The content in many videos is unusual and mostly unrealistic.
The opponent is not at the edge of the page. After you hit 426 A/C, 663A+ jump CD is the bloodiest, but the actual combat has passed the stage of paying attention to bleeding, so it is best to jump D and land 66 after 426P, so that the opponent can guess about it.
Andy has no connection skills, as shown in the table. Must master the basic 2B+3A+16A/C+236A/C.
Here is the topic.
one
First, let's take a look at what can be added after 3A.
1 3A After hitting the opponent in the air, it is still judged that the opponent is attacked within a certain height, and you can continue to chase.
The judgment range of 2 3A is fixed, so the maximum is limited.
The lower the RBI, that is, the later the movement time, the lower the height of the additional attack after the opponent floats, but the minimum does not exceed a limit, and vice versa.
This minimum value can just reach 3A, so that the 3A doublet can be formed.
two
Then all the basic elements of 3A*2 are available.
1 version Edge or Near version
Hit the first 3A low.
3 The second 3A hits a high point, which means that the first 3A will come out as soon as possible.
4 whether it is after 426a/c.
three
Chase 3A*2
Because at 3 o'clock in "One", after the opponent floats again, if it is judged to be a high-level attack, it will disappear.
At this time, the simplest way to add is to jump B, then CD, A, C and D.
In "Artisan IV", it's jump D.
four
Is 3A *3 okay?
-I haven't heard of anything that is considered impossible after the preliminary test.
five
3A*2 is in the maximum state
-Max's catch-up improved slightly after hitting the aerial opponent in the next 3A, so the second 3A didn't work.
However, because 3A is a two-level skill, it is possible for the second move to return to normal state, so Andy's skill with the least bleeding in Artisan Four is obtained.
Six about "Artisan IV"
"
There was no foreplay, no advertisements and no guest appearances, so the time was shortened a lot. At first, the number of rc eliminated was about one third, and nearly half of rc was finally cruelly discarded by Benheng, hiaiha.
Therefore, although craftsman 4 only has more than 8 minutes, 1 minute is worth 2 minutes, haha. And there is no chasing after waves, no boring abuse of Chang/Brian/Ralph, no soft fixation, no endless bugs, and some are just things that I personally think are pure.
In addition, there is no special effect used in it (actually, I was stunned by the lightning special effect of Artisan 2, haha, I feel sick every time I watch Artisan 2 ...), and the cooperation between combo and bgm in Artisan 4 is mainly reflected in the fade-in and fade-out moment of combo, the switching moment of two combo, the echo of killer skills and drums, and the fade-in and fade-out moment of subtitles.
Let's start to introduce this MV in detail, in chronological order.
The initial writing effect cost me a lot of production time. In fact, it took me about 10 days to do the first 30 seconds, and I finished the combo part in one day, sweat.
This time, I showed Ben Heng's calligraphy, including "Artisan IV, KOF studies monks, works", and so on. I first write them out with an art pen, then take photos, then simply process them with a light and shadow magician, then cut out the picture with PS CS3, then set the gradient gray level (repeatedly set the value of each pen to prevent the satisfactory effect from being achieved), and finally get them with Premiere Pro 1.5.
