have follow-up means, or he should have follow-up means, or his family should have follow-up means. Flying thunder without follow-up means is purely futile, especially in Jiao Lei, which should be a delicate chess style. Please learn from it.

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Military chess theory-controlling the situation

Control the situation literally means control the situation. This is the simplest explanation. Let me first talk about my understanding of the word "controlling the situation" in the four-nation chess game: in the process of playing chess, various confrontation situations may be formed through the changeable chess games of all parties. According to the understanding and mastery of the situation at that time, we should play chess purposefully to make the situation clear and increase the offensive, thus forcing the enemy to turn from defensive to offensive. In this case,

The improvement of personal ability to control the situation requires a correct understanding and rational use of the following elements.

Look at four chess houses first, but remember four.

Each side controls 25 sons, and the commander, commander, teacher and teacher are the key to success. "If you know yourself, you will win every battle." . Reasonable judgment and comparison of the strength of each family plays a decisive role in controlling the situation. Often, friends who just started playing military chess didn't notice this, and most of them played chess with the idea of luck, which would inevitably cause unnecessary losses. Carefully observe and analyze every action taken by all parties, practice remembering children's abilities and trust their own judgments. When I see the resumption of the game, I always say, "Oh, I thought it might be like this." I failed to grasp the key moment of playing chess, and I thought it was because I was hesitant at that time. Once I make a wise judgment, I believe in myself. Even if there may be a big crisis, the key to the master's decision will always be here, and the number of successes will continue to increase. In fact, every move is related to the accidental factors of military chess. Don't think too much. The opponent is the same as you at this time, depending on who has a better grasp.

Some people are good at controlling the chess game of two families by one person, while others will find it very hard. The simple reason is that they can't remember their children. Seeing this, I stopped to play chess and summed up my understanding of the other three schools in the way I am used to playing chess. Accordingly, they feel their current ability to remember their children, so that children can remember them deliberately, which plays a great role in the memory of a single stage in the process of playing chess.

Now the game is clear and extremely important.

Second, the offensive and defensive balance, guard against arrogance and dryness.

This is about handling. There is a chess player who likes to put on an abnormal array, the tortoise array. This formation pursues miraculous effect, but the loss is bound to be greater than reasonable arrangement. I don't like this arrangement. Speculative victory is not only unlikely, but also creates obstacles for yourself to play chess. Come to think of it, is it true? Winning by luck will also make you unable to make progress. This is one of my suggestions, and it can also be regarded as an inspiration for those opportunistic chess players.

What is the balance between attack and defense? In fact, nothing can minimize the worries after playing chess more than a word "steady". "Attack also attack, defend also easy to defend" does not give opponents the opportunity to exploit loopholes. Whether attacking or assisting home defense, we should consider our own formation and analyze the possible formation in the next few steps. Of course, we should focus on our own interests. Don't worry, play chess steadily. No matter how you play the game, you should keep a cool head and a clear head.

Let's be clear here: the balance between offense and defense is not to stage a big drama and hide behind the scenes. This is not good. It is difficult to prevent the enemy from attacking from the other side when the big one walks on one side. It is also easy to be blown into the air, otherwise people will be killed and eaten. Hiding the big one in the back is not conducive to cooperating with the attack and killing. In fact, if you take precautions, it will be difficult for the enemy to touch the bottom line.

Third, the child is timely and the chess is in place.

The placement of the eldest son is mainly based on individual chess style and disposal style. What I admire is that the eldest son is in front, which is easy to attack, or that the eldest son is ready to attack the enemy at any time, so as to minimize the delay caused by the untimely and inadequate appearance of the fighter plane, which is equal to our disadvantage. Blitzkrieg has higher requirements for this, and everyone can take this as a reference.

