The world of water particles is a virtual waterfall created by teamLab in a virtual three-dimensional space according to the concept of super-subjective space. The concept of super-subjective space refers to the cognition of space in pre-modern Asian painting. Computer-generated water flow contains hundreds of water particles, which pour on virtual rocks. By calculating the motion of particles, the computer generates a virtual waterfall that falls according to the laws of physics. The line of waterfall is composed of 0. 1% particle trajectories, and its bending degree depends on the overall interaction of water particles. ? In pre-modern painting, oceans, rivers and other water bodies were represented by a series of lines. Although the water body has life, it can convey the color of dynamics and life through lines. This expression makes us think about why our ancestors could feel life from rivers and oceans. The world of water particles injects the subjective world of our ancestors into today's objective knowledge era. Although we know that the waterfall in this work of art is a simulation of a real waterfall, we can still feel life from clusters of lines. This work is different from the waterfall photographed by the camera. In the process of appreciation, if viewers feel that the gap between themselves and the waterfall has disappeared, then they have been attracted by the work and immersed in it. Maybe we can gradually understand the pre-modern way of looking at the world and try to move closer to it. If we regard ourselves as a part of nature, not just observing nature, then there may be no boundary between man and nature.
When people stand near the lamp, the lamp will emit bright light and release colors that can form vibration; From this lamp, light travels to the nearest two lamps. The same color is passed from lamp to lamp, and then downwards. The light emitted by the first lamp always vibrates to form bright light, which propagates in the nearby lamps until all the lamps release bright light and return to the first lamp again. Affected by people's actions, the light of the lamp will split into two, forming a line running through all the lamps, and finally meet at the starting point, that is, the first lamp. If the light comes from the other side of the room, it means that there are still people standing there. The audience therefore knows the existence of others in the same space. Although all the lights seem to be scattered randomly everywhere, they can actually be connected into a continuous line. The first lamp, that is, the position of the person, will vibrate with the two nearest lamps; At the same time, these two lights will vibrate with other nearby lights; Transfer them in turn to form a reaction chain until they return to the first lamp again. First of all, lamps and lanterns should be arranged zigzag in the grid of plane space. Secondly, the height and width of the room and the passage of the viewer should be considered to form a "boundary condition". Thirdly, the three-dimensional space formed by the connection between the lamp and the nearest two lamps should be completed in one stroke, that is, the starting point and the ending point are the same. After mathematical calculation, the arrangement of lamps and lanterns must meet the above conditions. Consider all directions and average angles of lamps for many times, create a three-dimensional path, and finally determine the layout of lamps. Whether static or dynamic, the arrangement of lamps is beautiful, which shows that the space designed by digital technology can adapt to the movement of people in the space in the new era. * The lampshade is made of Murano glass (Venetian glass).
When the ball rolls, the color and sound will change, and the glowing ball can perform orchestra. The sphere above the head interacts with other spheres. Touching a ball will have an impact on the surrounding spheres, and the color of the whole space will change. Rolling the ball in front of you will change its color and make a sound. The experiencer can touch spheres of different sizes with his whole body in the same space, so that the color of the space changes and music is produced.
Crystal universe/crystal universe
This work is a sculpture created by accumulating light spots; The way of creation is similar to stippling, that is, drawing images with various color dots. In the crystal universe, the light spot is controlled by numbers, which will change according to the interaction between the viewer and the work, resulting in a device composed of light and forming a sculpture representing the universe. The audience can enter the three-dimensional lighting space of the work and walk freely. The movement of the viewer will affect the light spot and make the equipment change. They can also choose the effect elements in the crystal universe and interact with the works through their smartphones. Although the crystal universe is created by the elements chosen by the viewer, their actions will affect each other. The position of the viewer in the work will also affect the production of the work. Therefore, this work will always change.
○△□ symbol is projected on the ground of "genius jumping off a building". When children jump on the symbol with the shape of △□, they will make a sound and appear in different colors. Jumping continuously on symbols of the same shape or color will produce more wonderful colors and sounds. Children can experience with the whole body, and even more powerful children can instantly change the whole space by discovering the relationship between shape and color. Therefore, this work is helpful to stimulate children's physical and mental potential.