This part of BGM uses the beginning of the song "Sister Drum" of the same name in Zhu Zheqin's "Sister Drum" album, so I will steal it and copy the following album introduction directly from the Internet:
Zhu Zheqin, the lead singer of Sister Drum, is a pop singer. She never wants to appear in a TV evening. Her singing has a profound foundation of bel canto, which is integrated with the deductive techniques that the audience understands today. Attentive pop fans will appreciate Zhu Zheqin's delicate, euphemistic and powerful singing skills in The Story of the Red-crowned Crane, which was told in her voice several years ago. He Xuntian, the founder of Sister Drum, is a professor at Shanghai Conservatory of Music. He can compose and write songs at the age of eight, and he has a special interest in Tibet. 1990 won the "Outstanding Music Achievement Award of American International New Music Composer Competition". His original R&D composition method is recognized by the world as an epoch-making music reform. Facing the real life full of temptations, Zhu Zheqin and He Xuntian always remain sober and confident, and can be independent of the trend and the secular, and persistent alone. After 2 1 month's efforts, they produced this "truly influential Chinese record in the world" and "Sister Drum". Since1May 1995 10 was released simultaneously at home and abroad, the sales volume has been very good. It is another CD with the lowest degree of commercialization but huge commercial returns after Huang Tong. 』
Followed by the second part, that is, the 1 part of Artisan 4 combo. BGM uses pure music-Gadamer, the first track of the album "The King of Bow String Modern Folk Music HI-FI Day Disc", and the performance list-Ma Touqin: That Rise; Flute and flute: Wu Guozhong; Guitar: Xiao Yue. I like this piece of music very much. Tengger singer singers also have singing version of Gadamer, which is also awesome, haha.
Before explaining each combo, there are several concepts that need to be used frequently, so explain them uniformly first-
Unless otherwise specified, the following 98 refers to the old version of 98, that is, the 98 version of 98, because sometimes I will mention the UM version of 98 for some comparison. )
★ Investment technology hits
Generally speaking, the number of investment hits is not displayed, that is, the number of investment hits is a hidden attribute of 98 system, but this does not prevent us from using this concept. Here we define the hit times of throwing skills as the number of times the opponent was hit by throwing skills. For example, Beijing's D shot is deducted three times, then this ordinary shot is three hits; Ralph's 426K is deducted twice, so 426K is two hits; There are many other hit techniques, such as Daimon's super kill and Shermie's super kill. Marubeni's 6246P is also a multi-hit technology, which is not obvious. If you look closely, you will find that 6246P is deducted quickly in stages, although it is rarely deducted each time.
★ Touch
The "touch" here corresponds to "hit", which means hitting the opponent, and the touch is blocked by the opponent. I often use the word "touch" in the following combo explanation. For example, Andy's C-strike, which I once introduced to you, will increase his energy if his opponent is touched or hit twice by Andy before.
★ Ghost step
The ghost step in 98 is also cancelled by using "virtual" super kill. That is, if you can't make a super kill (no energy), use the super kill command to cancel the contact of ordinary skills or hit your opponent, and then enter the ghost step state. In the ghost step state, some special skills that usually need to be cancelled can be cancelled directly. For example, the heavy dimension 6A directly gives 6a >: Super kill is not established, but it is established in the state of ghost step. The other 6A injected into Tekuma, 6B injected into Beijing, 6A injected into Vice and 6B injected into Leona are all the same.
Apart from directly canceling special skills, no other applications of 98 Ghost Steps have been found. I hope those who are interested can study it in depth.
★ Abnormal attack
The abnormal attack here is the abbreviation of "attack when the state changes", which is the constituent condition of many continuous moves, or what is often needed to pursue the ultimate damage of continuous skills. For example, Terry in the previous ADV mode is connected to the super kill after 426B, so there is a state transition between 426B and the super kill-426b is in the Max state, while the super kill is in the normal state. Another example is Billy of EX, in JD & gt5D & gt;; 623D & gt In max's super kill, the last two moves are also abnormal attacks. Several abnormal attacks in Artisan 4 are mainly used to pursue extreme damage, and some are used to be cool.
Abnormal attacks in BTW and UM have become home-made tofu, which makes continuous recruitment easier and richer.
★ Walk between strokes
The general technical coping mode in' 98 is different from Nirvana. Nirvana is basically that as soon as you confirm your input, the system will respond; Different from ordinary technology, the system will make a specific response after 2F after confirming the input of ordinary technology. So, something interesting happened:
You can enter c first, then take a step forward and squat. At this time, the system will output your input as "step forward and squat down C"-there are actually many tricks for you to learn. However, if you enter an A and then pull it before the third F, it will become a special skill (assuming this character has 6A special skill). Again, enter d, pull it for the third time, and it will become JD. Suppose you explode ex after c? Of course, it will become normal and max. Finally, sometimes we need to produce a killer skill as soon as possible after a certain move, but occasionally it will only become an ordinary skill. This is because your killer skill command was issued a little early, and the system will not respond. It happens that the ordinary skill corresponding to the killer skill can react 2F in advance, so it will eventually become an ordinary skill.
