Hum tactical suit
1. tiger balm tactics
This tactic has been popular since the Republic of China, and it has been enduring for a long time. After the weakening of version update, improved tactics emerge one after another.
The basic troops are composed of exorcist (hereinafter referred to as AM), hill (MK), musket (RM), priest witch (male and female).
Suitable for competition race: orc northeast UD (so it is called tiger balm)
Suitable maps: They are basically single-person maps.
Advantages: mobile meat shield-water element, spike tool -MK, high attack output -RM, tactical auxiliary supply-men and women.
HUM has excellent MF ability from the beginning because of the existence of water element. When level 2 water element appears, Hem can MF any common creep point. In battle, water can act as a powerful meat shield, and high HP makes it impossible for opponents to get rid of it quickly. At the same time, the powerful puncture injury of water also makes unarmed troops daunting. Huntress (HT) is the biggest victim. The appearance of late dispersal reduces the power of water, but the endless magic of AM still makes the water work.
The appearance of MK made the fragile hum in the early stage turn over at once, and the flying hammer with super high damage became the nightmare of all heroes, but the thunder blow made HP's scarce primary arms completely become the experience value of MK. Under the glorious aura of AM, MK gradually became the soul of HUM.
Musketeers have always been the favorite of HUM players. HP is high, the attack power is good, and the attack speed is fast. Using MK's flying hammer is the end of the hero. Witches slow down, muskets can also hit HT &;; Run. The high attack output of muskets is also one of the core of this tactic. They can kill almost all units on a large scale.
In the middle of the battle, the power of auxiliary magic gradually surfaced. Among all races, the skill of Master Hum 1 is the most effective. Both medical treatment and deceleration have greatly reduced the death rate of HUM troops. Protecting wizards and witches is the most fundamental meaning of this tactic.
Tactical variant: breaking the law, changing MK into NAGA against NE's bear deer flow; Rise 3 and go out 49 against the bloodthirsty tauren of orcs.
See Master: It is a metropolis of human beings.
2. sky stream
Many players first saw Tianliu in the rematch of WCG2004 in China. At that time, the two sides were SKY, who had not yet reached the peak, and T, who had a high voice for winning the championship. In the end, SKY won. Tianliu tactics became famous in World War I, and soon, Tianliu-related tactical analysis came out one after another, and a large number of HUM players followed suit. Nowadays, Sky Flow has become a compulsory course for HUM vs ORC. After continuous improvement, variant tactics are also quite common.
Basic troops: exorcist BM, FM, priest witch.
Suitable for combat race: orcs
Suitable map: with pub map.
Tactical system thought: In fact, the sky stream is a perfect variant of the tiger balm. Do not use RM, but use summoners (water elements, porcupines) with equal attack power. At the same time, strive for the fragility of orc exorcism, and use witches to slow down a lot. At the same time, the witch's magic attack causes 200% damage to the heavily armored orc infantry, which can also be used as a point killing weapon.
Some people may ask, there are two kinds of dispersion in ORC. Then let's analyze it this way: Shaman's purification is the strongest in WAR3, with 400 damage at a time, but whether it is water or porcupine, HP is greater than 400, which means it needs to be dispelled twice, but shaman's mana needs lightning shield and bloodthirsty besides dispelling, which is obviously not enough; The white cow dispersed on the surface can effectively prevent the witch from slowing down, but it can't do anything to summon things. Therefore, against Hum, GRUBBY will choose big and small, but the operation requirements are very high, because the increase of mage troops will affect the number of combat arms. This is a foreign word. After all, there is only one filth in the world.
When orcs can't summon and slow down, killing each other slowly with cheap wizards and endless summoners is the essence of the world.
Day stream note:
Leaving the logging yard early can not only quickly exit the arrow tower to assist in defense, but also reduce the round-trip time for farmers to collect wood. Invisible species increase the efficiency of wood collection, because the natural flow consumes much more wood than usual, so some people hire goblin loggers on maps (TM) with laboratories to ensure the supply of wood, and at the same time save farmers from rapid mining.
A lot of FM is very important in the early stage, and MF, harassment and anti-harassment are all essential, so that you can safely transfer to the mage army and act as a cheap meat shield for the mage.
Medium-term reconnaissance is very important. When BM is hired, it is necessary to send BM to scout the base of ORC to see if the other party's technology is going to the corral or the mage camp. Of course, BM can use the power of three porcupines to forcibly tear down some buildings. Of course, enough is enough, and the purpose is just to explore.