Make full use of the chessboard, occupy the main points, military chess also has priority, and local operations are more critical. It is difficult for ordinary chess players to consider the situation that may form a few steps away, because it involves considering the enemy's psychology and chess thinking. If you follow the normal development of the situation, step by step, and the enemy's moves are also expected by you, then this situation will be easily controlled by you. In fact, "playing chess in situ" is mainly to match the elements of playing chess at home. Shuangming has lower requirements for this factor, or it is a little easier to play chess with a partner who knows your chess style. We will understand this after we rule out the possibility of double brightness. When attacking, according to the route of the chessboard, let the opponent make full use of the effective space of playing chess and save time for himself. Of course, I believe it is also very important for the family, so I said that playing military chess is indispensable for the family. Similarly, to be a trustworthy opponent, "playing chess in time and in place" is the trustworthy foundation.

Fourth, playing hard to get.

"Playing hard to get", a kind of deception, means not to take the initiative to eat you, but to play other chess and wait for yourself to be caught, so you can kill two birds with one stone. Careful observation shows that there are quite a few such examples. This requires higher psychological factors, and it is a very artistic way, which is bound to have a miraculous effect and is also of great benefit to the growth of our morale. I won't elaborate on this element, but I need to sum up actual combat experience.

Fifth, correct the mentality and lose money without panic.

I remember when I first arrived in the League, I handled it honestly. First-line teachers and second-line teachers had to follow suit. There is a simple reason. I was afraid of losing money, thinking that the commander would blow it up and make a lot of money. The combination of teachers' playing has its advantages, but it also has great limitations. It is easy to see that once the two key elements of a teacher's bomb are determined, it not only loses the meaning of this combination, but also is not conducive to attack. The explosion is not conducive to defense, and it is very likely to be eaten by the enemy. If the first division commander is eaten and the second line is not bombed, although it can't be bombed, the enemy division commander is recognized by you, so don't let him eat the eldest son again. Let's think about it. In fact, in most games, commanders are recognized by eating the eldest son above the teacher. It's not a bad thing to find out from the beginning. In the same analysis, we should not be stingy with the commander. Commanders are used to eat children. If you don't eat his eldest son, you don't usually fry. If the commander is exchanged for an eldest son, a bomb or even a bunch of boys, it is also an advantage in military chess, and our mentality is also dominant. In this case, it can be said that this chess game has won half. Think about your traditional games, is this phenomenon endless! Similarly, if on the contrary, you are occupied by the enemy in both aspects, then it will be much more difficult to play chess in the future. Remember, the mentality of playing chess is very important, and the key to winning is to develop a steady and calm chess style and a peaceful mentality.

The above five points are summarized based on my limited experience. I hope you can feel something after reading it. At the same time, you are also welcome to criticize and correct me, so that our beloved Guoqi can be improved and grown in constant discussion.

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My opinion on military chess

Main means and tactics of playing chess in military chess

There are mainly ten situations: pick-and-roll, seal, sudden, attack, collision, eating, grasping, hiding, flying and releasing. Among them, pick-and-roll, blocking, breakthrough and attack are the primary hand muscles; Collision, eating and grasping are intermediate hand muscles; Hiding, flying and releasing are all advanced hand muscles. The standard to distinguish primary, intermediate and advanced is not the size of the role, but the level and opportunity of the players who can skillfully use the hand tendon.

First, stop

Pick-and-roll, Gu Ming pays attention to cooperation. Military chess is one-on-one, unintentional. People who can pick and roll will give their opponents confidence and pressure. However, unnecessary random files often make the chess game of the family members not smooth and the attack not sharp. We often refer to whether the key points can get stuck when dealing with their family with chess. Here are a few common examples to illustrate:

Example 1: Suppose you are a green chess. In the first step of red chess, the leader matches the opponent 1 line. When it's your turn to leave, there are several options, depending on your formation.

1, use head pressure at home 1 line for bombing protection.

2. The head of the left line is in front of the opposite door (that is, the grid in front of your 1 line).

3, the right line long blue chess bald soldiers (that is, middle soldiers).

Answer 1: Obstructing the enemy's continuous attack is helpful to defend the homeland, and it can also prevent the first-line division from being blown up by the second line after hitting the right one.