This thing will not be expanded in detail. What I want to tell you is that it has many other uses-depending on your thinking. ...
"Walking between strokes" here means practicing common skills first, then pulling 1 to 2F forward, and then making follow-up response according to the specific environment. Walking between strokes can even be used to simulate the squatting peristalsis in True Soul, which is not specially developed.
Let's start with the first combo. If there are any shortcomings or mistakes, please criticize and correct them. _ At the same time, review and commemorate some old friends in combo's commentary:
Marubeni versus wheat
This kind of bug is very interesting, and the blood loss is considerable. The condition of establishment is to catch Mai with throwing skills at the moment when Mai Chao kills.
Generally speaking, the whole body 1F was immune at the moment when the 98 super kill was just issued-this may be to correct a bug in 87. But in 1998, the programmer probably forgot to add 1F to Mai's trick, so it became a fish that escaped the net.
This super kill was demonstrated in Craftsman 2, but the bleeding was not as terrible as this one. Why?
It turns out that this bug has inheritance properties. That is to say, before we throw the skill, we casually make a move in the air, and every 1 hit in the skill inherits the judgment attribute of the last 1 hit in this move. Usually I choose 1 hit skill, which is more convenient. For example, Marubeni, I sent 26B in the air first, so that every 1 hit in the technical bug inherited the attack power and the absolute value of 26B, so it's not surprising to stun Mai.
If you use Ryo to fly to 2626A first, then if you use C to beat the wheat, you can stun the wheat at once.
I will also demonstrate two similar bugs later. Just two, no more. If everyone abuses light light light blue, then light light blue can't stand the super physical strength of more than 200 videos a year, hiahia.
This thing, if someone else makes a MV, will make more than half of the content of the MV a bug and take the lead, haha.
Here, I also rely on the old to sell the old, calling on the producers of MV and combo producers not to repeat an idea in MV for a dozen or even dozens of times as soon as they find it, otherwise it will not only be unattractive, but also make the audience turn off their appetite, and eventually the whole MV will be reduced to a poor level.
Jing Dui Qian He
A coma+a death
One of my favorite groups in Craftsman 4. The viewpoint is that J2C×2 needs to limit the characters whose height is about1.68m, so it excludes some female characters and two super short men, Chin and Choi. 75 is changed to be followed by 42 1D instead of 42 1B, so it is necessary to define the role with long broadcast time. So meeting these two conditions at the same time can be established, which leads to the strong personality limitation of this combo.
Yashiro versus Billy
Ha ha, kill with one blow, and irrigate. There are two main points: the first 2626A natural launch cannot be stored, but it comes out a little earlier than the natural launch; The second 2626A should be stored as long as possible, otherwise it will not die.
Cui dui Xin Wu
The probability is one shot. In a study, I was surprised to find that Choi's Max state was 624,624 p, which could make the last two strikes and still make the opponent stand up straight in an instant. Before, I thought that only the last click rate of 1 could be used. This discovery makes me ecstatic, because I can take a lot more blood, so it is logical to kill people with good visual effects.
Joe, weight d!
Company C in Dong Chang can hit 30 times with this move under normal circumstances, plus the previous 2 times. Here, in order to reflect the difficulty, I chose the heavy D! As an opponent, it is difficult to hit a 3 1 hit. Let's try and you'll know what a setback is, hiahia.
Because my experiment proved that this combo was feasible, I played it twice at a time, but I didn't record it the first time. This is the only successful recording. Of course, now that I have mastered the trick, I should be able to play again with a higher success rate.
