The melting and evaporation damage multipliers of "Genshin Impact" are as follows:
1. When a monster is attached to the ice element, use the fire element to trigger melting.
Fire trigger: The basic damage increase coefficient is 100% (2 times the original damage when not affected by similar bonuses)
Ice trigger: The basic damage increase coefficient is 50% (not affected by similar bonuses) The same kind of bonus is 1.5 times the original damage)
2. When the monster is attached to the fire element, the water element triggers evaporation.
Water trigger: The basic damage increase coefficient is 100% (2 times the original damage when not affected by similar bonuses)
Fire trigger: The basic damage increase coefficient is 50% (not affected by similar bonuses) The same kind of bonus is 1.5 times the original damage)
Extended information:
The triggering mechanism of evaporation and melting is very simple, and it is a damage-increasing special effect, and its effect is quite stable. Critical hit damage, but evaporation and melting will not affect normal critical hits, so evaporation and melting is equivalent to adding another link in the damage calculation stage, and it has a multiplicative relationship with other links. This simple and powerful elemental reaction is very popular among players. Many main characters also rely on evaporation and melting to deal high damage, which is both practical and performative.
The damage formula is: original damage × (100% + bonus multiplier) × (1 + mastery bonus). Depending on the monster attached, the order of triggered elements is different, which will affect the basic multiplier.