Answer 2: Oppose customers and defend against attacks. For example, if you don't bomb the second line at home, or 1 line goes to a non-division, you can choose home, which can prevent flying, is conducive to attack, and is more likely to appear in Lianqi. What needs to be explained is that you have a lot of space to choose your own home! But the disadvantage is that if you play the front line at home with blue chess, you can't take care of your family at the same time. But I still recommend this method.

Answer 3: The simplest way is to prevent bombing and flying.

The above is the most common way to deal with the opening after chess. Pick-and-roll should occur most frequently in the middle plate, which is the best stage to distinguish a player's overall situation and cooperation consciousness. It can create pressure on the enemy without interfering with the attack on the house chess, which is a classic pick-and-roll cooperation.

Example 2: When launching a fierce offensive against the enemy's home, the enemy's home keeps sending reinforcements to harass the enemy's non-offensive line.

1. Constantly setting seals to block the aid routes of the enemy's home has certain requirements for the formation of troops, and it also contains certain luck elements. In this case, you can't spare your strength. If you can successfully capture a family, you can say that you have won more than half, and there is the use of fake fried eggs.

2, constantly set to the home defense line, auxiliary defense, fast play, often hesitant after the chess effect weakened a lot. Of course, we should make choices according to different situations. Flexible thinking and quick response are the characteristics of a master. It is very important to pick and roll when lightning strikes. The most important thing is not to be stingy with your own strength. It is often an opportunity to make a move. Give two examples that seem simple but difficult to walk. I believe it will help if you can understand them.

The position of the block is also an element of this hand muscle. If it is an auxiliary block, be careful not to block the attack on the home or flight route; If it is a defensive gear, it is important to block in the first row of the house. In order to emphasize mobility, the commander and other orders should be blocked in the abdominal artery or the first row; 38 and so on. Should be blocked in the third row, the position of double camp protection; Boys should be in the second or fourth row, which can reduce the enemy's mobility. But the so-called all is fair in war, if you are fully prepared for the disadvantages of disadvantages, you can also do the opposite, thus confusing the enemy and striving for greater interests.

Second, the seal

"Feng" and "Block" have similarities, but they require much less cooperation. The fact that "seal" can't live "seal" requires high judgment of players. Unnecessary seals will cause unnecessary losses. It is often difficult to find the lost eldest son when playing chess with masters, especially chess. This gives us a question, what is an effective "seal"? In my opinion, a "seal" with purpose, strategy and judgment can be called an effective "seal". For example:

Exodus 1: When there is bombing in the back, it is necessary to increase the troops and crush the enemy's 1 line, or whether you bombed or bombed your home, which requires judgment. The main purpose of "sealing" is to seal a family and fight a family. Even if we lose money or fail to attack another family, if we seal it well, we will lose money if we are rescued blindly by the enemy family. Military chess has a certain element of luck. If you encounter an abnormal formation, you can only try to minimize the loss. It is impossible to think of zero. It depends on several sets of actual combat experience, and it is not enough to have theoretical knowledge.

Example 2: When the eldest son falls behind, use the younger son to press the line, buy time for the family, "seal" him and delay him. Getting out of this chess game will make your family very comfortable and play chess according to their own ideas without interference, and achieve the expected effect, which proves that your "seal" is very successful. Of course, there are many ways to "seal". Only by making good use of every road and exit on the chessboard and looking at the overall situation can we be regarded as a visionary.

Third, sudden

"Sudden" is a means to break "blocking" and "sealing". I think it depends. In case of emergency, don't have any other concerns, just push up with the blocked child, no matter what it is. Because, at this time, losing time is more dangerous than losing strength.

Another situation is that the enemy just seized an opportunity to seal you off, but did not attack you quickly on your attitude towards home. At this time, you'd better not choose blindly, and you may end up dead at home. To break this seal, we must first have a basic judgment of the enemy's formation. This judgment may not be accurate, but it is definitely there. What I want to say is that everyone should know that in the case of being contained, there is a 60% chance of hitting the camp in pure theory. In order to achieve a perfect breakthrough (that is, the least loss and the fastest speed), we must judge the direction according to the situation.