Tip: This 3 1hits has two main points-one is the station limit; Secondly, Company C should not press C on time before the Spring Festival Evening.
Mary is interested in maturity.
The idea of this combination originated from Dsklan, so it is used to commemorate Dsklan. He also made a guest appearance on Athena's CD bug in Artisan 2.
Mary's combination is very interesting. After 46K hits the air opponent, you must continue to hit 26K, and then you can add skills such as super killing and ordinary throwing.
Jackie Chan: Declan has the spirit of learning. If he continues to develop, he will probably become a doctor or a lawyer.
From his appearance, he looks like a martial artist. ...
Jing Dui Chang
See the entry "Wandering between strokes"
In addition, this combo has role restrictions, standing restrictions and posture restrictions.
Sai xiu vs Brian
The principle has been explained, similar to his son's tricks. There are also character restrictions and squatting restrictions.
Chin versus Billy
Killing each other is simple and rude. I played a few years ago, but now it's a bit vulgar, haha.
Iori Yagami vs Billy.
The so-called infinite lily. The online video has been stunned by a lily folding ×7. I'm looking forward to, uh, a dizziness, like playing 9 times, haha.
Iori Yagami vs. Kensu
Sunflowers are interrupted. I said this before in the former black hole, and now it is older. Haha, you can also directly connect the three segments of sunflower, thus forming a sunflower × 4.
Iori Yagami versus Damon
Daimon whipping corpse full version, haha, haven't you seen it? Generally, everyone will whip for the first time, and then they can't continue. I didn't whip the body, but the computer whipped me. Is it fun? Ben made great efforts to record this rc, and he kept changing the way to the computer. He kept saying, "Please hit me with your best moves ..."
After being a bitch for countless times, the computer was moved and finally gave me a full version of the whipping corpse, hiahia, as I wished.
Joe vs. Shemi
Joe's 24B hit his opponent in the final stroke, which can give him the biggest advantage over his opponent 3F, so that he can theoretically approach 5C or exceed 2624P. It's relatively simple to catch super kill. Approaching 5C not only increases the difficulty, but also has strict restrictions on the position and timing of both sides' movement.
Boss to Yuri
A terrible bug. The method is shown in the MV, you can try it if you are interested, haha.
This also appeared in the fifth anniversary album of Black Hole compiled by Shen Yan, haha. In fact, among the rc I gave to Shen Yan at that time, it was not the highest. My personal favorite is the street fighter group. Unfortunately, the fifth anniversary album was eventually made into a KOF album, so it was not included. Give me a little flame, hiahia.
Shingo versus Shermie
The proposition of Zhenwu 26A×3 was first put forward by me in the former black hole, and the first person to complete this proposition was 9743. So this combo is to commemorate a brilliant and research-oriented Hong Kong combo researcher-9743.
There are many Zhenwu 26A×3 combo or MVs on the Internet now, but I hope you don't forget Digger 9743 (not 9527).
In addition, he was also the first to introduce the flexible picture in 98 to everyone.
My combo should be followed by 9743, and the second (or third) formula is Zhenwu 26A×3. At that time, the opponent of 9743 was lucky, so I chose the real snow rice, and changed the third 26A to 26C, 1 hit, haha.
PS。 There is another interesting thing. At that time, after 9743 finished this combo, he continued to "provoke" me and asked me to ask another question, and he finished. So I drew one from the rc completed by Artisan 4 at that time, that is, King killed me and asked him to find another way to kill him (provided that he could not use boring methods such as Ralf, Brian and Chang with special posture). I think he didn't get it done, so he gave me an excuse. "Now that you have hit the slut, there's no point in me hitting it again." Haha.
Shingo vs Yamazaki
After I finished playing Zhenwu 26A×3, I naturally thought that I could play a few more, so I used a vulgar method (using Yamazaki's acceleration bug) to play 26A×6, haha, just consider it irrigation.