The choice of BM summoning object is controversial. If the opponent is a skilled mage (mostly), you can choose the eagle as the second summoner, and choose the eagle of level 2 when BM 3 is level. On the contrary, you can attack porcupines, and eagles can be used as anti-stealth tools (against blade master). Of course, you can choose bears, but it takes too much mana and is not practical.
The position of the mage is very important in the battle. The sky flow requires high operation, otherwise all mage troops will probably die after the lightning shock wave, so group compensation is necessary, so BM should be stored with MF after it appears (there is not much time difference between the cooling time of hero appearance and group compensation). You have to go back to the city to make up for it. Because he was caught by MF, if the mage's position was not good, the blow would be fatal.
Tactical variation: three strokes to recruit FL flame master as three heroes, realize three summoning, and raise 49 cages and 49 at the same time.
See the main representative: the sky
3. Define the flow
I saw the earliest DEF stream in WCG2004 Guangzhou qualifier, when EAT was defeated by this strange trick. In the subsequent national finals, SKY also won a game by SUHO, and SUHO exclaimed, LT Hum BUG! Since then, DEF has become a fashion, and some people like it and some people hate it.
Basic force composition: Arrow Tower Dwarf Helicopter Tank
Suitable for fighting race: UD in Northeast China (UD is a variant)
Suitable for maps: large and easy to HUM to mine, such as LT GW.
Tactical system thought: use HUM's powerful early mining speed to open a mine, and then erect 10+ towers at each base for defense. Heroes with a small number of troops rely on water element MF to upgrade their level and wait for opportunities to mine again. At the same time, we will build 3-4 ordnance yards and mass-produce cheap helicopter N teams. Three completions, upgrade the helicopter's ability to touch the ground, upgrade 3 attacks and 3 defenses at the same time, and then. Use helicopters to harass opponents' main mines and auxiliary mines, and quickly dismantle opponents' buildings, so that opponents can't go out and retreat to the base, but take the opportunity to continue mining and produce powerful siege weapons tanks. After the helicopter was sparsely annihilated, the tank rushed to forcibly dismantle the other base, but not twice, three times or four times at a time, relying on economic advantages to attack the opposite opponent. In the later stage, powerful arms such as 74 49 can be transformed, which makes the opponent very uncomfortable.
Tactical points: hold the original mining area, use a small number of helicopters to constantly detect the opponent's whereabouts, main arms and hero level in the medium term, and never exchange experience with the opponent in the medium term, otherwise the 6-level DH will be a tank killer. Be good at digging and erect a large number of arrow towers.
Variant: Suitable for UD. Instead of starting with Paladin PAL, we will forcibly mine the vertical tower, raise PAL to level 3 with the fastest speed, buy invisible shoes, invincible, transfer scepter in the store, and a bottle of returning to the city and mana, and then enter the UD mining area invisibly, add a hammer of level 2 holy light, and chop down farmers. In order to prevent the freezing tower from slowing down, we can use invincible skills or props, kill them all and send them away. Repeatedly, the opponent's economy will collapse.
4. Other strategies
1) Double cultivation of ice and fire: using the snowstorm of AM and the flaming storm of BMG to make a meat shield with magical immunity, and the priest provides it for group injuries. It has a good effect on a large number of short-range arms (such as bears), simple long-range troops (AC groups) and can also be used to harass farmers. It was widely used in HUM Civil War and V2, but 1V 1 SOLO was rarely used.
2) Tachong: It is widely used when the nearest mine in TR is ne or UD. Take advantage of the speed and attack power of the militia, forcibly demolish it in batches, and cooperate with the formation of the watchtower to annihilate the opponent in one fell swoop in the early stage. But the argument is too strong and the use coefficient is not large.
Stream 49+74: HUM's common tactics in civil war, three books, heart fire 49 and 74, lack appreciation, and the victory or defeat lies in the operational ideas.
3)KUA Stream: The perfect combination of MK and infantry is suitable for novice players to practice encirclement and killing skills.
Remember: artificial intelligence cannot be compared with the stupidity of nature-because we advocate pure nature.
Responder: Pig-Magician Level 4 on the train 5-9 0 1:58.
The sky flow is mainly Tachong! TR is fine.
