Hammer of Total War 2 A detailed explanation of the legendary victory strategy of the Dragon Prince race and the mortal empire

How to use Hammer of Total War 2 Dragon Prince? How to win in "Hammer of Total War 2 Legends of Mortal Empire"?

Many players don't know much about the race of the dragon prince in Hammer of Total War 2. Today, Bian Xiao will bring you a detailed description of the legendary victory strategy of the racial and mortal empires of Hammer 2 of Total War. Those who want to win in the legend of mortal empire can have a look!

Hammer of Total War 2 A detailed explanation of the legendary victory strategy of the Dragon Prince race and the mortal empire

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1. Force composition

1) anti-line spear (halberd) soldiers

-Spears, 0 magic soldiers, can win with legends; China's armor, silver shield, martial arts and close defense can resist most enemy troops, and there is no red line.

-Silver light guard, 3 handsome heavy armor, 70 armor, silver shield, martial arts. When there are rich barracks, several teams can fight against the first line.

-(holding a shield) Hai Wei sent only a few teams of flanking cavalry, mainly less in number, range and ammunition than archers.

-Phoenix Guardian, the top defense line is heavy, and the armor is broken to prevent big; Needless to say, the maintenance fee of 350 is very expensive.

2) output infantry in melee

-Ranger, 1 This magic soldier, 28 kills, 8 retreats, scattered, chopped melons and vegetables with light armored infantry; Click the mouse at first, 1 hit 3 to kill the enemy more than ten times, but it is easy to die automatically first; In addition, swordsmen and spearmen, such as the empire and the dark elite, also cut melons and vegetables. .

-White Lion Guard, 90 armour and 25 sunder armour. If it is delivered at the beginning or three battalions can keep one or two teams, the maintenance fee of 200 is not expensive.

-Jose blade master, 90 armor archery = bronze shield, and the step-by-step strengthening of White Lion Guard are all used to export one or two teams or surround heroes.

3) Long-range infantry

-Archers, 0 magic soldiers, 180 range, 24 rounds, 20 long-range killing, advanced rear non-frontal shooting heavy armor is still quite powerful, and you can win with legend.

-(light armor) archers, 15 armor to 40 armor, which means: 1) volley; 2) spell damage; 3) Assemble troops; 4) Hand-to-hand combat between cavalry and infantry; 5) When the watchtower and siege weapons are damaged, the loss of troops is greatly reduced; Especially in shooting, hand-to-hand combat, dealing with summoning troops and watchtowers, the effect is very good.

As mentioned above, Haiwei only needs a small number of cavalry guards on both sides, and the overall output is slightly lower than that of archers.

-Avalon sisters, who are wounded by fire, law and high armor, can fight in close combat, but the number is two-thirds of that of archers; One or two teams can break into the behemoth, and later when they have money, they can replace the long-range infantry with the Avalon sisters.

4) cavalry and chariots

-Ariane Predator, 30 attacks, 40 charges, 27 kills, not bad with martial arts and light shooters, but low-level bow riding can basically be replaced.

-Ariane Bow Ride, 30 attack, 24 charge, 27 kill, 140 range, 20 long-range kill, which perfectly replaced the light rush ride. It's comfortable to shoot it back and chase it. Two teams are not too few and four teams are not too many.

-(with shield) silver helmet knight, 34 attack, 64 charge, 32 kill, not taking a step back, more embarrassed than the cavalry.

-Dragon Prince, 80 charge, 20% physical resistance, 70% fire resistance, hard is not good, the only drawback is expensive, recruit rounds and do not break armor; In actual combat, rushing to a team full of dwarves and heavily armored crossbowmen can kill people, but it takes several minutes to stand up and destroy them.

-(bow) chariot, the standard configuration of chariot, not much to say.

-Ballot guns, standard armor-piercing and anti-heavy, or shotguns and anti-light infantry, have a shorter range than trebuchets, and you can use 4-6 guns to clear the line quickly in the early stage.

5) Beasts and behemoths

-Fighting lions, the biggest problem is crispness. Meeting a group of mice and people running into the sewer will damage a lot of blood, and I don't think it will kill you soon.

-Giant Eagle, the urban defense forces are generally equipped. Passive charge lowers morale, and fight heroes with mats. Don't rush to fight alone.

-Phoenix, Frost Heart Phoenix is an exception. It reduces the attack and kills the aura, but it will not be resurrected. Both blazing and arcane phoenix have 70 fire resistance and resurrection, each with damage skills, and arcane phoenix has 20 physical resistance.

-Dragons, both with 25 resistance and breath, each with slightly different values.

6) officers

Elf aristocrats-if you add a member, you must bring it. If you break armor, it will be a big deal. In the future, you will brush your precious chariot against the line and drag the car, and you will be an automatic artifact.

Elf mage-add and subtract treasures, all departments have them, and there is no special routine.

Maid-can only ride a horse, but the armor can be broken, and the melee is big; Each of the three conflict skill lines can affect diplomacy, long-range killing aura, physical resistance and air enemy imprisonment.

Dutch Magic Swordsman-With extra training, you can learn basic magic and the basic passivity of each department without advanced magic.