Andy versus Billy
There is nothing to say. This is the bloodiest combination of Andy's 98 watches that I normally think of, about 98%. After 426A, 268B & gt6B instead of 268B & gt6A can increase a lot of damage, and it is a bit difficult. But the most important thing is that we used two 3A attacks, and the first 3A exception time was between 1hit and 2hit. Please observe carefully. Usually, people think that Andy's two 3A's must be normal, because 3A×2 doesn't hold true when he is always in the max state-this is actually incorrect, so this combo can give you a deeper understanding of the word "pervert".
Ralph vs. Mai
Heavy d! vs. Mai
See the explanation of the first combo.
Liangdui Mary
Irrigation is used to fine-tune time.
Maturity to Iori Yagami
When a mature 623A hits an air opponent, if it hits 1, 2, 3, 4, it can add JA, JC or JD. Select JD, which is the most difficult to add.
Joe versus Chris
A big whirlwind killed him. This combination was conceived when I was studying Joe's max2 in 2002. At that time, I thought of several schemes, and now what you see is the only successful one, haha.
For YD's sake, I finally let Joe show a beautiful ass. ...
Cui Duizhang
12 was stabbed to death. I used to flirt with noodle classmates and XX moderators, because they all thought it was impossible to kill Zhachang with one blow. I reminded them that if you change two, you may be stabbed to death.
This one-shot version of combo first appeared in the BT album of ASDDASDK Birdman, and it was also amazing at that time. I like it here. So later, many people thought that if you want to do Dozza in the air, you must be normal. In fact, the first four moves can be in the max state, which is also the most important condition for the plunge. The metamorphosis attack used in this combo is between the 4 th and 5 th levels. As for the counter at the beginning, it is another necessary condition for the plunge. But compared with the abnormal attack used in combo, it is not so important.
Noodles classmates and XX moderators, come on, bang.
Chin versus Joe
Cui Duijing
Xie mi dui Liang
Mary versus Singo
An interesting bug caused by a new investment technology was discovered when I was playing computer. The description of the phenomenon needs to use "aerial photography technology". Let me explain it first:
The aerial skill here refers to the special skill and killing skill of systematically judging the character's body off the ground. Such moves existed in large numbers in 1998, such as Beijing's 42 1K, Ryo's 26P, Robert's 6A, LARF's LARF kick, the sudden drop of explosive bombs, most of the dragons and so on.
Description of Bug phenomenon: When the opponent's control skill is just before leaving the ground, we can hit the opponent with throwing skill, which may trigger a bug. Whether to trigger a bug depends on the nature of the investment. For example, Chiles' C-shot and Iori Yagami's D-shot will create the illusion of ordinary shooting in the air. And specific kills and super kills will cause their own floating.
As usual, Artisan 4 doesn't list these bugs in large numbers, and only the pseudo-aerial shots of Choi and Chin and the floating of Mary and Shermie are given in the MV.
BTW, these two floats in Artisan 4 are both ultra-low altitude versions. If the opponent changes to Beijing, it will cause high floating.
Iori Yagami vs. Mai
Yashiro versus Chang
See "Ghost Step" entry.
Heavy d! vs. Choi
Irrigation+spoof to commemorate Brother Jian Shuo. Kensu once hit Mary's combo against Cui and broke the defense. That's great. I miss it here, haha.
Lucky versus prosperous
The general goal is light attack > heavy attack. This combo is the opposite, and it is soft and light after heavy attack.
In fact, this combo is to commemorate the heavy attack I introduced to Nose in 1998, mainly to Nose. Haha, Ai Bi is also a good comrade, not a little better, but a great one.
Yamazaki and Mai
Self-destructive replication of wheat
Robert versus Billy
Continue to self-harm and show Billy's little slut's replication ability.
Jing vs Billy
Lucky versus Kensou
Thousands of cranes are weathering
A few newly discovered additional examples after the non-Indian border defense was blown away have always been good, haha. I once mentioned a thousand cranes in the forum. For me, the most precious thing is Beijing, because it is connected with 26A. It is easy for his apprentice Shingo to play this trick, but it is too difficult for Beijing. Maybe many people think it is impossible to do it without margins, haha.
