King's Gift: Introduction to the Northern Warrior Killing the Immortal Witch without Harm

The northern warrior is a gift from the king. This is a huge message. Five new heroes have been added to this message. As a strategy game, cooperation in battle is one of the important factors to win the battle. Here are some strategies to protect the undead witch.

Nondestructive attack necromancer introduction

According to H6' s habit, I tried an epic nondestructive customs clearance. As a result, the dead knight and witch got stuck, because the "cure" of the bard profession could not be resurrected! After the crazy SL started, I got a godlike open file.

SL opening requirements

1. Add Viking melee 100% defense shield.

2. Add Viking 1-3 5 attack zone.

3. Add 50 leadership caps (50 leaders have bad wrists because they are in the same box as the belt).

4. Runov sells four prophets.

To meet the above four items, it can be said that God started and then hit the witch. There are also three will runes in this file (the third one is in the witch's cave), three places plus experience altars (the altars next to Runov plus experience. After the novice teaches, he will hit a monster on the road, and then distract the altar to guard the monster. After eating it, he will be promoted to level 2, so he can start painting medals as soon as possible, and the last four to five monsters are less), and 30 crystals will be enough. Other small benefits will not be listed.

The goal of the battle ahead is, first, to be intact (God started, even Ahriman (Death Knight) is easy to abuse), second, to end before the poem disappears (it takes three rounds to learn the poem at the beginning of level 2, and it can be finished within four rounds after brushing out the first-class medal, and I will play four rounds for my younger brother and four rounds for DK and the witch), and third, to collect the head as much as possible with rage skills (my younger brother collects the whole head with rage skills).

The idea of talent is that you must have poetry, including Berserker plus 1 morale, others try their best to improve their intelligence, and the rest are used to improve their defense, as follows:

1 level plus will be in 1 "1attack,1defense"

2 second grade study "Poetry"

Right 1 "Viking warrior, etc. Will get 1 morale at level 3. " If the magic rune is enough to learn magic, the left side 1 "will get 3 scroll limits" (I can do without learning, and I don't have any magic order to finally fight witches, so it's useless. I want to learn rune magic early and start to brush medals.

Level 4 relearns Level 2 "Berserker et al. Plus 1 morale" on the right of 1. In order to play DK, I added 1 "defense" to soldiers and 1 "intelligence" to magic.

Level 5 plus the will to detect levels 2 and 3, put on Jodl necklace with task reward to gather 7 intelligence, and the "Morph Axe" picked up has 155 damage. When you hit a witch, you will get a bone bow shot.

Finally, the title, the real witch play. After SL, this position allows the witch not to put "poison skeleton" or "ghost sword" for four rounds, and the process is as follows:

1. 1 turn, the enemy only touched our bone bow, Morph axe, violent skills and the prophet's snowstorm, which directly destroyed it. After the bone bow was shot, we turned to vampires and ghosts who moved four squares (the curse cross in the battle scene gave the ghost a poisonous skeleton). However, in the second round, I killed the cross with a "Massa detour". In melee, I will fight monsters with a small number of attacks first. Don't be in a hurry to get angry, lest you foolishly step on the ptomaine left by the enemy. If zombies are released, try to weaken the monsters.

2. In the 1 round, the witch's frightened slings were broken by Viking soldiers in the second round, so in the second round, Viking soldiers waited on the pile of bones. The battle of moving bones and the zombies who can't run fast can't touch us, and vampires and ghosts have gathered. At this time, the overall situation has been decided.

3. The third round belongs to garbage time. Just clean the battlefield. The witch broke through the defense. She doesn't have many soldiers. What's the use of breaking defense? I was short of 1 bone arch in the third round ("Massa maneuver" didn't work, lacking single-digit blood) and several bone wars, and the fourth round ended.