In addition, it is worth noting that there are three paths leading to the opposite home on the military chess board. If the enemy's home is well coordinated and sealed off, it will be difficult to succeed. Actually, I think a breakthrough in the middle is the best way. A well-coordinated and clear-headed opponent will definitely take corresponding measures when he sees you in the middle of the road. For an enemy, blocking the middle of the road is much more difficult than blocking two sideline lines. From this perspective, the breakthrough in the middle should be the most effective and fastest. You can try it according to the actual situation, and remember that it is most important to avoid unnecessary losses.

Fourth, attack

In most of my formations, there are no sons older than the brigade commander in the last two lines, and I hate those who like to put the eldest son behind. The most basic reason is that you don't cooperate in time. If you don't cooperate, you will often be depressed. I, a chess player like Zhao Gongming [zgm], a drunkard [vwk_] and Naive [15], usually don't leave my son behind. When you need something, it must be something.

Timely delivery has many advantages, such as cold attack, timely rescue and effective blockade. The eldest son is used to eat the little boy. Being stingy and timid will only make his son slow and have obvious strength. Those chess players who like to put the commander-in-chief and the double division behind them put their eldest son in front. Believe me, you will have unexpected surprises.

Attacking is one thing. It is also important to install fakes. Constantly ask your opponent to do multiple-choice questions to buy time for your family and yourself. Be decisive, take the momentum of chess, press the other side, and the sense of accomplishment will continue.

Verb (short for verb) bump.

Here mainly refers to observing the opponent's reaction, making reasonable judgments and playing chess according to the opponent's reaction. With the regiment's first attack, it created a miracle. The successor to the colonel's first attack has many tricks:

1, colonel, fried eggs attack, mass death, the enemy can tie his waist and expose himself to fry outside. If the enemy runs out or enters the camp, he can have many choices, such as frying eggs to catch eggs, or camping around his waist. In short, the group bombing attack is intended to test, that is, to see the enemy's reaction. This is the most basic chess theory.

2. The regiment launched an attack. I believe everyone understands this point, and there is no need to explain it too much. It's just that this kind of attack often leads to an embarrassing situation, that is, killing the enemy in groups will lead to: ~ (This is caused by formation and luck factors in military chess. If the attack is successful, it will have a miraculous effect, if the attack fails, the opposite is true. Of course, having more children is an advantage in the second half. I don't advise you not to care about boys. Depending on the situation, an occasional exploratory attack will have a good result.

The regiment ordered the attack. Not much to say about this, everyone understands.

Note: Group attacks also have disadvantages, that is, they sometimes misunderstand families. And if you don't bump into someone entering the camp, it's easy for your family to misunderstand.

Also introduces the teacher's opening remarks:

Chess masters are generally good at judging and will not be confused by illusions. In military chess, the teacher is the best filter. There are only two senior officials on him, which you want to blow up most. On the other hand, the master also has full confidence in himself and a good sense of the overall situation, so it is not irreversible to lose a teacher at first. On the contrary, the master felt that it would be worthwhile if the chaotic situation could be clearly explained through a teacher. Know yourself and know yourself, the odds are already in hand, but the opponent doesn't know what his commander ate, thus bearing a heavy psychological burden.

In addition, the commander's first attack:

It's simple. Never come back until you die. The commander's only fear is 40. Eating and frying is your purpose. Once the other side blows up your army, the double 40 can kill him. Generally speaking, commanders should take the offensive quickly. Even if the commander hits 40, he may not lose. I remember watching zgm chess last year (when the commander first attacked), and the commander won three times when he hit 40. Remind players that if you are not sure about the whole set, it is best not to attack 39.

Sixth, eat children.

The eldest son is used to eat the little boy, which is the most basic military chess theory I have always considered. I don't want to say anything else. Everyone knows better than me. I want to say that playing chess with a commander is an artistic way, especially the boy who eats the enemy's bombing mouth and the boy behind his eldest son who looks like a bomb but is not a bomb. This requires high judgment and can be considered according to the chess theory. This is good. According to the chess theory, the enemy thinks that you are a bomber and will eat you with the big one, but you will run away after eating it.