Thousand cranes versus wheat
In fact, you can kill MAX2426A and then connect it, but the main fun here is to use 6B as a connecting link. Less is more. Some tricks with only 2 or 3 strokes in the craftsman series are my favorite, haha.
Dion vs Leona
Killing each other, or the shock of God, is used to commemorate God, who is a good comrade. The specific principle can refer to my article "Shenzhen" and the reply in the article.
This combo is a variant of the earthquake. It's a little more difficult to replace JCD with V-shaped gold saw, which can keep the gate from hurting blood.
Dainon versus Choi
Some things about lightning and earthquake. In the last earthquake, Cui couldn't escape because it was a hard connection-as hard as an organ on a nameless body. The principle of this trick can be referred to Ben Heng's book "Accepted Data". If you haven't seen it, I believe it will make you feel glad you came. Because Craftsman 4 only gave a few examples of each idea, the article "Receiving Data" contains all the hard-wired instructions cancelled after CD and 2D.
PS。 This move has nothing to do with the time when the other person gets up. Remember, it's only about the receiving time.
Shingo vs Yashiro
As I told you before, if Xinwu's 26A and 426D want to take over quickly after the green word is printed, they must be hit by their opponents first. Now fixed to being hit or touched by an opponent.
Sai xiu dui Jin
Jin's two kinds of fixed love. Usually, when it is impossible to send a super kill, it is through "Forward Boxing 22b >: Cancel the command of super kill" that General Manager Jin will slide after death, which is old; The second is to stay where you are, and use a hard and straight injury to offset the slip, so you really stay where you are, as shown in this combo.
How's it going? Isn't it shocking that Kim stamped his foot with a bang? Ha ha laugh
Kim vs. Shemi
A coma+a death. The difficulty of stunning in MAX state lies in the choice of the first attack.
Ralph, counterweight d!
Heavy d! Killing X 3 doesn't seem difficult It took me a lot of time to conceive this thing.
Super kill ×3 is an interesting proposition. For example, Chris in Craftsman 2 also made 2626A×3, and Sai Xiu in Craftsman 3 also made the serpent Ji× 3.
If you are interested in combo, let's try to create a new super kill × 3. Of course, this requirement has never appeared in other MVs.
Maybe you will realize that it is easier to look at flowers than to embroider. It is even harder to embroider flowers that others have not embroidered and can be accepted by most people, hiahia.
Lucky versus lucky.
At first, it was an interesting fight, and later it was mainly to demonstrate the super-killing flaw of Lucky's max-there were great flaws in both margins and typography. This group is suspected of spoofing, haha.
Let's move on to Part 2. This part of BGM adopts Wish, the first track in the album "Sound and Nature -Vol Earth" by the thinker (S.E.N.S). The Thinker's 20th Anniversary Tetralogy shows four albums, haha, the first one was released in June 2007165438+1October-"Thinker's 20th Anniversary Tetralogy: Sound" ("Sound" Earth. Nature. Spirit. Vol. Sound) and the second (earth). Wish used in the second part of "Artisan 4" is the soundtrack of "God, please give me more time". If you are interested in this song, you might as well listen to the thinker's album "God, please give me more time", which contains many interpretations of wishes. It is very enjoyable, haha.
Clark vs. Beijing
An interesting thing, used for spoofing, haha.
Joe vs. Rugar
Joe's 24B is followed by super kill, that is, J attack is general >: 5C/2C & gt;; 6B & gt24B & gt2426A, in 1998, the opponents were Yamazaki, Chang, Rugal (including Boss). Another restriction is the strict standing position, which must ensure that the last 1 hit position of 24B is a mysterious point.
It is worth mentioning that this move has never been successful in the reversal, and it is speculated that the reversal is not established.