Responder: Master Liang Ruiqi-Trainee Magician Level 3 5-9 09:37
The set of human tactics includes sky flow.
Hum tactical suit
1. tiger balm tactics
This tactic has been popular since the Republic of China, and it has been enduring for a long time. After the weakening of version update, improved tactics emerge one after another.
The basic troops are composed of exorcist (hereinafter referred to as AM), hill (MK), musket (RM), priest witch (male and female).
Suitable for competition race: orc northeast UD (so it is called tiger balm)
Suitable maps: They are basically single-person maps.
Advantages: mobile meat shield-water element, spike tool -MK, high attack output -RM, tactical auxiliary supply-men and women.
HUM has excellent MF ability from the beginning because of the existence of water element. When level 2 water element appears, Hem can MF any common creep point. In battle, water can act as a powerful meat shield, and high HP makes it impossible for opponents to get rid of it quickly. At the same time, the powerful puncture injury of water also makes unarmed troops daunting. Huntress (HT) is the biggest victim. The appearance of late dispersal reduces the power of water, but the endless magic of AM still makes the water work.
The appearance of MK made the fragile hum in the early stage turn over at once, and the flying hammer with super high damage became the nightmare of all heroes, but the thunder blow made HP's scarce primary arms completely become the experience value of MK. Under the glorious aura of AM, MK gradually became the soul of HUM.
Musketeers have always been the favorite of HUM players. HP is high, the attack power is good, and the attack speed is fast. Using MK's flying hammer is the end of the hero. Witches slow down, muskets can also hit HT &;; Run. The high attack output of muskets is also one of the core of this tactic. They can kill almost all units on a large scale.
In the middle of the battle, the power of auxiliary magic gradually surfaced. Among all races, the skill of Master Hum 1 is the most effective. Both medical treatment and deceleration have greatly reduced the death rate of HUM troops. Protecting wizards and witches is the most fundamental meaning of this tactic.
Tactical variant: breaking the law, changing MK into NAGA against NE's bear deer flow; Rise 3 and go out 49 against the bloodthirsty tauren of orcs.
See Master: It is a metropolis of human beings.
2. sky stream
Many players first saw Tianliu in the rematch of WCG2004 in China. At that time, the two sides were SKY, who had not yet reached the peak, and T, who had a high voice for winning the championship. In the end, SKY won. Tianliu tactics became famous in World War I, and soon, Tianliu-related tactical analysis came out one after another, and a large number of HUM players followed suit. Nowadays, Sky Flow has become a compulsory course for HUM vs ORC. After continuous improvement, variant tactics are also quite common.
Basic troops: exorcist BM, FM, priest witch.
Suitable for combat race: orcs
Suitable map: with pub map.
Tactical system thought: In fact, the sky stream is a perfect variant of the tiger balm. Do not use RM, but use summoners (water elements, porcupines) with equal attack power. At the same time, strive for the fragility of orc exorcism, and use witches to slow down a lot. At the same time, the witch's magic attack causes 200% damage to the heavily armored orc infantry, which can also be used as a point killing weapon.
Some people may ask, there are two kinds of dispersion in ORC. Then let's analyze it this way: Shaman's purification is the strongest in WAR3, with 400 damage at a time, but whether it is water or porcupine, HP is greater than 400, which means it needs to be dispelled twice, but shaman's mana needs lightning shield and bloodthirsty besides dispelling, which is obviously not enough; The white cow dispersed on the surface can effectively prevent the witch from slowing down, but it can't do anything to summon things. Therefore, against Hum, GRUBBY will choose big and small, but the operation requirements are very high, because the increase of mage troops will affect the number of combat arms. This is a foreign word. After all, there is only one filth in the world.
When orcs can't summon and slow down, killing each other slowly with cheap wizards and endless summoners is the essence of the world.
Day stream note:
Leaving the logging yard early can not only quickly exit the arrow tower to assist in defense, but also reduce the round-trip time for farmers to collect wood. Invisible species increase the efficiency of wood collection, because the natural flow consumes much more wood than usual, so some people hire goblin loggers on maps (TM) with laboratories to ensure the supply of wood, and at the same time save farmers from rapid mining.
A lot of FM is very important in the early stage, and MF, harassment and anti-harassment are all essential, so that you can safely transfer to the mage army and act as a cheap meat shield for the mage.