2. Ethnic identity

1) Sacrifice: Different factions can offer different sacrifices. Please refer to the characteristics of factions for details.

2) Influence mechanism: gaining influence through random events and three embassies can be used to change the diplomatic attitude between factions and recruit senior lords and heroes; Lords personally prefer spears, archers -25% maintenance fees, or chariots and dragons with reduced maintenance fees; In addition to reducing the maintenance cost of heroes, considering that senior heroes with 40 influences may die easily, they will brush heroes with 15 influence and scientific research speed. The general functions are available online, so I don't need to go into details.

3) Excalibur mechanism: Repairing Kane's Temple on Gaojing Island can summon Kane's Excalibur.

4) Economic system: except the seaport, the upper limit and payback period of economic buildings are not ideal, and the early entertainment buildings are mainly under pressure; Trade returns can be signed more because of the high-precision camp in the early stage. After expansion, diplomatic friendship will be reduced according to the expansion level. It's hard to sign a deal except the tomb king faction. There is basically no need to build military buildings. The Elf Garden can be destroyed by recruiting Gui Jing and cavalry battalion to ride two bows.

5) Mogao: The mage Lord brought his own arcane conductor at first, and the arcane conductor solidified passively after upgrading.

Second, factional characteristics.

1. Monarch and faction characteristics

1) monarch characteristics

-strategic mobile phone+15%

-Immunity to mountain and desert losses

-Dragon and Dragon Prince Maintenance Fee -25%

-The monarch's personal combat attribute is very high, which can be further strengthened by defeating the legendary dragon. He can attack and charge invincible beings more than 100 times, and he can recover 100% of his physical strength, which is extremely invincible.

2) Factional characteristics

-Adapting to mountainous areas

-Unique ceremony

-Dragon and Dragon Prince Recruitment Round-1

-Can you see dragons?

-Koch Boncaledo

2. Factional ceremony

-Elsa's prayer, no corrosion loss, extra personnel, no corrosion, used in all kinds of bad terrain, or not expensive but needs to be supplemented in fierce fighting.

-Asuyan's prayer, influence, construction cost-15%, order +4, used to suppress order and large-scale construction. After use, the previously built non-critical buildings can be cancelled and restored to their original state.

-Strengthen Val's prayer and get a treasure, especially a diamond guard with full resistance and a treasure chest with reduced maintenance fees; The army attacked by fire, and the dragon's breath spewed +3. The key is to attack the city and give 2 Val hammers; Val's hammer can only hit the troops on the wall, but the attack point is the center of the troops. If there is a wall or an arrow tower near the center, it may destroy the wall or the arrow tower.

-Adlai's prayer, experience of lords and elites +50%, experience of each round +200, attack of heroes and dragons+10, armor-piercing and killing +25%, mainly used for brushing experience, which is very easy to use and quickly cultivates elite force.

2. Dragon mechanism

-In the 20th round, you can brush the aperture near Imrik. Yulong, other lords and forced marchers can go to Yulong.

-Four options: give up temporarily, buy 70 influence for 2000, challenge Shenlong, and buy Shenlong buff.

-Challenging the Dragon is like an artifact mission. You can play anytime. It's more fun to have a ranger in the early dead dragon.

-Five legendary dragons can be recruited for free at any time. After abolition, it can be recruited in one round, mainly to destroy the rebels.

-Every time a legendary dragon is destroyed, it can be equipped with exquisite skills, giving Imrek characteristics; The legendary five dragons are ordinary dragons, and they will also give equipment and money, and they can fight automatically.

3. Hebang Caledo

-Occupation and looting of six different cities can choose whether to merge with Bangkaledo, and different high-precision camp diplomacy (de)buff will have different positive and negative effects.

-After the Confederacy, due to the -8 security in the Confederacy, it will be difficult to suppress order in the rapid northern expedition at this time.

-After the Confederacy, the dark elves are basically summoned, which is difficult to hold, or the early stage also involves very valuable resources and manpower. If the second team expands or defends near the base area, the benefits will be far greater than holding Kale.

-It is suggested to choose whether to unite with the state according to the strategic direction and public security situation, and then demolish the building.

4. Geography, strategy, diplomacy, victory

1) Geographical location

-On the southeast edge of the world map, the nearest port is Haimen Pass Line in the north.

-Dwarves and grinning people nest in the north, Mabura in the east and Essien in the capital, which will gradually unify the three green cities and Hongyun.

-To the south is the Dragon Island of Marus and Lizard Man.

-On the west is the Jedi Nagash, a broken tooth highly corrupted by vampires. It needs a lot of maneuverability to achieve it, and it is not recommended to occupy it unless it is achieved later.

-The southwest is East Africa, mainly the Milla sub-faction of the tomb king, and the subsequent rat moss clan.

-Through the wolf field in the north, there is the Iron Black Rock Castle, and the dwarf is the supreme king in the east of the Black Rock Castle.

2) Strategic decision-making

1) northern expedition or eastern expedition

-During the first crusade, I played hide-and-seek with Essien for many rounds because of the loss of the Black Forest. Later, because Marus's fleet landed in the hinterland, it took many rounds. At that time, I thought the Northern Expedition was good.