Besides, at, um, I tried to hit a big snake, which could be 5c >:6B & gt;; 24D, of which 24D can hit four hits. Interested parties may wish to try to find the mysterious point, so that they can directly catch Super Kill. If established, then cooperate with the explosion mode of UM, 6b >; 24K can play at least 2 cycles (actually, 2 cycles may have been established in 1998, UM I am pregnant with 3 cycles, hiahia). The serpent should be the tallest person in the UM, and some tricks only work for him. Let's discuss this later in Artisan 6, haha.
Billy versus Brian
The number of hits 1 exceeds the official MV. This extra 1hit is not easy, I found it by accident, and it needs extremely strict relative station limit and absolute station limit.
Billy in UM can also add 2626B after MAX2624P hits an air opponent, which is cool, haha, so that several gorgeous UM combo can be constructed.
The boss told Xie Mi.
Special irrigation, haha, both sides were left blank for a long time.
Boss versus Cui
Kill with one blow. Deja vu, isn't it? Craftsman 2 used to have a similar one, 623 b×2 >;; Super kill, but that's in practice mode, the counter is easy to call out, but it can't really kill. This is the last perfect improved version, killing Cui with 623D, and then rushing to make a move at the first time. There are strict time and station limits, just try the difficulty.
BTW, some similar dead beats of online mv are the first time to come out with 26A, which is vulgar.
Yashiro versus Clark
This example tells us that Clark should not use C-vote at the edge of the page.
I have been trying to find a way to accept the body before 1998, and finally failed. Assuming that you can accept your body at will, Clark's C-shot and many moves that can accept and accept slowly are quite flawed even if they are not at the edge of the edition.
So far, the "98" phenomenon is still rare.
Maturity vs. Heiden
Sketch, haha
Rugar versus Billy
Defensive counterattack, dedicated to irrigation
Rugar vs Rugar.
Spoofing+lewdness ...
Jian Shuo dui Chang
This group is dedicated to the memory of an old friend-Chaolichen.
Superlichen made a guest appearance in Artisan 1 and 2. He played a lot of rc in those days, and most of them were eliminated by me.
The highlight of this combo is that Kensu 42 1D hit four times with dislocation-1 hit more than usual.
Shingo versus Shermie
One shot, the ultimate version of this continuous recruitment, is more than the official MV.
Yuri vs. A Cheng
Hit the ground from the air and then hit the air from the ground. The opponent's jaw limit, Yuri Marx's state limit
Liangduijing
A sketch, no need to explain, haha, the visual effect is ok. I specially chose the blue clothes for them.
Cui vs Billy
Kill with one blow. This combination is far from being as simple as it seems. In addition to the initial stance requirements, the most important thing is to walk. 6B, the distance 5B is definitely not connected under normal conditions. If you watch the MV carefully, you will find that after 6B, Choi took a small step forward and then went to the distance 5B. The real input method is to go to the far 5B first, then pull 1 ~ 2f forward, and then release the direction key immediately, so as not to turn the far 5B into the specialty of 6B.
Then there are previews of the album "Wu Zhen Shi Soul" and the album "Liu En", assuming that I still have passion and energy in the future.
Shimada Hanzo, Hattori, on the earthquake
This is one of the combo intended for Artisan 5, here as a preview, haha.
The cancellation of common skills used in combo (623K immediately after common skills) is a familiar skill in the soul service field. The highlight of this combo is not here, but "walking between strokes" in the real soul. This is not quite the same as the 98. If you are interested, please figure it out for yourself.
Heavy d! vs. Choi
The role limit, 24B hits 9 hits, may be the limit of normal situation. I hope those who are interested can try again and see if they can hit 1 more.
This combo also has a certain relative station limit, which is heavy d! Don't get too close to Cui, otherwise it will eventually become close to 5C or 2C, and the attack power will be much less; Can't go any further, otherwise 24B won't hit Choi with the edge in the air.
"
Do you like Andy as YY Mai Shiranui?