Dota Lich's costume and analysis, be specific.

Dota lich costume-prophase: buy a chicken, and your teammates will thank you very much. Let's use the rest of the blood.

Dota lich outfitting-mid-term: basically, the lich successfully completed the task after these things! And vision is also very important for the lich.

Dota Lich Dressing-Late Stage: Since you want to assist, you must go all the way to the end and control the other side! After 60, stave A is a better choice to increase the damage of the lich's big move.

His sword is as agile and light as a dance, and even the strong armor has been quietly broken: his movements are as elegant and calm as poetry, and even the powerful enemy will disappear into the air. Yes, Jurnello pursues perfection and the supreme state of the unity of man and sword. He is destined to be an invincible lich.

Extended data:

Introduction to Lich Skills:

1, Frost Nova

The freezing explosion hits the target and the units within 200 range around it. The freezing effect slows down the enemy's movement and attack speed for 4 seconds.

Projection distance: 600

Magic cost:125/150/170/190 points.

Casting interval: 8 seconds

Level 1: 75 damage and 50 additional damage to the target.

Level 2: Causing 100 damage and additional 100 damage to the target.

Level 3: deals 125 damage, and additionally deals 150 damage to the target.

Level 4: deals 150 damage and deals 200 additional damage to the target.

2. Frost armor

Create a frost armor for friendly targets, increase armor, and enemies who attack armor will be slowed down for 2(3) seconds.

Projection distance: 800

Casting interval: 5 seconds

Magic cost: 50 points

Level 1: Increase armor by 3 points. The duration is 25 seconds.

Level 2: Increases armor by 5 points. The duration is 25 seconds.

Level 3: Increases armor by 7 points. The duration is 25 seconds.

Level 4: Add 9 points of armor. The duration is 25 seconds.

3. Evil sacrifice

Sacrifice a friendly soldier and turn his life into his own magic.

Projection distance: 400

Casting interval: 35/30/25/20 seconds

Magic cost: 25 points

Level 1: Convert 15% of health into your own mana.

Level 2: Convert 30% of your health into your own mana.

Level 3: Convert 45% of your health into your own mana.

Level 4: Convert 60% of your health into your own mana.

4. Chain frost

Release a frost that can be sprayed up to 7 times. The first ejection caused dizziness of 0.0 1 sec. (The value in brackets is when you have the staff of Aganim. )

Projection distance: 750(850)

Casting interval:145/115/60s.

Magic cost: 200/325/500 points.

Level 1: Each jump causes 280 (370) damage.

Level 2: Each jump causes 370 (460) damage.

Level 3: Each jump causes 460 points (550 points) of damage.