-The solution is to recruit two teams to attract Essien's attention and destroy Marus' fleet. In addition, the Dragon Islands are also one of the conditions for victory.

-In the Northern Expedition, at the best time, Captain 12, gunners and archers can go down to Black Rock Castle: after forcibly marching to the nearby area, they declare war, and the main force of the 16 team in the city will fight in the field, and the hero will be destroyed without losing blood; In the second round, take the initiative to attack the city and destroy most of the enemy's high-threat troops through archers; After the second round, the allied forces in the city were still stronger than our army, so they went out of the city to attack and were destroyed by our army. Finally, the third round of siege won. I can play, but I am tired.

-Many problems in the Northern Expedition: a) Haimen Pass needs to be laid quickly, otherwise the Supreme King will unite the whole country; B) If you form an alliance with Caledo, the order will be -40, and Heiyanbao, Bafengshan, Haimen Pass and other places cannot be suppressed, and it is far away; C) They are all places of red evil,-15% supplement -7 development -3 order/city (3 cities and provinces -9), which cannot be developed after being laid; D) In the mid-term, legendary races such as Tin Sheet, Supreme King, Green Prophet, especially Essien will declare war and storm the troops, which is impossible to prevent. Before and after 50 rounds, Tiejian team after team brushed the black orcs. What should I do? E) The grinning nest clan-there is a considerable probability of attacking the county town east of the wolf field, because the narrow road will take four rounds to pass, so it will be forced back by the grinning nest clan; The key is that in the long run, the wolf field will still be pushed away by Essien.

-Optimization for the Northern Expedition: a) The iron sheet can be destroyed quickly, but the Supreme King and the late boss Essien can't cope with it; B) Essien's disgusting thing is that after eating the area from his hometown, it is difficult for the 14 team to hold this small town with six enemies who can easily make holes. The main reason is that there is a big difference between whether holes can be made in mountainous areas; C) Dwarves occupying Tiefeng Fort are provinces, but even green areas are difficult to develop rapidly. It's ridiculous to invest tens of thousands in thousands of rounds. The key is that they can't stay.

2) The Western Expedition or the Northern Expedition after the Crusade

-at this time, the green skin has grown out. You want to fight? In fact, the current version has a high probability of destroying the iron sheet, and the iron sheet does not need to be beaten. Instead, we should let him give us time to win the summit of the Supreme King.

-West and East Africa have no strong power except moss, and moss or mice have a headache when they grow up and need to be removed as soon as possible.

-East Africa goes out of the valley to the west, which is the faction of the tomb king. Each transaction can give one or two thousand yuan to sign a military alliance.

3. Conditions for victory

1) Complete three of the following four tasks:

2) Direct or Covenant control: West Evil Land, Bubra, Julong Island, Wolf Field and Caledo.

3) Destroy the following factions: Tiepi, Essien and Marus.

4) Build three of the following buildings (all four or five buildings are built in sequence): Elf Mage Tower, Asuyan Sanctuary, Dragon Blood, Saramayi Silversmith's House, Lock Key City Wall, Fighting Field and Harbor.

5) Maintain the following five units: Lieyanglong, silver moon Dragon, Fengwei, Dragon Prince, Yaoxinglong and Baishiwei.

4. Economy, architecture, science and technology and additions

1) economy

-The overall economic downturn cannot be cured, mainly through the gold mines in Julong Islands and Millea. Trade can't be signed without Haimen Pass, but the tomb king can help.

2) architecture

-It mainly produces public security buildings, which can supplement the population in the medium term.

-Starting with the construction of the Elf Garden, it was demolished after Guijing was recruited, and it was demolished after the barracks in castle black had light archers and rangers.

-If there is a cavalry building, you can bow out 2-4 teams and then dismantle them.

3) Technology

-The core is that the mage sequence building unlocks military technology in turn, and some civilian technologies can be unlocked after the medium-term building is free.

-The core is archer sequence, and the second technique is kite acceleration, because the high-precision stage is strong infantry competition, and then the spear and archer sequence are ignited.

4) add a few points

-Imrik first moved to facilitate the city's start-up, then pointed out that the third-class archers increased their long-range killing and ammunition, which was the most important output in the early stage, then pointed out that the Blue Line reduced the maintenance fee to the end, and then pointed out the personal line.

-Mainly recruit fire lords, quickly remove light armor enemies in the early and middle stages, quickly raise the spell line to the end, then moderately supplement the moving line, then click the blue line to reduce the maintenance fee to the end, and then click the red line of the troops.

Deploy soldiers

At first, I thought it was useless to cut the lion, but later I thought it was better to keep it, especially around heroes.

1) Imrik

-1 Lord+1 Fire Method+Some Precious+(Maid)

-8 (light armour) archers

Some close combat.

-1 dragon, 1 dragon prince

-2 bow rides

2) Secondary Legion

-1 fire Lord, 1 Gui Jing

-10 archer

-Eight spearmen

-As long as the enemy is not a highly mobile unit, kill the cavalry, shoot from a long distance, eat fire skeletons in melee, and then make kites.