Medium-term reconnaissance is very important. When BM is hired, it is necessary to send BM to scout the base of ORC to see if the other party's technology is going to the corral or the mage camp. Of course, BM can use the power of three porcupines to forcibly tear down some buildings. Of course, enough is enough, and the purpose is just to explore.
The choice of BM summoning object is controversial. If the opponent is a skilled mage (mostly), you can choose the eagle as the second summoner, and choose the eagle of level 2 when BM 3 is level. On the contrary, you can focus on porcupines, and eagles can be used as anti-stealth tools (against blade master). Of course, you can choose bears, but it takes too much mana and is not practical.
The position of the mage is very important in the battle. The sky flow requires high operation, otherwise all mage troops will probably die after the lightning shock wave, so group compensation is necessary, so BM should be stored with MF after it appears (there is not much time difference between the cooling time of hero appearance and group compensation). You have to go back to the city to make up for it. Because he was caught by MF, if the mage's position was not good, the blow would be fatal.
Tactical variation: three strokes to recruit FL flame master as three heroes, realize three summoning, and raise 49 cages and 49 at the same time.
See the main representative: the sky
3. Define the flow
I saw the earliest DEF stream in WCG2004 Guangzhou qualifier, when EAT was defeated by this strange trick. In the subsequent national finals, SKY also won a game by SUHO, and SUHO exclaimed, LT Hum BUG! Since then, DEF has become a fashion, and some people like it and some people hate it.
Basic force composition: Arrow Tower Dwarf Helicopter Tank
Suitable for fighting race: UD in Northeast China (UD is a variant)
Suitable for maps: large and easy to HUM to mine, such as LT GW.
Tactical system thought: use HUM's powerful early mining speed to open a mine, and then erect 10+ towers at each base for defense. Heroes with a small number of troops rely on water element MF to upgrade their level and wait for opportunities to mine again. At the same time, we will build 3-4 ordnance yards and mass-produce cheap helicopter N teams. Three completions, upgrade the helicopter's ability to touch the ground, upgrade 3 attacks and 3 defenses at the same time, and then. Use helicopters to harass opponents' main mines and auxiliary mines, and quickly dismantle opponents' buildings, so that opponents can't go out and retreat to the base, but take the opportunity to continue mining and produce powerful siege weapons tanks. After the helicopter was sparsely annihilated, the tank rushed to forcibly dismantle the other base, but not twice, three times or four times at a time, relying on economic advantages to attack the opposite opponent. In the later stage, powerful arms such as 74 49 can be transformed, which makes the opponent very uncomfortable.
Tactical points: hold the original mining area, use a small number of helicopters to constantly detect the opponent's whereabouts, main arms and hero level in the medium term, and never exchange experience with the opponent in the medium term, otherwise the 6-level DH will be a tank killer. Be good at digging and erect a large number of arrow towers.
Variant: Suitable for UD. Instead of starting with Paladin PAL, we will forcibly mine the vertical tower, raise PAL to level 3 with the fastest speed, buy invisible shoes, invincible, transfer scepter in the store, and a bottle of returning to the city and mana, and then enter the UD mining area invisibly, add a hammer of level 2 holy light, and chop down farmers. In order to prevent the freezing tower from slowing down, we can use invincible skills or props, kill them all and send them away. Repeatedly, the opponent's economy will collapse.
4. Other strategies
1) Double cultivation of ice and fire: using the snowstorm of AM and the flaming storm of BMG to make a meat shield with magical immunity, and the priest provides it for group injuries. It has a good effect on a large number of short-range arms (such as bears), simple long-range troops (AC groups) and can also be used to harass farmers. It was widely used in HUM Civil War and V2, but 1V 1 SOLO was rarely used.
2) Tachong: It is widely used when the nearest mine in TR is ne or UD. Take advantage of the speed and attack power of the militia, forcibly demolish it in batches, and cooperate with the formation of the watchtower to annihilate the opponent in one fell swoop in the early stage. But the argument is too strong and the use coefficient is not large.
Stream 49+74: HUM's common tactics in civil war, three books, heart fire 49 and 74, lack appreciation, and the victory or defeat lies in the operational ideas.
3)KUA Stream: The perfect combination of MK and infantry is suitable for novice players to practice encirclement and killing skills.
Remember: artificial intelligence cannot be compared with the stupidity of nature-because we advocate pure nature.