When the four countries play chess, they should not be greedy. It should be noted that the fundamental purpose of confrontation between the enemy and ourselves is to raise the flag, not to eat more than anyone else. Sometimes, losing control of the key route for the sake of greedy enemy's son, even for a moment, will pay the price of losing the initiative forever, which is also common in the battle of masters. If you don't eat, sometimes you can confuse the enemy better, and often you can win more benefits, for example, the enemy will automatically bump into it, thus gaining time to avoid or clear the enemy's bombing, and even raise the flag. Of course, eating or not depends on the specific situation. The basic principle is to ensure that the initiative is in your hands. You can't eat just because you are a big boy. If you are a boy, you are too lazy to eat.

Seventh, catch

"Catch" means taking the initiative to catch the enemy. The essence is not to catch the enemy, but to gain time and seize the opportunity to realize other strategic intentions. The so-called Xiangzhuang sword dance is intended to repeat itself. Why do senior officials rarely waste chess and always go smoothly is because he controls his opponent, not his opponent. The common means to drive away opponents is "grasping".

Catch, you don't have to use a real eldest son. Any undisclosed son can perform this task. Engineers, bombs, sons and commanders should be the main targets. Boys catch engineers and bombs, commanders catch big boys, and bombs catch commanders. Experts' wits are sometimes very interesting, and the phenomenon of chasing fake commanders with fake bombs is everywhere. In fact, both sides may know it well.

Please remember that "grasping" is just a gesture, which oppresses the enemy's muscles, so it is different from "eating". In the middle of the preface, boys are generally not afraid of being caught, so we should avoid catching boys at this time. Otherwise, you will be embarrassed if the boys can't be caught.

Eight, hide and escape

If you catch something, you must run away. I don't mean blind escape without purpose here. "Escape" has great agility. The purpose is to confuse the enemy and hinder his judgment, so as to achieve the purpose of "escape". "Escape" means retreat and advance. Pretend to hesitate, think twice before you act, and the enemy will not doubt you. Sometimes when you put 40 on 38, you just know that he is 38. If necessary, you can use 39 to cover his escape.

Nine, fly

As the name implies, it refers to engineers. Engineers have many functions, such as flying thunder, flying bombing, flying gears and flying seals. Anyone can do these things, but the timing of take-off is not good for everyone. Often a single soldier can be fatal, which shows the cleverness of "flying".

1, flying thunder, flying thunder is an attack means. An attack needs follow-up means. An attack without follow-up means is an invalid attack, or you have your own follow-up means, or your family has follow-up means. Otherwise, flying thunder is a waste of time, especially horn thunder.

2. Flight bombing requires some judgment. Soldiers are precious, and their first function is not to fly and bomb. Sometimes I choose flying gears instead of flying bombing. When your line can't stop, I will fly with soldiers. Once I fly wrong, there will be no chess behind, and the enemy family will run away again, which will delay the time and affect the speed, which is very unprofitable for the attack. This is something I don't advocate. Of course, when engineers have money, the enemy will fly if they have another bomb that can't be lit. Pretending will be ruled out before he bothers you.

3, flight equipment, the best means of attack and defense, can save at least two steps when attacking. Defense can effectively slow down the enemy's attack speed and also block the enemy's troop mobilization.

4. Flying seal is mainly to seal the route of enemy engineers and create opportunities for the family.

Ten, let

"Let", sell a flaw to your opponent and give the opportunity to your family. What kind of "concession" is a reasonable "concession"? In a game of chess, it is very important to observe the moves of four players and analyze the current situation, so as to decide the timing of "letting". "Let" is only temporary. This kind of hand muscle often happens at the moment of playing chess, which seems insignificant, but if used properly, it is definitely a wonderful move. If we pay attention to the game between the masters in the classic battles in the past, we can see the main points of the word "let", and sell each other flaws, ranging from 1 step, to two steps, to three steps and four steps.

That's all I wrote. I want to say that I didn't write some of them myself, such as the opening of the division commander and the commander's first attack.