Warhammer Total War II Summary of Comprehensive Department of Defense
1,SFO: Grimhammer II
The famous SFO, large-scale integrated mod.
Let me put it this way, half of the charm of Warhammer 2 comes from this mod.
The content of this mod is too much, from the addition of weapons to the basic full coverage of the game mechanism, I don't know clearly, so I will focus on three feelings that are different from the original.
First, the rhythm slows down.
Second, the strategic difficulty has increased.
Third, there is content after the break.
Fourth, the sense of substitution is better.
But its shortcomings are also obvious, that is, the balance of arms is poor, and the gap between senior soldiers and junior soldiers is large. We must choose to limit the number of senior soldiers.
I highly recommend it to everyone. Of course, I don't know why some old players are disgusted with SFO. Maybe it's a question of balance.
SFO: Grimhammer II: More Army submodels
It is the mod attached to SFO above, which is to reduce the maintenance cost of the troops and let AI organize larger troops and fight more epic.
But I don't know if this mod can be used now.
3. Xu Mi Legendary Lord Series
A large number of new legendary lords and heroes have been added to the game. They all have unique skills and artifacts, and with the characteristics of factions, they have an excellent sense of substitution.
The key is that it also has SFO-compatible mod, which is perfectly compatible with SFO.
4, unnatural selection 2-strengthen or weaken the selected artificial intelligence factions
This mod is very *, you can set the strength bonus of each unit before the start of a game of fighting! Even including all the small forces that are not optional!
For example, if you play Rick's Collar, but you don't want to meet a complete dwarf or green skin after unifying the empire, you can properly strengthen or weaken them before starting-if you have experience, you can even fine-tune these settings, and finally make the whole map still reach a delicate balance around 100.
5. Defeat the legendary Lord
You can choose to recruit legendary lords whose other forces of the same race have been destroyed.
That is, when other forces of the same race are destroyed (whether by you or a third party), you can choose whether to let the legendary Lord of this force join you.
It is also effective for AI (it can be adjusted by setting). A race will eventually have a force that gathers all the legendary lords, such as the vampire male bald head. In the later period, there were almost six or seven legendary lords fighting the imperial prince.
Excellent sense of substitution!
6. One-click response
The simplest but most useful mod, a button, resets the hero skills of the Lord, and adds points. You don't have to worry about the disorderly development of AI anymore.
Compatible with all the above modules.
7. Instant task items get artifacts immediately.
Let your legendary Lord skip all the task steps and get the artifact immediately after reaching the corresponding level.
If you are already familiar with the artifact mission, you can choose.
8. New legendary Lord handicrafts
Add new artifacts to all legendary lords.
The sense of substitution is excellent, but the disadvantage is that the legendary Lord will become stronger. The bathing of junior soldiers in the sea is no longer a special task for some lords. Often only another legendary Lord can defeat a legendary Lord!
9, a better artifact TWW2
Make the legendary Lord artifact even more awesome.
With the previous mod, the consequences can be imagined. If you like role-playing, these MODS are your angels.
If you value game balance, they are all demons.
10, NNOBBs-the timeless AI Lord
Let all legendary lords of AI automatically gain experience according to the number of rounds-provided he is not injured. After level 20, the upgrade speed of these legendary lords will slow down. Later, you will definitely meet all kinds of legendary lords who are hostile to 20+. With those MODs in front, you will be refreshed.
Oh, oh, this mod has a great influence on the progress of a game. As we all know, some legendary lords have great differences in combat effectiveness between low-level and high-level, while others are the opposite.
For example, the fighting power after the legend of green leather 20+ is simply terrible. With this mod, you will find that the middling dwarves are bound to collapse, and the fighting capacity of the middling vampires is also a mess. Who can compete with the senior vampire Lord from the scum of the empire?
But there are also disadvantages, because the Lord will not gain experience when he is injured, so he is often weaker and weaker, and he may not be able to turn over after losing a wave.
1 1, normal character extension
A relatively unpopular mod, but I like it very much, expanding the feature bonus of all Lord heroes.
For example, in the original, your Lord will get a feature of increasing the moving distance when he marches in a hurry for a long time, and he will also get a feature when he plunders for a long time.
This mod is to expand the characteristics of this type and divide it into various levels, which increases many possibilities for the development of your hero, and has an excellent sense of substitution!
Highly recommended.
12, Rebona II
Some new flags (followers) have been added, with strong attributes and more tactical options.
Flags can flexibly change the role of a unit.
Recommended!
13, execute (useless) LordsHeroes.
Very simple mod, directly delete a recruited Lord or hero.
Mainly for those dismissed lords who always appear in the recruitment menu, as well as a bunch of garbage lords brought by the state.
14, Landmark Supplement Landmark Supplement
This landmark building mod is great. It adds some landmarks and divides a single landmark building into an upgradeable building sequence, so that your town can build landmarks at a lower level and win some landmark awards.